Search found 3187 matches

by phkb
Thu Jan 13, 2022 11:03 pm
Forum: Suggestion Box
Topic: Sorting out the F3 Ship Outfitting screen.
Replies: 35
Views: 1537

Re: Sorting out the F3 Ship Outfitting screen.

I’d probably go with alphabetical. The other option is cost, lowest to highest.
by phkb
Thu Jan 13, 2022 11:01 pm
Forum: Oolite-Mac
Topic: Current state of Mac version?
Replies: 53
Views: 3509

Re: Current state of Mac version?

@Commander_X: What version of MacOS and Xcode do you have in your VM?
by phkb
Sat Jan 08, 2022 4:38 am
Forum: Suggestion Box
Topic: Sorting out the F3 Ship Outfitting screen.
Replies: 35
Views: 1537

Re: Sorting out the F3 Ship Outfitting screen.

Note to self: must do some work on the doco.

And yes, the equipment-overrides.plist file should work in any addons folder, as described.
by phkb
Fri Jan 07, 2022 11:38 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1512
Views: 572663

Re: Scripters cove

Try this: this.shipEnteredStationAegis = function(station) { if (station.isMainStation) { this.$startTimer(); } } this.shipLaunchedFromStation = function(station) { if (station.isMainStation) { this.$startTimer(); } } this.shipExitedStationAegis = function(station) { if (station.isMainStation) { thi...
by phkb
Fri Jan 07, 2022 8:51 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1512
Views: 572663

Re: Scripters cove

I got the messages to appear when the player ship entered the station aegis. Are you actually aiming for the messages to appear when the station comes inside scanner range?

Also, what licensing headaches relate to using AI?
by phkb
Fri Jan 07, 2022 8:47 pm
Forum: Expansion Pack
Topic: SW Economy
Replies: 43
Views: 30948

Re: SW Economy

I haven’t looked, but I doubt we could add an additional economy to the game without quite a bit of core code change.
by phkb
Fri Jan 07, 2022 8:43 pm
Forum: Suggestion Box
Topic: Sorting out the F3 Ship Outfitting screen.
Replies: 35
Views: 1537

Re: Sorting out the F3 Ship Outfitting screen.

hiran wrote: Fri Jan 07, 2022 8:03 pm - not in control over today's already existing OXPs
We will never be in control over the existing OXPs, or even future ones. Unless you mean implementing a breaking change into the core code that would require equipment items to conform to some standard grouping pattern in order for them to appear.
by phkb
Fri Jan 07, 2022 9:35 am
Forum: Expansion Pack
Topic: SW Economy
Replies: 43
Views: 30948

Re: SW Economy

Economy icons are stored in the Oolite font file, along with the government icons.
by phkb
Fri Jan 07, 2022 6:53 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1512
Views: 572663

Re: Scripters cove

Here's what I've found: this.shipEnteredStationAegis is a world script event that fires when the player ship enters the station aegis. (You could also attach it to a ship script event, but for the purposes you have here, I think you'd only need to see the message for the player). For the world scrip...
by phkb
Fri Jan 07, 2022 6:18 am
Forum: Suggestion Box
Topic: Sorting out the F3 Ship Outfitting screen.
Replies: 35
Views: 1537

Re: Sorting out the F3 Ship Outfitting screen.

Here's what the structure of the equipment-overrides.plist file would look like: { "EQ_EQUIPMENT_KEY1" = {sort_order = 100;}; "EQ_EQUIPMENT_KEY2" = {sort_order = 110;}; ... and so on ... } Each unique equipment key would get it's own sort_order value. After that, it's just a matt...
by phkb
Thu Jan 06, 2022 10:26 am
Forum: Suggestion Box
Topic: Sorting out the F3 Ship Outfitting screen.
Replies: 35
Views: 1537

Re: Sorting out the F3 Ship Outfitting screen.

It’s possible right now, if someone wanted to take the time to do it, to create an equipment-overrides.plist file that just contains the equipment key and a sort order value for every possible equipment item. I’m away from my dev environment at the moment so I can’t do a sample to explain it in deta...
by phkb
Mon Jan 03, 2022 9:30 pm
Forum: Expansion Pack
Topic: [Release] Asteroid Tweaks
Replies: 10
Views: 10826

Re: [Release] Asteroid Tweaks

by phkb
Mon Jan 03, 2022 9:19 pm
Forum: Testing and Bug reports
Topic: Cargo Contracts MOD for Oolite v1.77 and v1.79!
Replies: 68
Views: 56590

Re: Cargo Contracts MOD for Oolite v1.77 and v1.79!

To turn this into an OXP, and in doing so replacing the core Oolite contracts system, all it needs to do is have the same filename as the core Oolite file. Otherwise, all the standard OXP requirements remain unchanged. When Oolite opens and reads all the script files, the core script file will be ov...
by phkb
Sat Jan 01, 2022 9:58 pm
Forum: Expansion Pack
Topic: GNN
Replies: 28
Views: 21956

Re: GNN

From memory (I’m away from my PC so I can’t confirm atm) news items will stay in the queue until you open the F4 page and view them. I don’t believe they’re forced to be shown (although there may be a setting to make that happen).
by phkb
Sat Jan 01, 2022 9:51 pm
Forum: Expansion Pack
Topic: GNN
Replies: 28
Views: 21956

Re: GNN

hiran wrote: Sat Jan 01, 2022 9:37 pm But would such messages not be presented directly when the ship docks at a station?
Yes, because displaying mission screens while in flight is not recommended.