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by UK_Eliter
Tue Jan 04, 2022 12:59 am
Forum: Expansion Pack
Topic: Generation Ships 1.1 OXP
Replies: 123
Views: 36735

Re: Generation Ships 1.1 OXP

no offence: your ooniverse, your game, more power to you Well, one needs something like that, or else witchspace remains 'suicide space'. Also, the ship is very expensive. Indeed I notice that it was ludicrously more expensive than the next model down (the next '3G' model down - though in some ways...
by UK_Eliter
Tue Jan 04, 2022 12:31 am
Forum: Expansion Pack
Topic: Generation Ships 1.1 OXP
Replies: 123
Views: 36735

Re: Generation Ships 1.1 OXP

Redspear wrote:Best equipped ship I ever flew was a second hand adder with one energy bank.
You are pulling my leg!
Redspear wrote: What are you flying there? A space station?
A Fer-de-lance 3G 'Delux-o-tank' (sic) variant - which I noticed is not listed here. I'll try to add it to that page.
by UK_Eliter
Mon Jan 03, 2022 3:46 pm
Forum: Expansion Pack
Topic: Generation Ships 1.1 OXP
Replies: 123
Views: 36735

Re: Generation Ships 1.1 OXP

Redspear: in that case, I fear that you would not last long against . . this . .

Image

Also, though: you don't die in real life if you get killed in the Ooniverse! So why not give interstellar space a go?
by UK_Eliter
Mon Jan 03, 2022 2:32 pm
Forum: Expansion Pack
Topic: Generation Ships 1.1 OXP
Replies: 123
Views: 36735

Re: Generation Ships 1.1 OXP

RedSpear: good stuff: But, are you aware that the 'Thargoid takeover' is implemented already, in my InterstellarTweaks pack?
by UK_Eliter
Sun Jan 02, 2022 2:07 pm
Forum: Expansion Pack
Topic: Generation Ships 1.1 OXP
Replies: 123
Views: 36735

Re: Generation Ships 1.1 OXP

Cholmondely Those ideas are fun - I for one would like to rescue a fair lobster - but I am not volunteering to try to implement them! Still, actually I have implemented docking with a generation ship, already: one can do this with the hijacked generation ship that lurks within one of my expansion pa...
by UK_Eliter
Thu Dec 30, 2021 4:51 pm
Forum: Expansion Pack
Topic: Log Errors - Come and claim 'em! :P
Replies: 17
Views: 2803

Re: Log Errors - Come and claim 'em! :P

Hey all, and happy Christmas I notice that many an OXP generates an error because the OXP presumes that player.ship.position is defined, which, when the player has jettisoned, it is not. I have no errors of precisely that kind in my most recent log, but I do see the following, which may be of the sa...
by UK_Eliter
Tue Dec 28, 2021 10:21 pm
Forum: Expansion Pack
Topic: [Release (sort of)] Extra Thargoids OXP
Replies: 37
Views: 47374

Re: [Release (sort of)] Extra Thargoids OXP

This is indeed not really the place for general discussions of Thargoid matters (though my Interstellar Tweaks OXZ does spawn some inactive thargons.) Moderator: move? I think that inert thargons should have a bounty of only some ten credits (even though a Thargoid attack can kill the player or cost...
by UK_Eliter
Sat Dec 18, 2021 8:12 pm
Forum: Expansion Pack
Topic: [Release (sort of)] Extra Thargoids OXP
Replies: 37
Views: 47374

Re: [Release (sort of)] Extra Thargoids OXP

Dear both

Thanks; fixed.

I tidied up enboxed comments in the file at issue and in other js files. Also, I added some persons that I had neglected to the acknowledgements section of the README.
by UK_Eliter
Mon Oct 11, 2021 11:12 pm
Forum: Suggestion Box
Topic: Proposal: What about an update to monument.oxp?
Replies: 24
Views: 13817

Re: Proposal: What about an update to monument.oxp?

Cholmondely, How about modifying this so that it recites aloud a long list of commanders who departed leaving work behind them which does not have a license? That might actually be worth doing, so long as we can do it tastefully, i.e. in a way that warns the future rather than chides the past. About...
by UK_Eliter
Sun Aug 08, 2021 10:22 pm
Forum: Expansion Pack
Topic: [RELEASE:] Interstellar Tweak OXP
Replies: 37
Views: 54583

Re: [RELEASE:] Interstellar Tweak OXP

Interstellar Tweaks version 6.81 is now available. That version is identical to 6.8 except that I've ensured now that there are no packaging problems. [Edited.] Changes between 6.6 and 6.8 include: - adjustments to the liklihoods of various scenarios; - optimisations; - bug fixes (and some of the fi...
by UK_Eliter
Sun Aug 08, 2021 9:31 pm
Forum: Discussion
Topic: Screenshots
Replies: 5988
Views: 1554297

Re: Screenshots

cbr,

I like the brown ship!

As to the Thargoids, they seems like a further step along from my already slightly psychedelic 'Terroriser Frigate (Anti-Poet variant)' - from my 'Extra Thargoids' OXP!
by UK_Eliter
Sun Aug 08, 2021 12:41 am
Forum: Expansion Pack
Topic: [Release (sort of)] Extra Thargoids OXP
Replies: 37
Views: 47374

Re: [Release (sort of)] Extra Thargoids OXP

Cholmondely, You could always repeat the following procedure until you see a rebel Thargoid - although, admittedly, it will take a while (and indeed the chances will be affected by where one is and where one is witchspacing too). EDIT: and when I say 'a while', I mean: ages , i.e. many repetitions. ...
by UK_Eliter
Sun Aug 08, 2021 12:21 am
Forum: Expansion Pack
Topic: [Release (sort of)] Extra Thargoids OXP
Replies: 37
Views: 47374

Re: [Release (sort of)] Extra Thargoids OXP

> "Rebel" refers to rebel Oresrians? No. Or at least the following is the case. InsterstellarTweaks creates some ships each of which appears on the HUD as 'Thargoid Warship (rebel)'. Each such ship: is a Thargoid ship (at least in its main shiply properties); has a . . distinctive paint-jo...
by UK_Eliter
Sat Aug 07, 2021 11:56 pm
Forum: Expansion Pack
Topic: [Release (sort of)] Extra Thargoids OXP
Replies: 37
Views: 47374

Re: [Release (sort of)] Extra Thargoids OXP

I cannot! Yet, I can impart the following. Due to a - er . . - bug fix, so-called 'Thargoid rebels' should be slightly more visible in this release - except, ah, no, wrong OXP. Rather: those rebels are provided - and should be more visible in a recent version of - my InterstellarTweaks OXP (even tho...
by UK_Eliter
Sat Aug 07, 2021 11:00 pm
Forum: Expansion Pack
Topic: [Release (sort of)] Extra Thargoids OXP
Replies: 37
Views: 47374

Re: [Release (sort of)] Extra Thargoids OXP

> What is new in version 6.69? I am away at the moment but, from what I remember, what is new in this and indeed in other recent versions of the OXP is the following. I have cleaned up the code. So doing has resulted in a few optimisations and also the removal of a few bugs (of the programming rathe...