Search found 2412 matches

by phkb
Sat Sep 14, 2019 5:44 am
Forum: Expansion Pack
Topic: VimanaHUD OXP
Replies: 6
Views: 143

Re: VimanaHUD OXP

That is some very nice work! Well done, and welcome aboard.
by phkb
Sat Sep 14, 2019 5:38 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 189
Views: 63587

Re: [WIP] GalCop Missions

My guess (well, okay, it's not really a guess because I checked my code) is that I used the wrong variable name. It should be this._satToDefend.script._orbiting, not this._satToDefend.script.orbiting.

Thanks for the pickup and testing. New version on the way.
by phkb
Sat Sep 07, 2019 4:05 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 26
Views: 3197

Re: (WIP) Hermitage

Progress has been made, just balancing RL mostly. Status report: I implemented the life-support system, working with a mechanic where the higher TL you make your station, the more reliable the life-support system is. In low TL stations, I've made the life-support system spontaneously drop 5-10 perce...
by phkb
Fri Sep 06, 2019 1:29 am
Forum: Testing and Bug reports
Topic: Unable to access saved commanders
Replies: 17
Views: 900

Re: Unable to access saved commanders

Could also be worthwhile to take a look at you Latest.log file (should be in a folder called Logs at the same level with your oolite-saves folder, e.g. "C:\Oolite\oolite.app\Logs"). The usual practice is to get the empty load screen in a game session, exit the game, open the Latest.log file (with n...
by phkb
Tue Sep 03, 2019 8:54 am
Forum: Testing and Bug reports
Topic: Unable to access saved commanders
Replies: 17
Views: 900

Re: Unable to access saved commanders

It appears that games are being saved to the folder, but aren’t being read from it. A couple of ideas: 1. Try disabling any antivirus apps. If that works, let us know what product you are using so we can analyse the conflict. 2. Is there anything unusual about your Windows setup? I only ask because ...
by phkb
Thu Aug 29, 2019 5:34 am
Forum: Testing and Bug reports
Topic: Unable to access saved commanders
Replies: 17
Views: 900

Re: Unable to access saved commanders

You could put the line immediately after the line you've got highlighted there.
by phkb
Tue Aug 27, 2019 6:26 am
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 50
Views: 7588

Re: Known errors: a summary

With Vector, I believe part of the reason the author (Svengali) was doing all the new releases of Library and GNN was so that Vector could be subsequently updated. Maybe not the primary reason, but certainly a major one. So, intention is there on that one. With Norby's "Ambience Collection", CCL/OXP...
by phkb
Tue Aug 27, 2019 5:46 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - custom laser sounds
Replies: 2
Views: 424

Re: Test Win64 executable - custom laser sounds

Cody wrote:
Mon Aug 26, 2019 3:14 pm
The .exe seems to work okay
Well, that's good news! Step one, tick.
by phkb
Mon Aug 26, 2019 5:05 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - custom laser sounds
Replies: 2
Views: 424

Test Win64 executable - custom laser sounds

I've got a test build demonstrating a PR which adds the ability to have custom laser sounds for each laser type. The goal here is to make it possible to customise the sounds each laser has: the sound it makes when fired, the sound it makes when it hits a target, and the sound it makes when that lase...
by phkb
Sun Aug 18, 2019 12:18 pm
Forum: Oolite-Linux
Topic: I'm back
Replies: 3
Views: 445

Re: I'm back

Welcome back, commander!
by phkb
Fri Aug 16, 2019 4:16 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1474
Views: 361935

Re: Scripters cove

I'm not JS expert, but shouldn't this line:

Code: Select all

this._CD_addEquipment(equipment)
be this?:

Code: Select all

this._CD_addEquipment = function(equipment)
I just tested this form and that seems to work OK.
by phkb
Wed Aug 14, 2019 11:53 am
Forum: Suggestion Box
Topic: Morrigan - force a for sale script possible?
Replies: 4
Views: 715

Re: Morrigan - force a for sale script possible?

If you're willing to give the latest trunk version a try, code has been added to allow for scripts to add ships directly to the shipyard of a station. This post has some details and links to the wiki for more detailed details of the details. Wait... that sounded a lot better in my head.
by phkb
Wed Aug 14, 2019 8:03 am
Forum: Testing and Bug reports
Topic: replay 'Cloking Device' mission - can't load an edited save file
Replies: 2
Views: 482

Re: replay 'Cloking Device' mission - can't load an edited save file

but now the file doesn't appear in the directory when loading a saved game That sounds like you might have cut out a bit too much when editing the save game. If the file isn't appearing, it's because the game can't read the data successfully - you could try checking the latest.log file as it might ...
by phkb
Wed Aug 14, 2019 7:50 am
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 50
Views: 7588

Re: Known errors: a summary

The download link for Shipset Compatibility has been fixed (thanks cim!), so that should now work, although again, if you're using updated ship packs (post-1.80) then you probably don't need it.
by phkb
Wed Aug 14, 2019 4:58 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1474
Views: 361935

Re: Scripters cove

Hmm. The wiki says the subEntities property is read only, which would seem to limit that method. But it wouldn't be the first time the wiki is out of date. I'll have a go and see what I can break! In any case, I have a fallback position where I define both of those sub-entities in the shipdata, and ...