Search found 2507 matches

by phkb
Mon Mar 30, 2020 11:29 pm
Forum: Discussion
Topic: help with keyboard
Replies: 21
Views: 7390

Re: help with keyboard

17:21:35.673 [WARNING]: Warning! Global namespace polluted by: 17:21:35.673 [WARNING]: ["mcat","i","j","key"] These aren't related to keyboard settings at all. They're a notification, generated by the "Library" OXP I believe, to OXP authors that they have defined variables in the global namespace, ...
by phkb
Sat Mar 28, 2020 11:28 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4304

Re: Why was the difficulty of pirates set so high?

The default cargo space for the Adder is 2t. But if you have the Start Options OXP installed, the default was changed to 5t. Other OXP’s might do it as well.
by phkb
Sat Mar 28, 2020 4:25 am
Forum: Testing and Bug reports
Topic: A problem with Box
Replies: 2
Views: 201

Re: A problem with Box

Try this one: Railgun v1.3.zip
by phkb
Sat Mar 28, 2020 2:52 am
Forum: Suggestion Box
Topic: galaxymap for merchants
Replies: 1
Views: 283

Re: galaxymap for merchants

The OXP [EliteWiki] Galcop Galactic Registry has some of these features. I could expand it to handle some of the trader-specific requirements, perhaps with a fee of some sort.

(Edit to add wiki link)
by phkb
Thu Mar 26, 2020 11:18 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4304

Re: Why was the difficulty of pirates set so high?

Is it possible for the NPC ships to follow you through your wormhole? Yes, some pirates or assassins might follow you if they're really keen. What I meant was that while you can follow a ship through a wormhole, if you actually followed it all the way to the station, it would basically cease to exi...
by phkb
Wed Mar 25, 2020 3:22 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4304

Re: Why was the difficulty of pirates set so high?

it appears that the energy bomb doesn't even exist in the core game... There was a long debate about it (whether it should be in or out). In moving to a non-player-centric gamespace, why was the player given such a powerful weapon that only they could use? I think the q-bomb came about in response ...
by phkb
Tue Mar 24, 2020 9:20 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4304

Re: Why was the difficulty of pirates set so high?

Rekrul wrote:
Tue Mar 24, 2020 8:47 pm
I assumed that it was illegal to bring slaves, narcotics or firearms onto the station.
In the default game, you can happily bring them onto the station. You can't launch with them in your hold, though.
by phkb
Tue Mar 24, 2020 12:20 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4304

Re: Why was the difficulty of pirates set so high?

Nite Owl wrote:
Mon Mar 23, 2020 11:56 pm
If you are looking for Galaxy Maps try HERE.
There is still no route mapping as such, but as mentioned, you can mark planets, which gives you a basic form of route plotting at least.
by phkb
Sun Mar 22, 2020 3:15 am
Forum: Expansion Pack
Topic: Escape Pod as Standard OXZ
Replies: 9
Views: 756

Re: Escape Pod as Standard OXZ

Some of this I tried to implement in [EliteWiki] Ship Repurchase OXP. You might be able to lift some useful bits from there.
by phkb
Wed Mar 18, 2020 10:01 pm
Forum: Expansion Pack
Topic: Much ado about pirates
Replies: 2
Views: 254

Re: Much ado about pirates

You might already be aware of this, but there might also be a complication in that not all ship equipment is defined via the shipdata.plist settings. The populator itself sets equipment levels on ships if the auto_weapons flag is set to "true", which accounts for all the core ships. To get this idea...
by phkb
Wed Mar 18, 2020 8:45 pm
Forum: Expansion Pack
Topic: How to get the displayName for a commodity in the Main Station Market?
Replies: 7
Views: 367

Re: How to get the displayName for a commodity in the Main Station Market?

dybal wrote:
Wed Mar 18, 2020 4:49 pm

Code: Select all

"name":"[commodity-name liquor_wines]"
This line is key. If you look in the "descriptions.plist" file, you should find a line like this:

Code: Select all

	"commodity-name liquor_wines"	= "Liquor/Wines";
by phkb
Wed Mar 18, 2020 5:45 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4304

Re: Why was the difficulty of pirates set so high?

And from the OP's first post: I spent a lot of time playing Elite on the C64... <snip> In Oolite, it doesn't even seem possible... <snip> That series of statements suggests to me that Elite/Oolite was being directly compared and something closer to the Elite experience was expected, so setting expec...
by phkb
Wed Mar 18, 2020 3:14 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4304

Re: Why was the difficulty of pirates set so high?

No offence taken. :D

And I'm all for trying out things to help (thus the Population Control OXP and Space Lane Adherence Bonus OXP).
by phkb
Tue Mar 17, 2020 11:52 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1032449

Re: Screenshots

GearsNSuch wrote:
Tue Mar 17, 2020 10:07 pm
On a side note, is there a better place to post this?
As a demo of a new HUD, I think the images are fine.