Search found 2714 matches

by phkb
Tue Jan 19, 2021 1:23 am
Forum: Expansion Pack
Topic: Planet Forests and Oceans
Replies: 8
Views: 2623

Re: Planet Forests and Oceans

I should probably add them to the manager...

*looks at list of unpublished updates*
by phkb
Mon Jan 18, 2021 8:02 pm
Forum: Expansion Pack
Topic: Planet Forests and Oceans
Replies: 8
Views: 2623

Re: Planet Forests and Oceans

They’re still relevant if you’re using the built-in planetary textures. If you’re using PovRay planets, or Bplanets (in those systems it touches) then it won’t do anything. It’s not incompatible with those OXP’s, just that the changes it makes won’t have any effect.
by phkb
Tue Jan 05, 2021 2:15 pm
Forum: Discussion
Topic: Elite Wiki server down
Replies: 93
Views: 3684

Re: Elite Wiki server down

Long response: dang.
by phkb
Mon Jan 04, 2021 9:43 pm
Forum: Expansion Pack
Topic: Random Station Names OXP
Replies: 36
Views: 7715

Re: Random Station Names OXP

Cholmondely wrote:
Mon Jan 04, 2021 9:37 pm
If there is only the one witchpoint buoy in a system, why would it have a name?
Bureaucracy loves identifiers. So do DB admins. There is no correlation between these two things, though.
by phkb
Tue Dec 29, 2020 9:24 pm
Forum: Expansion Pack
Topic: Argh, the joy of testing OXPs
Replies: 14
Views: 1168

Re: Argh, the joy of testing OXPs

In order for a ship to be visible on the Ship Library, it needs to have a demoships.plist file in the Config folder of the OXP.
by phkb
Thu Dec 24, 2020 10:37 pm
Forum: Expansion Pack
Topic: The Libraries mess
Replies: 8
Views: 950

Re: The Libraries mess

Cmdr James wrote:
Thu Dec 24, 2020 11:15 am
In the source code, they are refered to as demo ships and it is described as demo screen. See Universe.m
the source code labels things in a way that makes sense to the source code, which may or may not line up with what things should be called by the player.
by phkb
Tue Dec 22, 2020 9:15 pm
Forum: Expansion Pack
Topic: The Libraries mess
Replies: 8
Views: 950

Re: The Libraries mess

Does that mean that BGS is also a library? Not really. It provides background images (which BGS, Xenon UI and Library refer to as a "GUI"), sound effects, enhanced warp shaders, that sort of thing. It's not really providing any external interfaces designed for other OXP's to make use of. Library GU...
by phkb
Tue Dec 22, 2020 9:08 pm
Forum: Expansion Pack
Topic: The Libraries mess
Replies: 8
Views: 950

Re: The Libraries mess

Cholmondely wrote:
Tue Dec 22, 2020 8:48 am
*What is that first game screen called?
The "Main menu"
Cholmondely wrote:
Tue Dec 22, 2020 8:48 am
*And is the Ship's Library appearing there part of the vanilla game?
Yes.
by phkb
Mon Dec 21, 2020 5:39 am
Forum: Expansion Pack
Topic: Argh, the joy of testing OXPs
Replies: 14
Views: 1168

Re: Argh, the joy of testing OXPs

I think (and I haven't confirmed this) but Oolite doesn't do the full deprecation check thing on every launch. It might only be when there's been a change from the last time it ran. Which is why the messages don't appear in every run. As for those messages, OXP Config (oolite.oxp.Svengali.CCL.oxz) a...
by phkb
Thu Dec 17, 2020 10:26 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 79
Views: 33311

Re: (WIP) Hermitage

The Rock Hermit we would want to be the owner would not be necessarily active. I've been thinking long and hard about the possibility of having a full shutdown switch somewhere for a Hermitage. Here's where I'm up to. The first part relates to how close to the current observable operation of a Rock...
by phkb
Thu Dec 17, 2020 10:21 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 207
Views: 122717

Re: [RELEASE] Towbar OXP v1.0

Can you add [EliteWiki] Library OXP to your install? The problem looks to be less of an actual bug, but more of a require OXP not being defined as requried.
by phkb
Thu Dec 17, 2020 3:30 am
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 66
Views: 25456

Re: New Jameson here, some initial feedback

Welcome aboard, commander! First, it's worth pointing out that Oolite is seen by many of its players as a toolset for making your own, unique space game experience. Engine sounds can be added to the game (there are a couple out there). Laser sounds can be changed. New ships with different flight cha...
by phkb
Wed Dec 16, 2020 10:52 am
Forum: Testing and Bug reports
Topic: No ships at Lave - normal start
Replies: 20
Views: 2010

Re: No ships at Lave - normal start

s this all because the game first selects the ships to be sold and then checks to see which are sellable at that TL? It's more that by changing the pool of ships available to be sold to the player (by adding player-flyable ship OXP's) all the random number selections that, in a vanilla game, happen...
by phkb
Wed Dec 16, 2020 10:37 am
Forum: Discussion
Topic: Oolite Wikipedia - some issues
Replies: 42
Views: 8278

Re: Oolite Wikipedia - some issues

Cholmondely wrote:
Fri Dec 11, 2020 8:55 am
How do I get the number to fit on the page? I put in some commas at the end, but they have no effect!
Put this code at the start of the line:

Code: Select all

<span style="overflow-wrap: break-word;">
And this at the end:

Code: Select all

</span>
by phkb
Wed Dec 16, 2020 10:18 am
Forum: Discussion
Topic: MFDs reset after docking, VimanaHUD-12
Replies: 11
Views: 929

Re: MFDs reset after docking, VimanaHUD-12

HUD Selector, MFD Restore after load & MFD Fast Configuration I'd try without any of those installed and see if the problem persists. If I was to hazard a guess, I would suggest the first two are fighting each other. MFD Fast Config shouldn't do anything if have haven't set up any sets, but best to...