Search found 14089 matches

by Cody
Sun Jan 24, 2021 8:06 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 132

Re: Lighting Model

Rxke wrote:
Sun Jan 24, 2021 6:38 pm
Cool to see you still strutting around with the ole sniperrifle
My trusty Winchester!
Rxke wrote:
Sun Jan 24, 2021 6:38 pm
I have an opinion about...
Come on, out with it - you know you want to!
by Cody
Sun Jan 24, 2021 6:54 pm
Forum: Discussion
Topic: Elite Wiki server down
Replies: 93
Views: 3689

Re: Elite Wiki server down

Last time I was in Ljubljana, it was still Yugoslavia and Tito was in power. It has changed a lot! Being an OAP now, Slovenia was on my revisit list, but the damn pandemic has nixed that. Lovely countryside, as I recall. Travelling from Ljubljana to Athens on slow trains via Zagreb and Belgrade, I ...
by Cody
Sun Jan 24, 2021 6:09 pm
Forum: Discussion
Topic: Elite Wiki server down
Replies: 93
Views: 3689

Re: Elite Wiki server down

Last time I was in Ljubljana, it was still Yugoslavia and Tito was in power.
by Cody
Sun Jan 24, 2021 5:55 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 132

Re: Lighting Model

Hey Rxke - good to see you!
by Cody
Sun Jan 24, 2021 5:21 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 132

Re: Lighting Model

... open up the oolite-default-planet.fragment and oolite-default-shader.fragment and play with the MULTIPLIER_LIGHTSRCRADIANCE and NULTIPLIER_EXPOSURE values. That improves things - thanks. I wonder if there would be point in including a handful of starting oxps with the initial game to help bridg...
by Cody
Sun Jan 24, 2021 3:46 pm
Forum: Discussion
Topic: Screenshots
Replies: 5728
Views: 1163430

Re: Screenshots

Image

Gotta love those Holy Joes! Weird Year, indeed! In the past, I've tried to expand their shout-outs, but never got it to work.
by Cody
Sun Jan 24, 2021 3:18 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 132

Re: Lighting Model

Thanks for moving it, Admiral.
by Cody
Sun Jan 24, 2021 3:15 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 132

Re: Lighting Model

We could consider updating the core shipset to be what it really should be, with proper normal, specular and gloss maps, in which case we would require artists' help and would be moving a bit further away from the low-end systems support. That's understood, and not likely to happen. A pity, but so ...
by Cody
Sun Jan 24, 2021 2:38 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 132

Re: Screenshots

another_commander wrote:
Sun Jan 24, 2021 1:44 pm
This is mainly because of many complaints we were getting of ships not being visible at long distances.
I'd argue that the need for things to look 'right' at short distances trumps that of visibility at long distances (which is not a problem I had).
by Cody
Sun Jan 24, 2021 2:12 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 132

Re: Screenshots

They may profit a bit from reducing the ambient level though. In my personal planetinfo.plist I have this: ambient_level = 0.025; - more tinkering, methinks! One of the gripes I have with managed OXZs: before, I'd have Griff's shipset in a meta-OXP which was a cinch to disable in order to compare w...
by Cody
Sun Jan 24, 2021 1:53 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 132

Re: Screenshots

Just checked this OXP and in 1.9x it does the opposite of what it claims: it raises the ambient light to 0.25, when the current default is 0.1. Apart from that, the radiance of the light source in 1.9x has been upped five times compared to previous versions. Ah - that would fit with my general impr...
by Cody
Sun Jan 24, 2021 1:34 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 132

Re: Screenshots

Looks the same using core buoys and OXP buoys. Something about the lighting just doesn't 'feel' right. Is it only me?





I've put this in the wrong thread for some reason.
by Cody
Sun Jan 24, 2021 1:14 pm
Forum: Discussion
Topic: Lighting Model
Replies: 25
Views: 132

Lighting Model

Something about nav buoys in sunlight that doesn't look right to me, and GPU usage shoots right up to 75%.
Not noticed either problem before my break. This in 1.91 (and it looks the same in 1.90) with lights down.

Image
by Cody
Sun Jan 24, 2021 12:58 pm
Forum: Discussion
Topic: Oolite Wikipedia - some issues
Replies: 42
Views: 8279

Re: Oolite Wikipedia - some issues

maik wrote:
Sun Jan 24, 2021 12:40 pm
I think we should focus wiki pages for OXPs on users as the target group, not developers...
Yep!
by Cody
Fri Jan 22, 2021 2:55 pm
Forum: Outworld
Topic: A question of lore
Replies: 40
Views: 9628

Re: A question of lore

Disembodied wrote:
Fri Jan 22, 2021 12:48 pm
Or a way to snip off a star cluster from the rest of the galaxy where the only way out is through a crafty misjump.
Or the only way in! Such backdoors are one-way only.