Search found 2438 matches
- Thu Dec 05, 2019 9:25 pm
- Forum: Discussion
- Topic: Nav Buoy Replacement in Core
- Replies: 5
- Views: 173
Re: Nav Buoy Replacement in Core
How do I do that? This is the part where I make a suggestion, while looking at the back-stage area for someone more knowledgeable to come forward and offer a more definitive reply. Is just changing the license statement/declaration in the script good enough? It would certainly be good enough from m...
- Wed Dec 04, 2019 8:54 pm
- Forum: Discussion
- Topic: Nav Buoy Replacement in Core
- Replies: 5
- Views: 173
Re: Nav Buoy Replacement in Core
I definitely want to see this happen! Let's do it! From my reply in another thread: I think the only thing, licence-wise, is for the buoy to be released under a standard Commons Creative Attribution-Non Commercial-Share Alike License version 3.0, which is what the rest of the models and textures are...
- Tue Dec 03, 2019 9:18 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1477
- Views: 371398
Re: Scripters cove
Just a quick check: you need to put your commodity definition inside another set of braces, like this:
Code: Select all
{
"holy_artifacts" =
{
...
};
}
- Thu Nov 21, 2019 11:22 pm
- Forum: Oolite-Mac
- Topic: Mysterious Permission Dialogues
- Replies: 2
- Views: 157
Re: Mysterious Permission Dialogues
I think this might be a Mac-specific issue, as I've never seen that sort of message on any instance of a Windows release. The Mac build has some integration with iTunes for using song-lists in some parts of gameplay (eg docking). AFAIK, this is the only Mac-only component in the source, and to my mi...
- Mon Nov 04, 2019 9:58 pm
- Forum: Discussion
- Topic: Eye candy OXZ's?
- Replies: 14
- Views: 2298
Re: Eye candy OXZ's?
Also, there was talk of replacing the native nav buoy with mine (if I changed the license). I'm still open to that and am willing to turn nav bouy over to whatever license is required if there's interest from the core devs. The fad of folks gumballing other dev's work seems to have died away, so I'...
- Thu Oct 31, 2019 9:24 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 5010
- Views: 614326
Re: Science Fiction Trivia
Does Aldiss's Greybeard count? I'll allow that one. It was triggered by a bomb, but not during a war. So that's two. The Wind from Nowhere That's three. World War Z Triggered by a virus, so that's in. Four. The Whilte Plague by Frank Herbert? I'm not sure this one counts, as the virus only hits 3 c...
- Thu Oct 31, 2019 1:56 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 5010
- Views: 614326
- Wed Oct 30, 2019 11:48 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 5010
- Views: 614326
Re: Science Fiction Trivia
Oh well, keeping with the John Christopher theme... One of his books, "The Death of Grass" is the story of a mutated virus that destroys all grass (wheat, barley, etc), plunging the world into chaos/anarchy. So, lets have 5 other books/movies/etc where all or part of the story revolves around a glob...
- Wed Oct 30, 2019 4:50 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 194
- Views: 68925
Re: [WIP] GalCop Missions
Thanks for the bug report, gilhad. I’ll confirm it and post an update. Thanks again for keeping us entertained. You’re welcome! During the forum downtime this mission was run by me very successfully with a large number of credits as a reward. Do you think the risk/reward balance was about right for ...
- Wed Oct 30, 2019 4:45 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 5010
- Views: 614326
Re: Science Fiction Trivia
Tripods from John Christopher’s Tripod trilogy.
- Fri Oct 04, 2019 11:32 pm
- Forum: Expansion Pack
- Topic: Known errors: a summary
- Replies: 54
- Views: 10095
Re: Known errors: a summary
Bug/manifest.plist (should include Griff Alloys and Wreckage, as with other Griff ships?) Not required in this case. There is no "script" definition in the shipdata, which is where the link to alloys and wreckage comes in. Escort Pack/manifest.plist (relationship with Escort Formations?) No relatio...
- Wed Oct 02, 2019 2:11 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 5010
- Views: 614326
Re: Science Fiction Trivia
Would the "Space Quest" game series count? The player character in that series was, coincidentally, "Roger Wilco".
- Sun Sep 29, 2019 10:32 pm
- Forum: Discussion
- Topic: hate it so much
- Replies: 3
- Views: 431
Re: hate it so much
I'm sorry your first impressions of the game haven't been good. Oolite is a hard game at the start - you're in an under-equipped ship in a dangerous galaxy that doesn't consider you special. Can I encourage you to read these tips on combat ? They can really help, especially in the early stages of th...
- Sun Sep 29, 2019 8:20 pm
- Forum: Expansion Pack
- Topic: (WIP) Coyote's Run mission pack v2.0
- Replies: 10
- Views: 727
Re: (WIP) Coyote's Run mission pack v2.0
Start a jump to a destination (and it should be clear from other information what that destination is). Then, just as you’re about to enter hyperspace, pull back on your stick and hold it there. If you time it right, the hyperspace colours should be different.