Search found 5812 matches

by another_commander
Sun Jan 24, 2021 6:57 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 127

Re: Lighting Model

Hi Rxke, good to have you with us again!
by another_commander
Sun Jan 24, 2021 3:46 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 127

Re: Lighting Model

I am fighting an endless war against broken OXP's and, no offense meant, nobody would know before that the light model change like that. My personal opinion is that you expect every developer of a OXP ( a lot not available anymore) to update their work to the new model. Bluntly speaking, it's not g...
by another_commander
Sun Jan 24, 2021 3:26 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 127

Re: Lighting Model

We could consider updating the core shipset to be what it really should be, with proper normal, specular and gloss maps, in which case we would require artists' help and would be moving a bit further away from the low-end systems support. That's understood, and not likely to happen. A pity, but so ...
by another_commander
Sun Jan 24, 2021 3:07 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 127

Re: Lighting Model

Oh, and one more thing: One of the biggest issues we've always had with any light model is the total lack of shadows (not talking about the unlit parts of things, I'm talking about shadows cast by stuff on other stuff). IF we could have this, you would see a huge improvement in pretty much everything.
by another_commander
Sun Jan 24, 2021 2:57 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 127

Re: Lighting Model

I'd argue that the need for things to look 'right' at short distances trumps that of visibility at long distances (which is not a problem I had). I certainly agree to that, I got various scanners to check long distance but on short distance the ship should look well. Agreed, but to this I'd argue t...
by another_commander
Sun Jan 24, 2021 2:04 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 127

Re: Screenshots

Ah - that would fit with my general impression that Griff's ships don't look as good as they did. Oh well, a-tinkering I shall go! Careful there, Griff's ships have their own shaders and are not affected by changes in the core game's ones. They may profit a bit from reducing the ambient level though.
by another_commander
Sun Jan 24, 2021 1:44 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 127

Re: Screenshots

[...]with lights down. Just checked this OXP and in 1.9x it does the opposite of what it claims: it raises the ambient light to 0.25, when the current default is 0.1. Apart from that, the radiance of the light source in 1.9x has been upped five times compared to previous versions. This is mainly be...
by another_commander
Sun Jan 24, 2021 1:28 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 127

Re: Screenshots

Something about nav buoys in sunlight that doesn't look right to me, and GPU usage shoots right up to 75%. Not noticed either problem before my break. This in 1.91 (and it looks the same in 1.90) with lights down. https://i.postimg.cc/64TNwzth/Nav-Buoy-1.png Buoys in the core game don't have a norm...
by another_commander
Sun Jan 24, 2021 11:10 am
Forum: Discussion
Topic: Species: Lobstoids, Amphiboids, Reptiles etc.
Replies: 25
Views: 726

Re: Species: Lobstoids, Amphiboids, Reptiles etc.

The error occurs also on the inferior machines. More of an issue of the Revered Master being totally thick, I guess. I will reupload with a manifest once I get the chance.
by another_commander
Thu Jan 21, 2021 1:25 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 157
Views: 35200

Re: Recovering "Lost" OXPs

script.js should stay where it is. The game knows what to do with it.
by another_commander
Tue Jan 19, 2021 9:26 pm
Forum: Discussion
Topic: Species: Lobstoids, Amphiboids, Reptiles etc.
Replies: 25
Views: 726

Re: Species: Lobstoids, Amphiboids, Reptiles etc.

Righty-ho! Bugs only! And only Bugs! Is this a morbid manifestation of the mentality of a computer programmer, by any chance? Now that you mention it, I guess it is indeed. At least a subconscious one. Will this happen to me too if I keep on tweaking ... will I end up giving my ever-suffering Arami...
by another_commander
Tue Jan 19, 2021 8:53 pm
Forum: Discussion
Topic: Species: Lobstoids, Amphiboids, Reptiles etc.
Replies: 25
Views: 726

Re: Species: Lobstoids, Amphiboids, Reptiles etc.

Goodness! Where did that come from? I've yet to see anything like it. That's from a test OXP I had made some years ago when overlays were introduced in the UI. This one just scans the inhabitants description and if it finds the string "insect", it displays the insect overlay. Found here in case any...
by another_commander
Tue Jan 19, 2021 8:33 pm
Forum: Discussion
Topic: Species: Lobstoids, Amphiboids, Reptiles etc.
Replies: 25
Views: 726

Re: Species: Lobstoids, Amphiboids, Reptiles etc.

Cholmondely wrote:
Tue Jan 19, 2021 7:52 pm
3) are there any pictures anywhere of Thargoids or Oresrians?
Probably not, but we do seem to have pics from related insectoid species within Galcop.

Image
by another_commander
Sun Jan 17, 2021 4:36 pm
Forum: Testing and Bug reports
Topic: No planet lights?
Replies: 3
Views: 576

Re: No planet lights?

LaveIsEarth has them and I believe the BPlanets WIP pack has them as well. Can't think of others right now.
by another_commander
Sat Jan 16, 2021 10:01 am
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1156
Views: 359111

Re: Introduce Yourself.

Another old-timer returns. Yay! Good to have you here again, commander.