Search found 1407 matches

by Redspear
Tue Apr 07, 2020 4:13 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

Hope this helps. Oh yeah, they look nice :D Shaders only though, so I should probably make the default a similar brightness to the core game, without any sun distance multiplier (unless we're going shaders as standard...) Maybe I can go half-way with the ambient light, for a dark but less extreme l...
by Redspear
Mon Apr 06, 2020 11:16 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

So I am volunteering my services to this thread... Hi zevans and thanks! :D I've used github before but only briefly, so it's stil like a foreign language to me, so you could certainly help with that. However clunky it might appear, I'm happier tinkering on my on pc at the moment. I find it easy to...
by Redspear
Sun Apr 05, 2020 4:38 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

The atmosphere fragment shader is at oolite.app/Resources/Shaders/oolite-default-atmosphere.fragment. So easy to find that I didn't look there :D Thanks. just to be clear, this shader controls the haze you see when viewing from space, not the color of the sky when you are inside the atmosphere That...
by Redspear
Sat Apr 04, 2020 10:47 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

Sorry, I wasn't clear. I've already tried it with ATMOSPHERE_DEPTH ajusted to scale, just not in those pics. Appropriate depth gives a full, light blue, starless sky but not the hue to the planets edge that they should do from a distance since January. Yes, screens are at extra detail setting. Pardo...
by Redspear
Sat Apr 04, 2020 8:31 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1032935

Re: Screenshots

another_commander wrote:
Sat Apr 04, 2020 6:56 am
Hi pagroove! Nice to see you around again.
+1

Still use some of your music in the game on occasion :)
by Redspear
Sat Apr 04, 2020 8:27 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

No errors reported in the log. https://i.postimg.cc/8cbtmfDF/oolite-241.png https://i.postimg.cc/pXqs9jq4/oolite-242.png I realise that the atmosphere is very low here. I hadn't returned ATMOSPHERE_DEPTH to its rescaled value. Other news: Both lack of traffic on the other lanes and crowding at the s...
by Redspear
Sat Apr 04, 2020 2:54 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

If you are using trunk, Downloaded recently using the easy install method for pc, so that would be a 'yes' I'm guessing? breaks the atmosphere shaders in any way or not? I'm not seeing the atmosphere effect you posted in the Progress thread in January... Would I be correct in thinking that OOStanda...
by Redspear
Fri Apr 03, 2020 10:17 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

i am thinking on an other solution Exactly: there's more than one way to do it (i.e. solve the speed issue) and so if it can be done by oxp then maybe no need to be hardcoded - players can chose the one they like :) Anyway, your project is still interesting. :) Good to know! Things are pretty quiet...
by Redspear
Fri Apr 03, 2020 11:04 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

Re: reduced scanner Pros: Reduced time spent in masslocks Reduced time spent escaping slower aggressor Lining up to the station aegis becomes a fun skill Edge of scanner marks range at which station blocks a hyperspace jump Less room for sniping, so more dogfighting If the first two can be addressed...
by Redspear
Thu Apr 02, 2020 9:45 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

Well those docking ships certainly weren't a fluke - I got stuck at 21st in a docking queue :shock: I can't recall that ever happening to me before, in any version of the game, so I may need to look into that. Masslocking for planets and stars needs a little more tweaking but it's workable in its cu...
by Redspear
Thu Apr 02, 2020 8:58 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1032935

Re: Screenshots

another_commander wrote:
Thu Apr 02, 2020 3:59 pm
Image
Reminds me of the pic from the Elite manual 8)

Awesome stuff :D
by Redspear
Wed Apr 01, 2020 8:49 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

So hear was my first station arrival after the successful code adjustment. Please note that the only thing that has been rescaled, that you can actually see, in these pictures is the scanner. https://i.postimg.cc/3r17QW3t/oolite-019.png Note that I'm third in the queue (so not just a freak incident ...
by Redspear
Wed Apr 01, 2020 1:44 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

I think I've solved the scanner problem :shock: In a nutshell: Scanner at 50% resulted in no docking ships at the main stations. Not great... Just tried scanner at 66% which but oonly docking ships were vipers. Better but still an issue... One code tweak later, I arrived at Isinor station to be imme...
by Redspear
Tue Mar 31, 2020 7:35 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

Well, previously and relative to the mk 3, it was... planets & stars x 6.6 space lane x 12 stations and freigters x 2 fighters x 0.66 I did have a version where ship scalings were more specific but once you shrink anything then you need to start thinking about doing the same with laser ranges. Re th...
by Redspear
Tue Mar 31, 2020 5:49 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 620
Views: 192964

Re: Split: Re-scaling experiment

:P :P :P :D Testing the basic build out now. Will likely need some tweaks before I can present it but scaling around the mk 3 makes things so much easier... Re: ship rescaling, it occurs to me that if I just rescale freighters and stations then there'd be no need to play with laser ranges (smaller ...