Search found 1496 matches

by Redspear
Thu Aug 13, 2020 7:42 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 31
Views: 17132

Re: Weapon Laws OXZ

Thank you1 You're welcome :) NB: It does not nobble the Vimana beam laser which comes with Gnievmir's VimanaHUD (15,000cr for a cool running military laser with slightly reduced range and seems to sell jolly well everywhere at every conceivable TL). That's why there's already a 1.89 version. This p...
by Redspear
Mon Aug 10, 2020 6:31 pm
Forum: Expansion Pack
Topic: Tionisla is Mars 8k
Replies: 1
Views: 894

Re: Tionisla is Mars 8k

Nice 8)

I'll have to give this a try with my rescaled oolite...
by Redspear
Wed Jul 29, 2020 4:52 pm
Forum: Discussion
Topic: Popularising Oolite in Different Languages
Replies: 23
Views: 2550

Re: Popularising Oolite in Different Languages

How many of us actually read Mr. Gimlet before playing Oolite? Is reading of such 'flavour text' more or less common these days as a determinant of whether or not to try a game? IMHO cim wrote a 'blurb' - short, sweet and to the point. Disembodied wrote a preface - no less good but much less short a...
by Redspear
Tue Jul 28, 2020 11:29 pm
Forum: Discussion
Topic: Popularising Oolite in Different Languages
Replies: 23
Views: 2550

Re: Popularising Oolite in Different Languages

I can see two issues with getting a (near-?) perfect lobotomised & castrated Oolite 1.89 to a wider audience. If we assume that the goal is for Oolite to reach a wider audience then I suggest two alternate issues. User Friendliness It's free, it's fun, but 'out the box' there's not much to do. Trad...
by Redspear
Sun Jul 26, 2020 8:15 pm
Forum: Discussion
Topic: The First Amphiboly of the Architectonic of Oolite
Replies: 18
Views: 3139

Re: The First Amphiboly of the Architectonic of Oolite

Oolite can be very hard for beginners and perhaps a little too easy for veterans. That's a problem that appears hard to fix but it needn't be. Government used to be translateable to 'difficulty' or 'danger level' and that's still (mostly true), so why no increase the range of difficulty rather than...
by Redspear
Sun Jul 26, 2020 6:04 pm
Forum: Discussion
Topic: The First Amphiboly of the Architectonic of Oolite
Replies: 18
Views: 3139

Re: The First Amphiboly of the Architectonic of Oolite

Good point, unfortunately RL proofs otherwise. I had some experience in the past in countries which basically were controlled by warlords or crime syndicates. Without connections it was close to impossible to do (successfully) anything. But well, Oolite is a SF game, who knows how human nature will...
by Redspear
Sun Jul 26, 2020 3:00 pm
Forum: Discussion
Topic: The First Amphiboly of the Architectonic of Oolite
Replies: 18
Views: 3139

Re: The First Amphiboly of the Architectonic of Oolite

Hi Cholmondely. That article's an interesting find... An Elite Veteran's Confession Way back when, I found the original Elite both enchanting and disappointing. After playing it for hours at a time for several days I just lost interest: quite simply the effort to reward ratio was too high for my pre...
by Redspear
Thu Jul 23, 2020 9:28 pm
Forum: Discussion
Topic: Progress
Replies: 2040
Views: 517888

Re: Progress

another_commander wrote:
Wed Jul 22, 2020 2:30 pm
Here are some examples:
Nice. Good work that man! 8)
by Redspear
Wed Jun 17, 2020 8:12 pm
Forum: Expansion Pack
Topic: BPlanets
Replies: 48
Views: 6530

Re: BPlanets

Commander_X wrote:
Wed Jun 17, 2020 3:35 am
How do you find these "winds"?
Big step in the right direction.
Nice work 8)
by Redspear
Tue Jun 16, 2020 6:18 pm
Forum: Expansion Pack
Topic: BPlanets
Replies: 48
Views: 6530

Re: BPlanets

I have some ideas about how to deal with this... I sort of cheated in Additional Planets and used real world cloud layers. I think there were 6 (or was it 8?) different layers that I used but I didn't fully exploit their potential. Suppose that I only had one cloud map, all clouds would look exactl...
by Redspear
Tue Jun 16, 2020 12:03 pm
Forum: Expansion Pack
Topic: BPlanets
Replies: 48
Views: 6530

Re: BPlanets

Hello. Gave this a quick try and I like it, well done :D. I think it makes sense that most of the worlds are earthlike (given the prevalence of earthlike inhabitants). One thing that I think is missing however (and I mention it because I believe you have the ability to churn out textures relatively ...
by Redspear
Tue Jun 16, 2020 11:51 am
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1127
Views: 325162

Re: Introduce Yourself.

Welcome back Milo :)

Thanks for the reminder about Galcop missions, I keep meaning to give that a try...
by Redspear
Wed Jun 03, 2020 10:15 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 212320

Re: Split: Re-scaling experiment

Can't say I'm familiar with all of those oxps but nothing jumps out at me as problematic. Re Lane width... It has been adjusted to mathematically match both the new scanner and the longer space lane, so it should be correct. If however, you want to increase encounters then you'll need to reduce lane...
by Redspear
Mon Jun 01, 2020 4:57 pm
Forum: Discussion
Topic: Atacked in the Aegis
Replies: 13
Views: 2204

Re: Atacked in the Aegis

I've experienced this a few times before. It's always been with a source code tweaked build so I thought it may have been some mistake I was making at the time. Warning sound and condition red as soon as you launch, vipers attacking despite clean status. Each instance has been widely spread in terms...
by Redspear
Mon Jun 01, 2020 4:51 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 212320

Re: Split: Re-scaling experiment

Playing the rescaled Oolite I rarely run across other ships. Even in systems with more than 1.000 entities (according to an entity dump) I usually only see assassins luriking at the witchpoint. Interesting as that's not my experience... Key setting here is lane width - wider lane, less mass locks (...