Search found 270 matches

by Keeper
Mon Nov 05, 2018 12:22 am
Forum: Expansion Pack
Topic: [Release] Stations for Extra Planets
Replies: 124
Views: 60562

Re: [Release] Stations for Extra Planets

I haven't played Oolite in a couple years but I just realized that, since people don't like the Constores because they make the game too easy by their location at the witchpoint, perhaps they could be incorporated into SFEP.
by Keeper
Thu Mar 15, 2018 3:02 pm
Forum: Suggestion Box
Topic: Her Imperial Majesty's Space Navy
Replies: 762
Views: 100079

Re: Her Imperial Majesty's Space Navy

And of course, as mentioned, I posted the textures that I made so that someone could use them.
by Keeper
Mon Nov 20, 2017 7:52 pm
Forum: Expansion Pack
Topic: Tionisla Orbital Graveyard 2.0
Replies: 13
Views: 7026

Re: Tionisla Orbital Graveyard 2.0

How did they get rusty? Were they sitting in a planet's atmosphere for years oxidizing, then finally shipped into space?
by Keeper
Fri Sep 22, 2017 5:07 pm
Forum: Expansion Pack
Topic: [WIP] freighttrain
Replies: 41
Views: 12596

Re: [WIP] freighttrain

Hmm, I know I was making some modifications to this back in the day to have coloured trucks to match constores. In an old installation (I don't use this OXP anymore) I have a freighttrain1.00.oxp which also seems to contain a separate zip file within it for some edits I had done. Not sure how functi...
by Keeper
Tue Jul 25, 2017 8:42 pm
Forum: Expansion Pack
Topic: [RELEASE] WildShips OXP
Replies: 232
Views: 65874

Re: [RELEASE] WildShips OXP

Hmm, looks like a year ago I introduced random coloring to the Duma (two variations), Nyoka and Chatu. Did I ever send that update to anyone?
by Keeper
Fri Jul 21, 2017 6:11 pm
Forum: Expansion Pack
Topic: [Release] gsagostinho's Texture Pack: Asp Mk II
Replies: 34
Views: 15554

Re: [Release] gsagostinho's Texture Pack: Asp Mk II

I take it then that you aren't having a colormap as well, so that each design can have random color applied, like Griff ships do? That would be really cool to have if these can be made into a pool that doesn't offset the spawn balance.
by Keeper
Sun Jul 09, 2017 2:01 am
Forum: Expansion Pack
Topic: [RELEASE] WildShips OXP
Replies: 232
Views: 65874

Re: [RELEASE] WildShips OXP

Easier said than done. The docking bay isn't using a different texture, as I recall, so one can't just put lights on it so easily. I could see about putting light in that big square object along the side... Ideally the fellow who's been coming up with ideas for replacement models will have his model...
by Keeper
Sat Jul 08, 2017 12:05 am
Forum: Expansion Pack
Topic: [RELEASE] WildShips OXP
Replies: 232
Views: 65874

Re: [RELEASE] WildShips OXP

The only actual emissions on those would be the green panels along the outside, so yeah, if the station is in shadow, only the docking port receives light. The way the rest of it is mapped, I don't know how good it would look to add lighted 'windows'; they'd probably appear in weird places.
by Keeper
Thu Mar 09, 2017 7:16 pm
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1009
Views: 291535

Re: Trunk nightly

Use 7-Zip, Cody.
by Keeper
Sat Feb 18, 2017 6:53 pm
Forum: Outworld
Topic: Anyone play Evochron Legacy?
Replies: 8
Views: 3480

Re: Anyone play Evochron Legacy?

Did some more adjustment to the horizontal flare textures. For a balance of thruster glow and warp-in/out effect (which uses the same texture), here's my latest, which a few players of the game are liking so far: http://www.keeper1st.com/EL/engine1.jpg http://www.keeper1st.com/EL/warpout1.jpg There ...
by Keeper
Fri Feb 17, 2017 4:59 am
Forum: Expansion Pack
Topic: Stealth Raiders [WIP]
Replies: 17
Views: 10949

Re: Stealth Raiders [WIP]

Just a note: The English word is "unknown" -- not "unknow".
by Keeper
Fri Feb 10, 2017 5:51 pm
Forum: Outworld
Topic: Anyone play Evochron Legacy?
Replies: 8
Views: 3480

Re: Anyone play Evochron Legacy?

In this case it seems more like a glowball -- but an atmosphere would be required for you to see one, technically. I guess you could say that the engine is emitting gases and thus you see a bit of glow. But yes the game has lens flares too, but the modding introduction pack includes the lens flare t...
by Keeper
Fri Feb 10, 2017 5:27 pm
Forum: Outworld
Topic: Anyone play Evochron Legacy?
Replies: 8
Views: 3480

Re: Anyone play Evochron Legacy?

I see what you mean about the horizontal flares, though - they would definitely have to go! Like this: http://www.keeper1st.com/EL/engineflare1.png The same flare texture is used for the effect of ships warping in, so it's a bit bigger on the engines than I would like for the moment until I see how...
by Keeper
Fri Feb 10, 2017 3:05 am
Forum: Outworld
Topic: Anyone play Evochron Legacy?
Replies: 8
Views: 3480

Anyone play Evochron Legacy?

Just discovered this game. It seems more Elite than Elite. Trading, combat, building ships/stations, seamless planetary landing, mining, researching, commanding wingmen, in-space ship-to-ship trading, etc. Full 3D space with Newtonian physics but a control system that makes it quite manageable (but ...
by Keeper
Fri Jan 20, 2017 6:08 pm
Forum: Outworld
Topic: Ooliteers Planet - An Interactive Pinmap
Replies: 107
Views: 55582

Re: Ooliteers Planet - An Interactive Pinmap

Another pin added to the new map. So there.

I used the national flag, even though I'm embarrassed to be from the U.S. at this moment.

The swearing in has just taken place. Yep. Millions of Americans were swearing at him from their living rooms.