Search found 5812 matches
- Sun Jan 24, 2021 6:57 pm
- Forum: Discussion
- Topic: Lighting Model
- Replies: 25
- Views: 127
Re: Lighting Model
Hi Rxke, good to have you with us again!
- Sun Jan 24, 2021 3:46 pm
- Forum: Discussion
- Topic: Lighting Model
- Replies: 25
- Views: 127
Re: Lighting Model
I am fighting an endless war against broken OXP's and, no offense meant, nobody would know before that the light model change like that. My personal opinion is that you expect every developer of a OXP ( a lot not available anymore) to update their work to the new model. Bluntly speaking, it's not g...
- Sun Jan 24, 2021 3:26 pm
- Forum: Discussion
- Topic: Lighting Model
- Replies: 25
- Views: 127
Re: Lighting Model
We could consider updating the core shipset to be what it really should be, with proper normal, specular and gloss maps, in which case we would require artists' help and would be moving a bit further away from the low-end systems support. That's understood, and not likely to happen. A pity, but so ...
- Sun Jan 24, 2021 3:07 pm
- Forum: Discussion
- Topic: Lighting Model
- Replies: 25
- Views: 127
Re: Lighting Model
Oh, and one more thing: One of the biggest issues we've always had with any light model is the total lack of shadows (not talking about the unlit parts of things, I'm talking about shadows cast by stuff on other stuff). IF we could have this, you would see a huge improvement in pretty much everything.
- Sun Jan 24, 2021 2:57 pm
- Forum: Discussion
- Topic: Lighting Model
- Replies: 25
- Views: 127
Re: Lighting Model
I'd argue that the need for things to look 'right' at short distances trumps that of visibility at long distances (which is not a problem I had). I certainly agree to that, I got various scanners to check long distance but on short distance the ship should look well. Agreed, but to this I'd argue t...
- Sun Jan 24, 2021 2:04 pm
- Forum: Discussion
- Topic: Lighting Model
- Replies: 25
- Views: 127
Re: Screenshots
Ah - that would fit with my general impression that Griff's ships don't look as good as they did. Oh well, a-tinkering I shall go! Careful there, Griff's ships have their own shaders and are not affected by changes in the core game's ones. They may profit a bit from reducing the ambient level though.
- Sun Jan 24, 2021 1:44 pm
- Forum: Discussion
- Topic: Lighting Model
- Replies: 25
- Views: 127
Re: Screenshots
[...]with lights down. Just checked this OXP and in 1.9x it does the opposite of what it claims: it raises the ambient light to 0.25, when the current default is 0.1. Apart from that, the radiance of the light source in 1.9x has been upped five times compared to previous versions. This is mainly be...
- Sun Jan 24, 2021 1:28 pm
- Forum: Discussion
- Topic: Lighting Model
- Replies: 25
- Views: 127
Re: Screenshots
Something about nav buoys in sunlight that doesn't look right to me, and GPU usage shoots right up to 75%. Not noticed either problem before my break. This in 1.91 (and it looks the same in 1.90) with lights down. https://i.postimg.cc/64TNwzth/Nav-Buoy-1.png Buoys in the core game don't have a norm...
- Sun Jan 24, 2021 11:10 am
- Forum: Discussion
- Topic: Species: Lobstoids, Amphiboids, Reptiles etc.
- Replies: 25
- Views: 726
Re: Species: Lobstoids, Amphiboids, Reptiles etc.
The error occurs also on the inferior machines. More of an issue of the Revered Master being totally thick, I guess. I will reupload with a manifest once I get the chance.
- Thu Jan 21, 2021 1:25 pm
- Forum: Discussion
- Topic: Recovering "Lost" OXPs
- Replies: 157
- Views: 35200
Re: Recovering "Lost" OXPs
script.js should stay where it is. The game knows what to do with it.
- Tue Jan 19, 2021 9:26 pm
- Forum: Discussion
- Topic: Species: Lobstoids, Amphiboids, Reptiles etc.
- Replies: 25
- Views: 726
Re: Species: Lobstoids, Amphiboids, Reptiles etc.
Righty-ho! Bugs only! And only Bugs! Is this a morbid manifestation of the mentality of a computer programmer, by any chance? Now that you mention it, I guess it is indeed. At least a subconscious one. Will this happen to me too if I keep on tweaking ... will I end up giving my ever-suffering Arami...
- Tue Jan 19, 2021 8:53 pm
- Forum: Discussion
- Topic: Species: Lobstoids, Amphiboids, Reptiles etc.
- Replies: 25
- Views: 726
Re: Species: Lobstoids, Amphiboids, Reptiles etc.
Goodness! Where did that come from? I've yet to see anything like it. That's from a test OXP I had made some years ago when overlays were introduced in the UI. This one just scans the inhabitants description and if it finds the string "insect", it displays the insect overlay. Found here in case any...
- Tue Jan 19, 2021 8:33 pm
- Forum: Discussion
- Topic: Species: Lobstoids, Amphiboids, Reptiles etc.
- Replies: 25
- Views: 726
Re: Species: Lobstoids, Amphiboids, Reptiles etc.
Probably not, but we do seem to have pics from related insectoid species within Galcop.Cholmondely wrote: ↑Tue Jan 19, 2021 7:52 pm3) are there any pictures anywhere of Thargoids or Oresrians?

- Sun Jan 17, 2021 4:36 pm
- Forum: Testing and Bug reports
- Topic: No planet lights?
- Replies: 3
- Views: 576
Re: No planet lights?
LaveIsEarth has them and I believe the BPlanets WIP pack has them as well. Can't think of others right now.
- Sat Jan 16, 2021 10:01 am
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1156
- Views: 359111
Re: Introduce Yourself.
Another old-timer returns. Yay! Good to have you here again, commander.