Search found 5404 matches

by another_commander
Fri Jan 10, 2020 10:02 am
Forum: Discussion
Topic: Progress
Replies: 2018
Views: 483655

Re: Progress

Just a quick note to let you know that there has been a visual improvement on the atmosphere shader. Now, when close to the planet, you can see a blue haze at the very edge of the atmosphere. 5000 words equivalent below (planets shown are Lave and Anlama): https://i.postimg.cc/yxFBr3Fx/image.png htt...
by another_commander
Wed Jan 08, 2020 6:43 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 3
Views: 178

Re: [WIP] new GUI for debug console

I was using pyinstaller on Windows as well. When I talked about building the application I meant generating a stand-alone executable. It turns out I had omitted adding the icon in the list of files that pyinstaller packs. Without the icon, it was defaulting to the Tk one. I have now managed to build...
by another_commander
Tue Jan 07, 2020 11:50 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 3
Views: 178

Re: [WIP] new GUI for debug console

Good job, thanks.

As a very minor observation, after building the application, I get the Tk icon on the console window rather than the "correct" one. Any idea why this would be?
by another_commander
Sat Dec 28, 2019 10:56 pm
Forum: Discussion
Topic: Nav Buoy Replacement in Core
Replies: 13
Views: 841

Re: Nav Buoy Replacement in Core

Just got word that Terrastorage is going down - most likely permanently - in the next few days. If you want a nightly build containing the new nav buoy, best get that PR in now.
by another_commander
Mon Dec 09, 2019 10:17 am
Forum: Discussion
Topic: Screenshots
Replies: 5537
Views: 1002120

Re: Screenshots

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by another_commander
Sat Dec 07, 2019 9:40 pm
Forum: Discussion
Topic: Screenshots
Replies: 5537
Views: 1002120

Re: Screenshots

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by another_commander
Fri Dec 06, 2019 6:25 am
Forum: Discussion
Topic: Nav Buoy Replacement in Core
Replies: 13
Views: 841

Re: Nav Buoy Replacement in Core

I am by no means knowledgeable enough on the subject of licensing, but if the OXP scripts are to be uploaded with changes in the copyright string to make them CC BY-NC-SA 3.0, maybe it would be best if Cmd. Cheyd uploaded the entire OXP with the license change also in its readme file. That would lea...
by another_commander
Mon Aug 26, 2019 8:00 pm
Forum: Discussion
Topic: Screenshots
Replies: 5537
Views: 1002120

Re: Screenshots

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by another_commander
Mon Jul 29, 2019 12:08 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 147
Views: 84011

Re: Commies.oxp (v2.07)

Thank you for the advice! I am rather script-illiterate, though. If it isn't too inconvenient, would you mind demonstrating what that inversion would look like? Here's the shipdata.plist entry: "workcom" = { aft_eject_position = "0.0 -15.0 -190.0"; ai_type = "route1traderAI.plist"; bounty = 0; carg...
by another_commander
Wed Jul 24, 2019 4:45 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 147
Views: 84011

Re: Commies.oxp (v2.07)

First, how would one invert the input of specular_map? Right now, I'm using low alpha to designate specular and high alpha to designate flat, but when I put it in the game it reads it low alpha as flat and vice versa. I should have thought of that before, but I'm wondering if there is an easy way t...
by another_commander
Wed May 15, 2019 10:40 am
Forum: Discussion
Topic: help with keyboard
Replies: 14
Views: 6510

Re: help with keyboard

this code tweak doesn't work. I checked it earlier and it it does work. Make sure there were no other accidental edits in .GNUstepDefaults. That particular file is quite sensitive to editing and if a syntax error gets in it, then Oolite will delete it and create it afresh upon launch. In such case,...
by another_commander
Sun Apr 28, 2019 10:04 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - New Intro Menu
Replies: 6
Views: 3222

Re: Test Win64 executable - New Intro Menu

The feature has been merged and will be in tomorrow's nightly.
by another_commander
Sun Apr 28, 2019 7:43 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - New Intro Menu
Replies: 6
Views: 3222

Re: Test Win64 executable - New Intro Menu

My tests have been good too. One thing (which I think is a long-standing issue) is that, immediately after mapping a joystick button, it seems to take two key presses to do anything else (eg, you have to press space twice to close the page, or page up/down to change page, or arrow up/down to select...
by another_commander
Sat Apr 27, 2019 9:42 am
Forum: Discussion
Topic: Screenshots
Replies: 5537
Views: 1002120

Re: Screenshots

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by another_commander
Fri Apr 26, 2019 8:13 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - New Intro Menu
Replies: 6
Views: 3222

Test Win64 executable - New Intro Menu

Here is the link to a new Windows x64 test executable: https://drive.google.com/file/d/1x8TnCRwFcVbC5yS5jdJkfvkiPIzdvP_c/view?usp=sharing What we are trying to test in this one is an update to the intro menu (the one on the rotating Cobra screen). Rather than having to load a game before the Game Op...