Search found 70 matches

by Solas
Thu May 28, 2009 6:10 am
Forum: Oolite-PC
Topic: Radeon bug with ugly squares
Replies: 3
Views: 2394

You can fix the 'Ati Borg Bug' in 1.73 or a trunk self build by opening
\oolite.app\gnustep\defaults\.GNUstepDefaults
and adding
"use-texture-lod-bias" = NO;
this works well but is less graphically attractive than the standard code.
by Solas
Mon Apr 27, 2009 8:51 am
Forum: Testing and Bug reports
Topic: 1.73 and the suicide ships
Replies: 29
Views: 4199

non-player ships seem to have this problem with Nav Buoys, Stations and YAH ads ships launch from station and fly into the Nav Buoy http://developer.berlios.de/bugs/?func=detailbug&bug_id=15378&group_id=3577 Cmdr James "I do see quite a few ships crash into the station" http://aegidian.org/bb/viewto...
by Solas
Tue Apr 21, 2009 6:16 pm
Forum: Suggestion Box
Topic: Station factory @ Vetitice and transport from Vetitice
Replies: 41
Views: 8253

The stations could be finished at Vetitice and a temporary hyperspace/jump drive fitted in the docking bay.
after self-powered escorted flight to their destination the temporary drive could simply be removed.
by Solas
Thu Apr 16, 2009 10:45 pm
Forum: Oolite-PC
Topic: Building Oolite Windows from source - The Easier Way
Replies: 244
Views: 96359

while playing or testing a trunk build you may find bugs in the core game or with OXPs. these may be looked up or reported at .. Testing and Bug reports http://www.aegidian.org/bb/viewforum.php?f=3 Oolite-PC ( may mention Windows specific bugs ) http://www.aegidian.org/bb/viewforum.php?f=8 Expansion...
by Solas
Wed Apr 15, 2009 8:50 am
Forum: Discussion
Topic: Speech
Replies: 19
Views: 9261

"Solas, have you got this to work?" No, I was quoting from the espeak website .. "the game stops, says the phrase it has to say, then continues. Obviously this is unacceptable." we interrupt this program .. is an espeak.dll or espeak_sapi.dll built using Visual Studio C++ of any use at all ? regardi...
by Solas
Tue Apr 14, 2009 9:29 pm
Forum: Discussion
Topic: Speech
Replies: 19
Views: 9261

eSpeak's intended SSML support of <phoneme> would allow extra configuration by OXPers.
an eSpeak dll can be built on Windows with Visual Studio C++
http://sourceforge.net/forum/message.php?msg_id=6538460
If a Windows patch and dll are available more players can check it out.
by Solas
Sun Apr 12, 2009 2:46 pm
Forum: Oolite-Linux
Topic: WARNING: OOInteger broken on Linux GNUStep-1.16
Replies: 11
Views: 5021

I don,t think there will be any 64-bit Windows-builds soon :( GNUstep on 64 bit Windows - Patch for gnustep base submitted http://www.nabble.com/GNUstep-on-64-bit-Windows---Patch-for-gnustep-base-submitted-td20540324.html I after reading that I gave up looking. another_commander was most helpful in ...
by Solas
Sun Apr 12, 2009 5:20 am
Forum: Oolite-Linux
Topic: WARNING: OOInteger broken on Linux GNUStep-1.16
Replies: 11
Views: 5021

Solas wrote : the problem was reported on debian lenny .. might this file be connected \trunk\debian\patches\11_warnings.patch _ds_ wrote : No, no such file. There is, however, a file named "11_warnings.patch" in "trunk/debian/patches". Is that what you meant? :D /// :D trunk/debian/patches/11_warn...
by Solas
Sun Apr 12, 2009 1:51 am
Forum: Oolite-Linux
Topic: WARNING: OOInteger broken on Linux GNUStep-1.16
Replies: 11
Views: 5021

Is it possible that OOInteger is related to "Appearing then exploding rocks in the distance 1.73" http://aegidian.org/bb/viewtopic.php?t=5702 I'm not sure that rescaling in ShipEntity.m .. [wreck rescaleBy: scale_factor] applies to boulders. the problem was reported on debian lenny .. might this fil...
by Solas
Sat Apr 11, 2009 12:22 pm
Forum: Suggestion Box
Topic: extra fuel tank functionality in the game core ?
Replies: 18
Views: 5238

I hadn't realised that it was so difficult or time consuming to integrate drop-tank functionality into the core.
If I presented tested code to properly integrate the fuel tank OXP into the core would it then be considered ?
by Solas
Sat Apr 11, 2009 11:21 am
Forum: Suggestion Box
Topic: extra fuel tank functionality in the game core ?
Replies: 18
Views: 5238

What is the advantage of this being part of oolite, rather than an OXP? Generally, very few not-elite ships and equipment are in the core game, and I think thats a good thing. It gives people choice. And it gives people elite, almost as they remember it. Some feature, like the wormhole scanner, mus...
by Solas
Sat Apr 11, 2009 5:00 am
Forum: Oolite-PC
Topic: Moving Saved Games
Replies: 6
Views: 3122

If you installed to .. C:\Games\Oolite\
on your original machine then those save files should be in
C:\Games\Oolite\oolite.app\oolite-saves\
you can have many save files ( *.oolite-save ) but each is a different 'story-line'.
hope this helps ;)
by Solas
Sat Apr 11, 2009 4:35 am
Forum: Suggestion Box
Topic: extra fuel tank functionality in the game core ?
Replies: 18
Views: 5238

Hi Ramirez, thanks for your observations and of course the Fuel Tank OXP :)
I wouldn't regard it as a bodge job .. an external pylon is the normal place for a drop tank.
I look forward to it's possible integration after informed consensus regarding managing player-triggered equipment.
by Solas
Wed Apr 08, 2009 9:24 pm
Forum: Suggestion Box
Topic: extra fuel tank functionality in the game core ?
Replies: 18
Views: 5238

it can have a detrimental effect on at least one built-in mission (Nova).
I'm sure that could be overcome .. maybe no Nova until no fuel reserves.
My meaning was that it should be a wider discussion generally.
I wouldn't dream of arguing with that ;)
by Solas
Wed Apr 08, 2009 9:13 pm
Forum: Testing and Bug reports
Topic: v 1.73 problem "Bang, you're dead"
Replies: 21
Views: 3907

All players building from trunk will encounter the rescaling problem if it is not disabled.
Those not aware of the reason will waste time simply tracking down the problem.
Those aware of the rescaling problem will know how to re-enable rescaling.