Search found 2566 matches

by spara
Thu Oct 15, 2020 2:22 pm
Forum: Expansion Pack
Topic: Wanted Posters for Ya-Adds
Replies: 78
Views: 26096

Re: Wanted Posters for Ya-Adds

A quick fix to this oxp has been uploaded (1.0.1) to make it work correctly with the new Market Ads oxp.
by spara
Mon Oct 12, 2020 3:12 pm
Forum: Expansion Pack
Topic: [Release] Market inquirer
Replies: 87
Views: 42447

Re: [Release] Market inquirer

New version 1.14.1. Two small fixes.
* The station interface now always lists the current station and it's market even if the station is not registered to the system's market broadcast service.
* Implemented phkb's fix for defaulting swap over exit in the station interface.
by spara
Mon Oct 12, 2020 1:25 pm
Forum: Expansion Pack
Topic: [Release] Market inquirer
Replies: 87
Views: 42447

Re: [Release] Market inquirer

Faff about with the fonts (size/italics/different font...) ? Or is that also verboten? But just to reiterate the point, I do find this .oxp very, very useful (even without every conceivable bell and whistle!): Thank you! Alas, there is no control on the font other than changing the font for the who...
by spara
Mon Oct 12, 2020 1:17 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 211
Views: 91955

Re: [Release] Market Observer

New version 3.7/1.0 is available in the manager. The oxp has been split into two for maximal enjoyment and customizability now that I actually figured out how to make those custom column headers work somewhat properly with all those different custom fonts out there without the help of a custom hud. ...
by spara
Sun Oct 11, 2020 1:58 pm
Forum: Expansion Pack
Topic: [Release] Market inquirer
Replies: 87
Views: 42447

Re: [Release] Market inquirer

Thanks phkb for providing help with issue iii. I'll update this fix to the oxp the next time I update it. About the other questions i) Possible to some extent for sure. Colors are not possible, but the order could be so that the first column is always the one the player is docked at. Then again, thi...
by spara
Wed Oct 07, 2020 5:17 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 211
Views: 91955

Re: [Release] Market Observer

Is it possible to make this OXP configurable? For example, add an option for disabling ads? A fair request. If you're ready to do some tinkering yourself, you can easily make them go away. In the market_observer.js on line 242, you find something like this: this.guiScreenChanged = function(to, from...
by spara
Thu Sep 24, 2020 3:19 pm
Forum: Expansion Pack
Topic: [RELEASE] WildShips OXP
Replies: 233
Views: 79777

Re: [RELEASE] WildShips OXP

Another bugfix (1.11.4). This time spotted by dybal. Now the populator is actually adding proper manufactoring stations to industrial worlds instead of bio stations.
by spara
Wed Sep 23, 2020 8:18 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 78
Views: 5661

Re: Recovering "Lost" OXPs

Lol, I did look at Griff's shaders hoping to learn something but the solution did not come any closer :p :shock: :shock: :lol: Took me quite a while to alter acdk's shader in the past to include ship name as an image for behemoths :mrgreen: Had to do a lot of reading. There's a sticky thread for th...
by spara
Wed Sep 23, 2020 6:55 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 78
Views: 5661

Re: Recovering "Lost" OXPs

The picture in my previous post used the materials option. But you lose the custom effect from the included shader, i think :shock: Ye, that's how it works. It's the default shader (materials) or custom shader. If you want to have the special effects from some custom shader, you need to do some sha...
by spara
Wed Sep 23, 2020 6:01 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 78
Views: 5661

Re: Recovering "Lost" OXPs

cbr wrote:
Wed Sep 23, 2020 4:58 pm
But more in how to add normalmaps to ships with custom shaders ( custom effects )...
Try replacing the custom shader entry with materials entry (in other words the default shader). Otherwise you'll need to add normal map code into the custom shader.
by spara
Sat Sep 19, 2020 4:00 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 78
Views: 5661

Re: Recovering "Lost" OXPs

It's worth noting that Svengali, the author, has declared that the current version of Vector is broken in any version of Oolite after 1.76, so if you try it out, don't be surprised to discover things aren't working. Strange... I have a Vector SE (dataKey vector_player) in the collection and have us...
by spara
Sun May 17, 2020 8:13 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 71
Views: 17973

Re: (WIP) Hermitage

Aleusqu take #2 : *argh* Now, I know who/what the Black Monks are. Never tried them before. Savefile deleted too and Black Monks uninstalled. *grumf!* :lol: With the Monks you must take a pilgrimage to purify yourself from taking a loan. Not very suitable for monetizing mining industry. Unless you ...
by spara
Fri May 15, 2020 11:29 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 71
Views: 17973

Re: (WIP) Hermitage

phkb wrote:
Fri May 15, 2020 3:31 am
"Why was it abandoned in the first place?"
Nah. No need to over explain these matters. Leave it to the imagination of the player.
by spara
Fri Sep 13, 2019 6:15 am
Forum: Expansion Pack
Topic: VimanaHUD OXP
Replies: 7
Views: 3654

Re: VimanaHUD OXP

Looks amazing! 8)
by spara
Wed Aug 07, 2019 4:11 pm
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 54
Views: 18365

Re: Known errors: a summary

Ok. Checked my catalog. Gas giants are not there. I only have the base package and demux + redux. That means the gas giant oxps are in Redspear's catalog.