Search found 604 matches
- Wed Jan 13, 2021 6:46 pm
- Forum: Expansion Pack
- Topic: Best expansion packs - just my two cents
- Replies: 7
- Views: 849
Re: Best expansion packs - just my two cents
A bit tangential, but there's a streamer named "opensource_gaming" on Twitch ( https://www.twitch.tv/opensource_gaming ) who plays and shows, well, open source games. He does not have a large number of viewers usually, but it is one way to promote Oolite. But I think (didn't launched a vanilla Oolit...
- Sun Jun 21, 2020 2:33 pm
- Forum: Expansion Pack
- Topic: [release]Sun Kiota stations
- Replies: 19
- Views: 9986
Re: [release]Sun Kiota stations
Hello, I had to fetch again this OXP because it is not on my disk anymore (or somewhere non obvious). I only rarely play Oolite these days, and last time I was hacking it, I removed Kyota stations in favor of the rock hermits the system populator may spawn near the sun if you ask it (more-or-less) p...
- Sun Mar 29, 2020 11:55 am
- Forum: Expansion Pack
- Topic: Star Fuel OXZ
- Replies: 19
- Views: 14590
Re: Star Fuel OXZ
I have added a configuration parameter for the minimum planetary radius to get enhanced fuel: https://gitlab.com/Astrobe/star-fuel If you have no idea what the frack Git is, just click the button on the left of the blue "clone" button and download the source as zip. I think making Star fuel availabl...
- Sat Mar 28, 2020 11:20 am
- Forum: Discussion
- Topic: Why was the difficulty of pirates set so high?
- Replies: 154
- Views: 28467
Re: Why was the difficulty of pirates set so high?
I think Cim's old "Risk based Economy" (basically the unsafer the system the better the prices) was a good idea except for the early game, when you cannot afford to take any risk. IMHO what is needed is: - A viable, medium difficult Adder start, so that you have a longer progression path (*) - Diffe...
- Fri Mar 20, 2020 6:41 pm
- Forum: Expansion Pack
- Topic: [Release] Space Crowds
- Replies: 45
- Views: 31208
Re: [Release] Space Crowds
if (spawnedShips[i].isShip && !spawnedShips[i].isDerelict && !spawnedShips[i].isBoulder && !spawnedShips[i].is1t-cargopod) unfortunately all three of these caused the Cargo Pods to vanish as soon as they showed up; no key press, no nothing, just poof and they were gone a split second after they app...
- Tue Mar 17, 2020 7:11 pm
- Forum: Discussion
- Topic: Why was the difficulty of pirates set so high?
- Replies: 154
- Views: 28467
Re: Why was the difficulty of pirates set so high?
I have been away from Oolite (and tbh just passing by) for a couple of years because I am into Minetest ("MT") now. Minetest and Oolite share a few traits. One of them is the ability to build your own game by piling up mods. Actually, that's the theory. I am making my own game in MT and I can say th...
- Sun Mar 15, 2020 9:03 pm
- Forum: Discussion
- Topic: Why was the difficulty of pirates set so high?
- Replies: 154
- Views: 28467
Re: Why was the difficulty of pirates set so high?
I don't think it solves the problem - or rather, the real problem behind this one, which is that the game gets easier as you progress. It should be the opposite. Even if you tweak the systems' population, you can still be caught by pirates and dodging them all the way to the station is a painful exp...
- Sat Mar 14, 2020 11:43 am
- Forum: Expansion Pack
- Topic: [Release] Space Crowds
- Replies: 45
- Views: 31208
Re: [Release] Space Crowds
Hello, Sorry, I've been away from Oolite for a long time and rarely play it now (I'm into Minetest these days). I have some unreleased code that goes like this: this.$removeFarShips=function() { var spawnedShips=this.$spawnedShips; var count=0; for(var i=0; i<spawnedShips.length; i++) { // ship migh...
- Sun Jun 02, 2019 10:07 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 5941
- Views: 823941
- Thu May 30, 2019 10:18 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 5941
- Views: 823941
Re: Science Fiction Trivia
Mass Effect.
- Wed May 29, 2019 5:03 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 5941
- Views: 823941
Re: Science Fiction Trivia
As expected from the man who brought light to cities!
Your turn, Commander_X.
Your turn, Commander_X.
- Sun May 26, 2019 10:12 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 5941
- Views: 823941
Re: Science Fiction Trivia
I'd be surprised if Proxima Centauri was entirely left alone by sci-fi authors. The existence of a planet has been confimed in 2016.
- Sat May 25, 2019 12:03 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 5941
- Views: 823941
Re: Science Fiction Trivia
Nice find, but not a very satisfying answer for several reasons... I'll wait a little more for other proposals.
- Sat May 25, 2019 10:02 am
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 722
- Views: 260662
Re: BGS - The BackgroundSet
Thanks for BGS, it improves Oolite a lot. One thing that bugs me a little is that the background images show designs very different from Oolite; one can see for instance a very round ship in one of them. Personally I prefer to keep a consistent look, which means very "geometric" designs. Griff's Pro...
- Sat May 25, 2019 8:36 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 5941
- Views: 823941
Re: Science Fiction Trivia
I'll have to reject The Moon is a Harsh Mistress because the moon isn't a planet. One more to go. Mars is an easy target, so I want a city on an exoplanet for the last one!