Search found 5394 matches

by another_commander
Wed May 15, 2019 10:40 am
Forum: Discussion
Topic: help with keyboard
Replies: 14
Views: 4770

Re: help with keyboard

this code tweak doesn't work. I checked it earlier and it it does work. Make sure there were no other accidental edits in .GNUstepDefaults. That particular file is quite sensitive to editing and if a syntax error gets in it, then Oolite will delete it and create it afresh upon launch. In such case,...
by another_commander
Sun Apr 28, 2019 10:04 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - New Intro Menu
Replies: 6
Views: 1604

Re: Test Win64 executable - New Intro Menu

The feature has been merged and will be in tomorrow's nightly.
by another_commander
Sun Apr 28, 2019 7:43 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - New Intro Menu
Replies: 6
Views: 1604

Re: Test Win64 executable - New Intro Menu

My tests have been good too. One thing (which I think is a long-standing issue) is that, immediately after mapping a joystick button, it seems to take two key presses to do anything else (eg, you have to press space twice to close the page, or page up/down to change page, or arrow up/down to select...
by another_commander
Sat Apr 27, 2019 9:42 am
Forum: Discussion
Topic: Screenshots
Replies: 5523
Views: 933762

Re: Screenshots

Image
by another_commander
Fri Apr 26, 2019 8:13 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - New Intro Menu
Replies: 6
Views: 1604

Test Win64 executable - New Intro Menu

Here is the link to a new Windows x64 test executable: https://drive.google.com/file/d/1x8TnCRwFcVbC5yS5jdJkfvkiPIzdvP_c/view?usp=sharing What we are trying to test in this one is an update to the intro menu (the one on the rotating Cobra screen). Rather than having to load a game before the Game Op...
by another_commander
Sun Apr 14, 2019 1:14 pm
Forum: Discussion
Topic: Screenshots
Replies: 5523
Views: 933762

Re: Screenshots

Latest nightly with Reshade enabled.

Image
Image
Image
Image
by another_commander
Thu Apr 11, 2019 3:52 pm
Forum: Oolite-Mac
Topic: Audio fails
Replies: 14
Views: 7482

Re: Audio fails

I'm afraid we're going to have a very hard time debugging this. Currently there is no active Mac port maintainer and whatever we do now on a Mac is basically blind debugging (i.e. coding up something that we hope will fix a problem and then pray that it does). In this particular case though, I have ...
by another_commander
Wed Apr 10, 2019 9:48 am
Forum: Testing and Bug reports
Topic: A question from a newbie.
Replies: 4
Views: 859

Re: A question from a newbie.

Ah right, I think Cabal Common was phased out in favor of Library.oxp. You may have old versions of OXP/Zs installed. You may want to make sure that you are running the latest version available from the Expansion Pack Manager.
by another_commander
Wed Apr 10, 2019 9:38 am
Forum: Testing and Bug reports
Topic: A question from a newbie.
Replies: 4
Views: 859

Re: A question from a newbie.

The obvious one is this:
Cabal_Common_Library is missing.
Install the Cabal Common Library and try to see if this gets rids of errors.

As a rule of thumb, do not add many OXP/Zs all at once. Do it gradually, checking that all still works OK after each new expansion addition.
by another_commander
Mon Apr 08, 2019 12:50 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1463
Views: 347997

Re: Scripters cove

Here is the code from PlayerEntity.m: Entity<OOStellarBody> *stellar = (Entity<OOStellarBody> *)ent; if (EXPECT([stellar planetType] != STELLAR_TYPE_MINIATURE)) { double dist = stellar->zero_distance; double rad = stellar->collision_radius; double factor = ([stellar isSun]) ? 2.0 : 4.0; // plus ensu...
by another_commander
Sun Apr 07, 2019 5:39 pm
Forum: Testing and Bug reports
Topic: [Solved] acceptDockingRequestFrom method not called with the sleep inducer enabled?
Replies: 5
Views: 1339

Re: acceptDockingRequestFrom method not called with the sleep inducer enabled?

Thanks for the test case. This looks like a bug. We should have a fix in commit 9f3c9f2. Please test and let us know if there are any problems or unforseen side effects.
by another_commander
Fri Apr 05, 2019 10:20 am
Forum: Discussion
Topic: Screenshots
Replies: 5523
Views: 933762

Re: Screenshots

@UK_Eliter: This is the recommended reading for the new materials system: http://www.aegidian.org/bb/viewtopic.php?f=2&t=19881 For a quick summary regarding metals, you can construct a pure metallic surface by following these two simple rules: 1. Set diffuse color to black or really, really close to...
by another_commander
Fri Apr 05, 2019 9:55 am
Forum: Discussion
Topic: Cloaking Device Vulnerability / Repairs
Replies: 24
Views: 6298

Re: Cloaking Device Vulnerability / Repairs

It seems to me that that is no longer true. Or perhaps I mistook 'missile still shows on scanner' for 'missile is still targetting me.' If this true, it's good news! It is true. The missile simply flies straight ahead once you cloak. It still exists and is visible normally on the scanner, but it do...
by another_commander
Wed Apr 03, 2019 6:23 pm
Forum: Testing and Bug reports
Topic: Test Win64 executable - 16bpcc
Replies: 20
Views: 2289

Re: Test Win64 executable - 16bpcc

Thanks Getafix, that was really helpful. Well, it looks like the AMD 530 did not manage to set a 16-bit bpcc buffer. However... AMD cards by default do something that NVidias don't: it's called dithering and is designed to eliminate banding. This should explain why there were no visible banding issu...
by another_commander
Wed Apr 03, 2019 8:47 am
Forum: Oolite-Mac
Topic: Mouse Zeroing Behaviour on Mac
Replies: 10
Views: 1459

Re: Mouse Zeroing Behaviour on Mac

Just downloaded it, and it works pretty well! I click the secondary button, and once it releases the mouse re centres itself. It works over while in flight, and on all the interface screens (centres the cursor.) I don’t want to sound pedantic, however I noticed that the centring occurs once I relea...