Search found 1559 matches
- Mon Jan 25, 2021 9:08 pm
- Forum: Discussion
- Topic: Species Icons in Oolite
- Replies: 70
- Views: 22724
Re: Species Icons in Oolite
I would dearly love to see more made of the species in the game. All the gubbins I've dug up so far can be found on the new Species page in our wiki. Finger's crossed I'll be salvaging from my old PC soon, in whish case I plan to rescue this one . If I ration its ambition ever so slightly then I th...
- Sun Jan 24, 2021 10:59 pm
- Forum: Expansion Pack
- Topic: Paddling Pool OXZ
- Replies: 2
- Views: 306
Re: Paddling Pool OXZ
Thanks to maik's hard work with the wiki, this is now available from the in-game manager.
Having done a little more testing in the last few day I can confirm that pirates still show up, just not very often.
Having done a little more testing in the last few day I can confirm that pirates still show up, just not very often.
- Fri Jan 22, 2021 7:32 pm
- Forum: Discussion
- Topic: Elite Wiki server down
- Replies: 93
- Views: 4293
Re: Elite Wiki server down
Appreciated, just hadn't seen the MIME message in any recent posts.
Again, thanks and understood.
- Fri Jan 22, 2021 7:28 pm
- Forum: Outworld
- Topic: A question of lore
- Replies: 40
- Views: 9951
Re: A question of lore
So how does this sound: a ship can jump into a system regardless, but without a witchpoint beacon to lock onto, the location of the point of entry is unpredictable. It could be close to the space lane/station, it could be way out in deep space, it could be too close to the planet, it could even be ...
- Fri Jan 22, 2021 1:42 pm
- Forum: Discussion
- Topic: Elite Wiki server down
- Replies: 93
- Views: 4293
Re: Elite Wiki server down
And on returning to the upload page, one finds this: The file you uploaded seems to be empty. This might be due to a typo in the filename. Please check whether you really want to upload this file. I've had that, preceeded by, File extension ".oxz" does not match the detected MIME type of the file (...
- Thu Jan 21, 2021 1:13 am
- Forum: Discussion
- Topic: Species: Lobstoids, Amphiboids, Reptiles etc.
- Replies: 27
- Views: 1043
Re: Species: Lobstoids, Amphiboids, Reptiles etc.
Ironically, mammals are more old group than birds. Reptiles and mammals are groups with independent evolution, having amphibians as common ancestor. First reptiles and first mammals were emerged in Permian period (late Paleozoic, approx 300 MY). Avians has reptile ancestors and first birds were eme...
- Wed Jan 20, 2021 10:28 pm
- Forum: Expansion Pack
- Topic: Paddling Pool OXZ
- Replies: 2
- Views: 306
Re: Paddling Pool OXZ
Looks like there'll be a wait as the wiki isn't keen on my uploading the file for some reason.
I'll try again later.
I'll try again later.
- Wed Jan 20, 2021 10:16 pm
- Forum: Expansion Pack
- Topic: Paddling Pool OXZ
- Replies: 2
- Views: 306
Paddling Pool OXZ
The title is essentially a nod to Disembodied's idea of a safe area for starting players with this being my simple implementation of such. Should D object, I'll happily change it. What it Does: Turns the Leesti - Diso milk run into a much safer route for the beginning player. Leesti and/or Diso are ...
- Wed Jan 20, 2021 9:45 pm
- Forum: Expansion Pack
- Topic: Missile Combat Reimagined OXZ
- Replies: 22
- Views: 15189
Re: Missile Combat Reimagined OXZ
Am I correct in presuming that the main function of defence missiles is that of blowing up more aggressive missiles? NB: New wiki page - http://wiki.alioth.net/index.php/Missile_Combat_Reimagined Rather that they are sufficient for such a purpose. Most ships are unlikely to be 'taken out' by one, j...
- Wed Jan 20, 2021 9:34 pm
- Forum: Discussion
- Topic: Species: Lobstoids, Amphiboids, Reptiles etc.
- Replies: 27
- Views: 1043
Re: Species: Lobstoids, Amphiboids, Reptiles etc.
planetinfo.plist sets the inhabitants for each system. Re inhabitants and there origins, various theories have been suggested, perhaps the most oft cited being that they all (along with human colonials) originated from Earth. For my (still WIP) station Variation oxp I drew upon evolutionary theory f...
- Tue Jan 19, 2021 1:15 am
- Forum: Discussion
- Topic: Species: Lobstoids, Amphiboids, Reptiles etc.
- Replies: 27
- Views: 1043
- Sun Jan 17, 2021 9:13 pm
- Forum: Outworld
- Topic: Fun star map
- Replies: 8
- Views: 650
Re: Fun star map
DISCLAIMER Acute affection to changing Oolite reality can harm your social life in real reality! :D Social life? What's that? :P Oh I know. that's why I 'work' in short burst with Oolite: on what amuses me, when it's amusing me. I typically feel little obligation to get stuff finished on any self-i...
- Sat Jan 16, 2021 11:34 pm
- Forum: Outworld
- Topic: Fun star map
- Replies: 8
- Views: 650
Re: Fun star map
Is it very difficult to change the game maps? Then we really could explore for real! Not difficult technically - you can change system coordinates, names, descriptions etc in planetinfo.plist. Just laborious. Oh my giddy Aunt... I can do this strategically to exaggerate or minimise quirks of the pr...
- Wed Jan 13, 2021 7:31 pm
- Forum: Expansion Pack
- Topic: Best expansion packs - just my two cents
- Replies: 7
- Views: 984
Re: Best expansion packs - just my two cents
Tangentializing further... Might it be nice if Your Ad Here included more advertisments for other oxps? Even if it were only at the witchpoint buoy (and the solitary installed oxp) then you would have in-game advertisements/hints to other oxps: you'd learn about them as you play; becoming increasing...
- Sun Jan 10, 2021 8:03 pm
- Forum: Discussion
- Topic: Budget alternatives for default Cobra Mark III?
- Replies: 6
- Views: 630
Re: Budget alternatives for default Cobra Mark III?
Honourable mention for the Moray (esp. seeing as you've already mentioned the Adder). Cargo capacity of 7TC isn't that much yet lies between the Adder and the Mk I. Speed however is superior to both of them and so you may still make money faster with the Moray than with the Mk I. Key things to consi...