Search found 432 matches

by Commander_X
Mon Jan 18, 2021 7:44 pm
Forum: Expansion Pack
Topic: BPlanets
Replies: 55
Views: 17307

Re: BPlanets

[...] Step 2. Let there be map - create/copy/adapt any favorite GLSL noise based sample you consider worthy to replace the new diffuseColor value (and deduce the new normal value from it) A quick (Oolite in-game) composition to test planet map generation in shaders: https://i.postimg.cc/kXVGHRy8/Le...
by Commander_X
Fri Jan 08, 2021 10:37 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1156
Views: 360491

Re: Introduce Yourself.

maik wrote:
Fri Jan 08, 2021 9:16 pm
[...] By the way, anybody checking into the IRC oolite channel once in a while, or is this pretty much abandoned?
Hah, I'd guess as long as the channel is still on, at least the channel's bot would check 24/7 :)
(at least that's how I remember it was in Undernet)
by Commander_X
Tue Jan 05, 2021 4:20 am
Forum: Discussion
Topic: Where to find the file shipdata.plist on a Mac?
Replies: 4
Views: 606

Re: Where to find the file shipdata.plist on a Mac?

[...] It is a bad idea to modify any content in Resource folder. [...] Seconded. [...] Create your own OXP, copy shipdata.plist onto this OXP and modify it [...] Or just create a folder named ~/Library/Application Support/Oolite/AddOns/Config , and copy the shipdata.plist there, and modify it.
by Commander_X
Tue Jan 05, 2021 3:47 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5945
Views: 826594

Re: Science Fiction Trivia

<checks the number of pages as compared with the "Screenshots" thread: good, we're still ahead :) > The Geth in Mass Effect (original trilogy) -- an involuntarily created AI by the Quarians. In Mass Effect 2 we get to enroll Legion, who describes a schism that happened into the Geth collective. Alt...
by Commander_X
Tue Dec 29, 2020 9:26 pm
Forum: Oolite-PC
Topic: Nordic Keyboard
Replies: 35
Views: 5372

Re: Nordic Keyboard

Hah, ok, I'd guess the easiest way to answer your petition would be to include two keyconfig.plist files in the distro (e.g. keyconfig.plist.roll and keyconfig.plist.yaw) and "deploy" the chosen version during installation.
You can also batch/shell script this for any post-installation change of mind.
by Commander_X
Tue Dec 29, 2020 4:52 am
Forum: Oolite-PC
Topic: Nordic Keyboard
Replies: 35
Views: 5372

Re: Nordic Keyboard

[...] give us realistic fly-by-wire controls [...] (Disclaimer: not a developer) I really understand that roll vs yaw is as an awful religious war as vi vs emacs (just to state the obvious). I'll tell here and now that, because I'm mainly a desktop user, I'd expect the screen view to follow my mous...
by Commander_X
Thu Dec 10, 2020 2:57 pm
Forum: Expansion Pack
Topic: BPlanets
Replies: 55
Views: 17307

Re: BPlanets

I've been reading the default planet shader and it looks like normal maps with cube map is supported. What makes me curious is how you've reproduced the 'hairy ball' tangent space with blender to get these awesome normal maps. I had always assumed that cube map normals would need to be object space...
by Commander_X
Mon Dec 07, 2020 11:57 pm
Forum: Discussion
Topic: Help! No grid on the IFF scanner
Replies: 14
Views: 776

Re: Help! No grid on the IFF scanner

The reason another_commander asked you to use "that" option, was to improve your "score" in your log file for the OpenGL renderer: 18:50:26.283 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 As an example what I have on a NVidia graphics card is: 18:32:23.212 [rendering.opengl.version]: ...
by Commander_X
Thu Dec 03, 2020 4:59 am
Forum: Oolite-Linux
Topic: PS3 Controller's D-Pad registers as Button 1
Replies: 13
Views: 4612

Re: PS3 Controller's D-Pad registers as Button 1

My other suggestion would be to try to compile Oolite yourself, or try to get a "debug" version. As I am not the best "debugger" around, what I would do, would be to peek into the src/Core/OOJoystickManager.m and/or src/Core/OOJoystickProfile.m , and try to do some logging in the button detection/al...
by Commander_X
Tue Dec 01, 2020 1:55 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5945
Views: 826594

Re: Science Fiction Trivia

ffutures wrote:
Tue Dec 01, 2020 12:11 am
Cue baffled silence...
+1
by Commander_X
Thu Nov 26, 2020 3:29 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2360
Views: 465039

Re: Griff's normalmapped ship remakes

another_commander wrote:
Wed Nov 25, 2020 2:57 pm
[...]
I really dig the blue light emitted from the engines.
Ooooh, momma! Not to mention there are 4 of them :-D
by Commander_X
Tue Nov 24, 2020 7:31 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5945
Views: 826594

Re: Science Fiction Trivia

Isaac Asimov, The End of Eternity - it's about time travellers who repeatedly change history and keep on ending up eliminating space travel as an unintentional side effect of the changes they make. Haha, ninja'd (on the theme) -- although The End of Eternity is "linked" through some reference in on...
by Commander_X
Thu Nov 19, 2020 12:59 am
Forum: Oolite-Linux
Topic: Oolite in a Docker container
Replies: 5
Views: 2152

Re: Oolite in a Docker container

I'm not too versed into (docker) containers, but from what I gathered they seem to be what I'd call "vandalized" virtual machines (i.e. stripped to a -- very -- bare minimum emulation wise, as compared with, say, qemu, virtualbox, vmware & co). I'm not even sure they are supposed to execute a vanill...
by Commander_X
Wed Nov 18, 2020 8:56 pm
Forum: Oolite-Linux
Topic: PS3 Controller's D-Pad registers as Button 1
Replies: 13
Views: 4612

Re: PS3 Controller's D-Pad registers as Button 1

Welcome to the forum, commander! I am not sure if the controller you mention is the same I'm thinking of (the one with the glowing sphere at one end, released for PS3), but I never tried to connect one of these to the PC. It might be worthwhile to also test the joystick for the SDL library (which is...
by Commander_X
Wed Nov 18, 2020 7:53 pm
Forum: Oolite-Linux
Topic: Oolite in a Docker container
Replies: 5
Views: 2152

Re: Oolite in a Docker container

From what it looks like, you're actually failing on libGL initialization: libGL error: No matching fbConfigs or visuals found libGL error: failed to load driver: swrast X Error of failed request: GLXBadContext Major opcode of failed request: 149 (GLX) Minor opcode of failed request: 6 (X_GLXIsDirect...