Search found 2369 matches

by phkb
Mon Jul 15, 2019 11:53 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 187
Views: 56779

Re: [WIP] GalCop Missions

Version 0.5.4 has been released. In this version:
  • Improved logic for adding ships to a system.
  • Fixed invalid reference error when generating missions.
  • Better use of new functions available in later versions of Oolite.
  • Corrected use of samplePrice method.
by phkb
Mon Jul 15, 2019 11:36 am
Forum: Discussion
Topic: Eye candy OXZ's?
Replies: 6
Views: 120

Re: Eye candy OXZ's?

The DH Nav Buoy is available on the download manager, if that helps a bit.
by phkb
Mon Jul 15, 2019 5:30 am
Forum: Expansion Pack
Topic: (Release) Smugglers - The Galactic Underworld
Replies: 128
Views: 57084

Re: (Release) Smugglers - The Galactic Underworld

OK, version 1.5.6 is now in the download manager, which should address the issue with disappearing phase scans.
by phkb
Sat Jul 13, 2019 12:10 pm
Forum: Discussion
Topic: Oolite Combat
Replies: 19
Views: 337

Re: Oolite Combat

Ah, that Zaquessoian evil juice!
by phkb
Fri Jul 12, 2019 7:28 pm
Forum: Suggestion Box
Topic: A Humble Suggestion/Question
Replies: 4
Views: 163

Re: A Humble Suggestion/Question

Personally, I think the best way into modding is to pick an OXP that does one thing (like an extra piece of equipment or single MFD), open it up and pull it apart to see what it does and how it does it. And then feel free to ask questions!
by phkb
Thu Jul 11, 2019 11:05 pm
Forum: Discussion
Topic: Oolite Combat
Replies: 19
Views: 337

Re: Oolite Combat

Welcome to the boards, Christos! You can certainly up the power of the military laser. If you're up for a bit of work in a text editor, if you can find the "equipment.plist" file in the "oolite/oolite.app/Resources/Config" folder, then find the section relating to "EQ_WEAPON_MILITARY_LASER", you sho...
by phkb
Wed Jul 10, 2019 7:50 am
Forum: Expansion Pack
Topic: (Release) Smugglers - The Galactic Underworld
Replies: 128
Views: 57084

Re: (Release) Smugglers - The Galactic Underworld

Have you ever had one of those moments where you look at something you wrote and think, "What on Earth was I thinking?" This is one of those moments. So, I found a piece of code in there, headed with a comment like this: // look for and remove all TL1 phase settings If you're thinking, "Why did he i...
by phkb
Tue Jul 09, 2019 12:25 am
Forum: Outworld
Topic: Right on, Commanders
Replies: 2
Views: 140

Re: Right on, Commanders

Amen to that. A remarkable story about a remarkable young man. Thanks for pointing it out.
by phkb
Wed Jul 03, 2019 11:18 pm
Forum: Expansion Pack
Topic: (WIP) GalCop's Most wanted
Replies: 44
Views: 11857

Re: (WIP) GalCop's Most wanted

Version 0.13 has been released. In this version:
  • Made more compatible with OXP's that change the system.concealment property.
  • Improvements to ship group generation code.
  • Protection for ship name generation process, in case randomshipnames doesn't return a ship name when asked.
by phkb
Wed Jul 03, 2019 2:41 am
Forum: Discussion
Topic: How much to buy a Rock Hermit
Replies: 6
Views: 280

How much to buy a Rock Hermit

Just out of curiosity, mind you, completely academic...

What would a Rock Hermit cost to buy, in general terms. Ignoring any local factors (eg government, economy, etc). Would 1mil CR be too much? Too little? Suggestions?
by phkb
Tue Jul 02, 2019 4:11 am
Forum: Discussion
Topic: Progress
Replies: 2017
Views: 452776

Re: Progress

In the next nightly is the handling of a new plist file: equipment-overrides.plist. This is designed to allow OXP authors to more easily update existing equipment items without needing to copy the entire equipment.plist entry in order to do so. Also, it reduces the potential conflicts where two OXP'...
by phkb
Fri Jun 28, 2019 3:16 am
Forum: Expansion Pack
Topic: Imperial Courier V2.0
Replies: 92
Views: 51259

Re: Imperial Courier V2.0

I'm certainly interested! That looks great!
by phkb
Tue Jun 25, 2019 8:03 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 131
Views: 68512

Re: Commies.oxp (v2.07)

Please, PM me your example and I’ll see about using it. Thanks!
by phkb
Tue Jun 25, 2019 11:12 am
Forum: Oolite-Mac
Topic: Building with XCode 10 ... tweaks needed
Replies: 4
Views: 1038

Re: Building with XCode 10 ... tweaks needed

There's a PR on GitHub that says is fixes mac Builds for xcode 10, Link here: https://github.com/OoliteProject/oolite/pull/318. I don't have Mac so I can't confirm anything but it might be worth examining.
by phkb
Tue Jun 25, 2019 7:16 am
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 131
Views: 68512

Re: Commies.oxp (v2.07)

montana05 wrote:
Tue Jun 25, 2019 6:40 am
since it got an pirate AI
Ah, yes, didn't see that! In that case a strictly pirate set then:

Code: Select all

roles = "pirate pirate-medium-fighter(0.2) pirate-heavy-fighter(0.1) pirate-light-freighter(0.05) pirate-medium-freighter(0.01)";