Search found 32 matches

by Halfhand
Fri Feb 08, 2013 12:39 am
Forum: Discussion
Topic: Ships bow obscures my view
Replies: 24
Views: 2577

Re: Ships bow obscures my view

I'm now running trunk 5632 and this problem is magically fixed.

thankyou :D
by Halfhand
Fri Feb 08, 2013 12:19 am
Forum: Discussion
Topic: How many commanders are there in the ooniverse?
Replies: 8
Views: 1867

How many commanders are there in the ooniverse?

I see that just over 2600 commanders have registered their presence in the eight. While many commanders prefer not to be recognised and pull their hoodies down tight as they peer through the windows and even more like it out there in the black and avoid social gatherings all together, it's difficult...
by Halfhand
Mon Feb 04, 2013 11:53 pm
Forum: Discussion
Topic: [POLL] Career Elite Ranking
Replies: 27
Views: 3714

Re: [POLL] Career Elite Ranking

[update]

Deadly on Oolite :)
by Halfhand
Sat Feb 02, 2013 3:40 pm
Forum: Discussion
Topic: Long Range Cobra
Replies: 8
Views: 1562

Re: Long Range Cobra

I use the long range scanner too and have to remember to slow down before i jump so i don't hit it afterwards. I sometimes think it would be better as a "follow me" vehicle like at airports and the commander just follow through the wormholes rather than automatically jumping. But i don't mind it as ...
by Halfhand
Fri Feb 01, 2013 10:56 pm
Forum: Discussion
Topic: [POLL] Career Elite Ranking
Replies: 27
Views: 3714

Re: [POLL] Career Elite Ranking

Deadly on beeb cassette (got sacked for being late to work too many times)

Dangerous on oolite (2442 nearly there :))
by Halfhand
Thu Jan 31, 2013 11:14 pm
Forum: Testing and Bug reports
Topic: 1.77 and OXPs
Replies: 24
Views: 6828

Re: 1.77 and OXPs

Good news spara, I have found the problem. Firstly i made a boob in forgetting that i had replaced my exe with a built one, i only realised this when i checked filestamps and sizes just now, don't know when, dont know why :( When i built from source i built for release as per instructions on the bb,...
by Halfhand
Thu Jan 31, 2013 3:24 pm
Forum: Testing and Bug reports
Topic: 1.77 and OXPs
Replies: 24
Views: 6828

Re: 1.77 and OXPs

Thanks Svengali, I had a few other errors from that oxp relating to missing models, didn't bother reporting them because its 1.77 compatibility has already been covered in the oxp list.

I removed adcks_behemoths and that fixed it :)
by Halfhand
Thu Jan 31, 2013 3:08 pm
Forum: Expansion Pack
Topic: Captain's Log
Replies: 25
Views: 2290

Re: Captain's Log

Thanks for that reminder Eric, i actually have Diziet Sma's browser extension installed as well :oops:
by Halfhand
Thu Jan 31, 2013 11:51 am
Forum: Expansion Pack
Topic: Captain's Log
Replies: 25
Views: 2290

Re: Captain's Log

I also find quite often oxp's mentioned here is the BBS that aren't listed in the wiki (well at least I haven't found them) I just tried to search for [RELEASE] in "Expansion Pack" topic titles and the bb reported the following The following words in your search query were ignored because they are ...
by Halfhand
Thu Jan 31, 2013 11:09 am
Forum: Testing and Bug reports
Topic: 1.77 and OXPs
Replies: 24
Views: 6828

Re: 1.77 and OXPs

Ah, thanks switeck that explains my bad maths on last nights milk run.
by Halfhand
Wed Jan 30, 2013 1:34 pm
Forum: Testing and Bug reports
Topic: 1.77 and OXPs
Replies: 24
Views: 6828

Re: 1.77 and OXPs

Also last night, which i failed to report because it was so late :mrgreen: If i launch Reprogrammed Thargon Drones from the Armoury oxp while i have a full cargo bay I can't recover them. I have to eject some cargo so that they can be scooped (1 ton for each drone i want to scoop), then i can't scoo...
by Halfhand
Wed Jan 30, 2013 1:16 pm
Forum: Testing and Bug reports
Topic: 1.77 and OXPs
Replies: 24
Views: 6828

Re: 1.77 and OXPs

@Thargoid && Eric && Another_Commander You're right again ;) I have oolite installed for all users, and i also have a dev version built from source in my home folder, they were both looking at ~/.Oolite/AddOns and it was picking up the Basic-debug.oxp from the dev version, @Dizi thanks for the info,...
by Halfhand
Wed Jan 30, 2013 2:46 am
Forum: Testing and Bug reports
Topic: 1.77 and OXPs
Replies: 24
Views: 6828

1.77 and OXPs

Greetings Commanders, I've encountered some more issues with OXPs .... I'm using 1.77 release from http://prdownload.berlios.de/oolite-linux/oolite-1.77.linux-x86_64.tgz these are from my Latest.log ---------------------------- 01:35:17.315 [script.load.notFound]: ***** ERROR: Could not find script ...
by Halfhand
Sat Jan 26, 2013 1:15 pm
Forum: Expansion Pack
Topic: Clobbering order for AddOns .plist keys
Replies: 17
Views: 2041

Re: Clobbering order for AddOns .plist keys

perhaps an oxp preloader could load all AddOns/*.oxp/requires.plist, do the sort then go for the oxp's themselves rather than just loading them all, using a Dict a sanitised version of the path could be used as the key so it can be fed to the proper loader afterwards. That would have the benefit of ...