Search found 5463 matches

by another_commander
Tue Apr 07, 2020 5:47 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

Ambient light: [...] You can try introducing exposure in the default ships' fragment shader in order to make things a bit more visible. It works more or less the same as it would with a photo camera. The higher the value, the more detail you can discern in darker tones and the brighter the light to...
by another_commander
Mon Apr 06, 2020 5:43 pm
Forum: Oolite-PC
Topic: Help building with MinGW64/MSYS2
Replies: 2
Views: 40

Re: Help building with MinGW64/MSYS2

Does etc/profile call GNUstep.sh? In my environment (which is not MSYS2 based, so I could be off with my intuition), there is this line towards the end of etc/profile: . /mingw/../devlibs/gnustep1201/System/Library/Makefiles/GNUstep.sh The question here is, why try to build with a system that is not...
by another_commander
Sun Apr 05, 2020 7:05 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

Pardon my ignorance but where is the atmosphere fragment shader please? Quick search for cosThreshold in each of the files that I found with 'shader' in the title came up blank. The atmosphere fragment shader is at oolite.app/Resources/Shaders/oolite-default-atmosphere.fragment. You can make change...
by another_commander
Sat Apr 04, 2020 9:08 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

If your screens are at Extra Detail, then there is a problem with the atmosphere shader,as in, it does not generate an atmosphere. Rescaling the ATMOSPHERE_DEPTH might help, but it is not guaranteed. You may have to tinker with the formula that calculates cosThreshold in the atmosphere fragment shad...
by another_commander
Sat Apr 04, 2020 3:20 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

I'm not seeing the atmosphere effect you posted in the Progress thread in January... Would I be correct in thinking that OOStandaloneAtmosphereGenerator (.h & .m) might be good places to investigate? I don't think so, but maybe the atmosphere shaders would be. Do you get any shader errors in your l...
by another_commander
Sat Apr 04, 2020 7:44 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

Looking good. If you are using trunk, can you please check whether the resizing of planets breaks the atmosphere shaders in any way or not? Do the atmospheres still look OK in Extra Detail both from nearby and afar?
by another_commander
Sat Apr 04, 2020 6:56 am
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1032935

Re: Screenshots

Hi pagroove! Nice to see you around again.
by another_commander
Thu Apr 02, 2020 5:03 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1032935

Re: Screenshots

These look great!! :shock: I can include them into the OXPs if you would like. Besides dropping these files in the respective texture folders, what config changes do you need to make? As for the Asp, do you need to create specgloss maps for each different livery? You can certainly include them if y...
by another_commander
Thu Apr 02, 2020 3:59 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1032935

Re: Screenshots

Being in quarantine results in free time to take on some side projects. This one is for gsagostinho: Specgloss maps for the Asp and the Fer de Lance. Here we go: https://i.postimg.cc/g2vfBmp8/image.png https://i.postimg.cc/cCyRjy0t/image.png https://i.postimg.cc/Yq27KcvF/image.png https://i.postimg....
by another_commander
Tue Mar 31, 2020 6:40 am
Forum: Testing and Bug reports
Topic: Marshalling rules for precious metals and scooping cargo
Replies: 4
Views: 170

Re: Marshalling rules for precious metals and scooping cargo

Can't reproduce here. The steps I follow: 1. Load up save file with fuel scoop equipment present and 35t cargo capacity. 2. I buy 1t liquor/wines and using debug console, I award 1200kg gold and 499kg platinum. I see 2t are loaded, which is expected. 3. Launch and check that that the same tonnage as...
by another_commander
Mon Mar 30, 2020 3:18 pm
Forum: Discussion
Topic: help with keyboard
Replies: 21
Views: 7452

Re: help with keyboard

Those keys refer to primable equipment only. The core game does not feature primable equipment, so you will need to install OXP stuff to see them functioning. Selected primable OXP equipment can be allocated to two special reserved slots: one for offensive and one for defensive devices. The fast act...
by another_commander
Thu Mar 26, 2020 11:24 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4615

Re: Why was the difficulty of pirates set so high?

Redspear wrote:
Thu Mar 26, 2020 11:12 am
Must the wormhole be scanned by the player however?
Yes. For anything not scanned, we can handwave it by saying that the ship was going the opposite way from the player - if the wormhole is not scanned for confirmation of destination, who could ever prove otherwise?
by another_commander
Thu Mar 26, 2020 10:54 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4615

Re: Why was the difficulty of pirates set so high?

The wormhole and all who went through it are tracked until it closes. That way, if you jump through then the illusion is maintained. If not, the game can forget them instead of wasting resources on generating the happenings within approx 2,000 other systems. Prepare to have your mind blown: Any sca...
by another_commander
Thu Mar 26, 2020 7:00 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4615

Re: Why was the difficulty of pirates set so high?

I suppose it would have to be player-centric, however it's not as if Oolite models the entire universe independent of the player. I mean, it's not like you can follow a single ship around to multiple planets. Yes you can. Wormholes are tracked while open and if you enter one, the ship that opened i...