Search found 926 matches

by Cmd. Cheyd
Mon Nov 04, 2019 2:34 pm
Forum: Discussion
Topic: Eye candy OXZ's?
Replies: 14
Views: 1997

Re: Eye candy OXZ's?

Thanks for the mention of my work, Cody. And you're correct. I no longer develop my OXP's. I lost interest when the Shady Planets branch of code died, combined with a bug I'd run into with the cubemap converter (I forget the name of that tool now) that was lingering for a long time. If I ever got a ...
by Cmd. Cheyd
Sun Mar 03, 2019 8:54 am
Forum: Expansion Pack
Topic: Sun Gear
Replies: 28
Views: 12180

Re: Sun Gear

Sounds like a fun OXZ. Interesting to see folks still use ANC. :)
by Cmd. Cheyd
Sun Sep 23, 2018 6:11 am
Forum: Expansion Pack
Topic: (Release) Manual Witchspace Alignment
Replies: 16
Views: 12333

Re: (Release) Manual Witchspace Alignment

Also, it's been a while since I messed with it, but I seem to remember being pretty clear on the fact that the ANC OXP would change default behavior as an immersion element, and actually purchasing the ANC in-game item yielded the benefits.
by Cmd. Cheyd
Thu Nov 09, 2017 7:06 pm
Forum: Expansion Pack
Topic: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
Replies: 54
Views: 35452

Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Well, if you haven't already, add yourself as a contributor. You've added to it, now :)
by Cmd. Cheyd
Wed Nov 08, 2017 10:24 pm
Forum: Expansion Pack
Topic: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
Replies: 54
Views: 35452

Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

To expand on that, the idea of the ANC is that the ANC computer is taking extra time to calculate your route. This is implemented by extending the jump timer. The return for this added time is a fuel savings (refund) upon exiting from WS at your destination. Pressing 'h' relies on the 'normal' compu...
by Cmd. Cheyd
Wed Nov 08, 2017 10:18 pm
Forum: Expansion Pack
Topic: (Release) Manual Witchspace Alignment
Replies: 16
Views: 12333

Re: (Release) Manual Witchspace Alignment

Sounds like a killer extension of the ANC, man! I'll have to try playing some when I get home next month.
by Cmd. Cheyd
Mon Oct 23, 2017 5:22 am
Forum: Expansion Pack
Topic: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
Replies: 54
Views: 35452

Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

You guys don't know how encouraging it is to have folks still comment on these OXP's so many years later. Glad you guys like them. (And I've given phkb permission to make the EWI part of the manager.)
by Cmd. Cheyd
Thu Sep 28, 2017 9:55 pm
Forum: Outworld
Topic: Oolite's Sun Model Explained
Replies: 1
Views: 1528

Oolite's Sun Model Explained

Image
by Cmd. Cheyd
Sun Jul 02, 2017 8:21 pm
Forum: Expansion Pack
Topic: [UPDATED 12/8/12]-Deep Horizon Industries - Navigation Buoy
Replies: 34
Views: 22365

Re: [UPDATED 12/8/12]-Deep Horizon Industries - Navigation Buoy

One of these days, I'll get around to making it available in the manager. Mostly, I don't know what's involved in the "new" format and haven't had motivation to look into it. There are a couple slight code updates I made to this as well. The buoy would fly back to its start point if bumped off posit...
by Cmd. Cheyd
Thu Aug 06, 2015 11:01 pm
Forum: Expansion Pack
Topic: Deep Horizon Advanced Navigation Computer
Replies: 20
Views: 6002

Re: Deep Horizon Advanced Navigation Computer

... as an irrelevant aside the deep horizon Buoy oxp still provides the single best buoy in the whole of Oolite for my liking Aye, it is rather special - have you been right up close and tried reading the text on them? Did someone finally read that? LOL... Be careful. If you happened to be able to ...
by Cmd. Cheyd
Thu Aug 06, 2015 10:57 pm
Forum: Expansion Pack
Topic: Deep Horizon Advanced Navigation Computer
Replies: 20
Views: 6002

Re: Deep Horizon Advanced Navigation Computer

Thank you very much, Layne. Very kind of you to say. I know DH-Systems released to a fair degree of complaints, so it's nice to hear someone likes / uses it. I'll try to carve out some time to play around with them. I know there are numerous changes to Oolite that enable several "features" that I tr...
by Cmd. Cheyd
Thu Aug 06, 2015 10:43 pm
Forum: Expansion Pack
Topic: Deep Horizon Advanced Navigation Computer
Replies: 20
Views: 6002

Re: Deep Horizon Advanced Navigation Computer

I just posted something, but deleted it. It sounded way to harsh on second read. Let me look at the license, as I share ownership of that OXP with Phantor. If you could, phil, cease distribution for a day or two until I have a chance to look at this. I'm swamped at this minute, but will carve out so...
by Cmd. Cheyd
Tue Mar 25, 2014 9:31 pm
Forum: Discussion
Topic: How to fly an Iron-Assed Adder
Replies: 12
Views: 4392

Re: How to fly an Iron-Assed Adder

LOL... Try a Broke Iron-Man Adder game, then call me. :) For those unfamiliar, it's a Jameson start where you have zero cash, zero missiles, zero fuel, zero cargo (2TC possible), and an Adder. If you die, you delete the game and start over at with what I just described. I just recently got my first ...
by Cmd. Cheyd
Tue Feb 11, 2014 7:07 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 184
Views: 82893

Re: Extra Planet/Moon textures - now Additional Planets.oxp

DHS tweaks the sun corona (this feature is also found in distant Sun OXP among others). Noticeable pentagone-shaped distortion near the planet poles. Low-res and standard res packs are available. Add up to 20 planets and 10 moons to systems. I would just like to note that this is not an issue with ...