Search found 2599 matches

by phkb
Thu Jul 02, 2020 9:08 pm
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 51
Views: 29222

Re: Anarchies 2.8 now available

dybal wrote:
Thu Jul 02, 2020 3:51 pm
I wonder if phbk is mantaining this OXP too?
Well, I don't know about phbk, but phkb is! I seem to be maintaining a lot of OXP's at the moment...

I'll add it to my (ever-lengthening) list.
by phkb
Thu Jul 02, 2020 9:03 pm
Forum: Expansion Pack
Topic: addFrameCallback
Replies: 2
Views: 54

Re: addFrameCallback

this.shipWillLaunchFromStation = function() { this._setupRadarCheck(); } this.shipDied = this.shipWillDockWithStation = function() { this._stopFCB(); } this._stopFCB = function _stopFCB() { if (isValidFrameCallback(this.$fcb)) stopFrameCallback(this.$fcb); } this._setupRadarCheck = function _setupR...
by phkb
Wed Jul 01, 2020 10:33 pm
Forum: Expansion Pack
Topic: (WIP) Ship Repurchase
Replies: 31
Views: 9061

Re: (WIP) Ship Repurchase

That's a lot to chew through! Thanks for putting so much thought into this. After I digest it all I'll get a new release out.
by phkb
Wed Jul 01, 2020 10:24 pm
Forum: Expansion Pack
Topic: (WIP) Ship Repurchase
Replies: 31
Views: 9061

Re: (WIP) Ship Repurchase

The trouble is, in all my testing, the shipDied event is too late. I tried the code you suggested, launched from the station with an escape pod, and then deliberately ran into the nav buoy. Game over. All the debug events show up in the log, but nothing happened. The abandonShip call fails to eject ...
by phkb
Tue Jun 30, 2020 10:33 pm
Forum: Expansion Pack
Topic: [WIP] Bounty system OXP
Replies: 62
Views: 32654

Re: [WIP] Bounty system OXP

Good idea. In for the next release.
by phkb
Tue Jun 30, 2020 10:16 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 244
Views: 87749

Re: [WIP] GalCop Missions

Thanks for that. Fix will be in next release.
by phkb
Tue Jun 30, 2020 10:06 pm
Forum: Expansion Pack
Topic: Xenon UI OXP
Replies: 173
Views: 85934

Re: Xenon UI OXP

But I'm not sure what XenonUI is (unsuccessfully) trying to do with Library that's leading to this. Well, at this point in proceedings XenonUI has handed off control of switching background images to Library GUI, so theoretically it's not doing anything. What Library GUI is doing is looking for a p...
by phkb
Tue Jun 30, 2020 12:50 pm
Forum: Testing and Bug reports
Topic: breakPatternCounter issues
Replies: 3
Views: 107

Re: breakPatternCounter issues

Not sure about what happened, but if you can still enter commands,

Code: Select all

system.mainStation.dockPlayer()
will get you inside quickly.
by phkb
Tue Jun 30, 2020 5:20 am
Forum: Expansion Pack
Topic: [WIP] Bounty system OXP
Replies: 62
Views: 32654

Re: [WIP] Bounty system OXP

Another bug squashed in v0.7, with thanks to dybal for the tip off.
by phkb
Tue Jun 30, 2020 5:19 am
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 201
Views: 107375

Re: (Release) Station Dock Control OXP

Fixed in 1.1.24, PR added to fix core code.
by phkb
Tue Jun 30, 2020 5:18 am
Forum: Expansion Pack
Topic: (WIP) Home System
Replies: 40
Views: 10577

Re: (WIP) Home System

Fixed in v0.12
by phkb
Tue Jun 30, 2020 5:17 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 68
Views: 33421

Re: BroadcastComms MFD [Release]

Fixed in 1.2.10
by phkb
Tue Jun 30, 2020 5:16 am
Forum: Expansion Pack
Topic: Xenon HUD
Replies: 120
Views: 64143

Re: Xenon HUD

Here's the latest beta, which incorporates the change to show the currently selected missile name below the missile icons: XenonHUD_beta.oxz (v3.8.4). You'll need the latest version of Oolite (commit a2a6770 ) for this to work. I've also done some further tweaks to the alert/warning messages that ap...
by phkb
Tue Jun 30, 2020 12:43 am
Forum: Expansion Pack
Topic: Xenon HUD
Replies: 120
Views: 64143

Re: Xenon HUD

Also, you can't fire a missile while in "Ident" mode. So, number/type of missiles is kind of moot in that mode.
by phkb
Tue Jun 30, 2020 12:13 am
Forum: Expansion Pack
Topic: Xenon HUD
Replies: 120
Views: 64143

Re: Xenon HUD

Milo wrote:
Mon Jun 29, 2020 11:32 pm
What is the benefit of hiding the target when showing missiles?
I have no idea! If I was to guess, I would say that if you're in "Ident" mode, that's the thing you want info on, more than the number of missiles. But I'm not sure. Before my time, as it were.