Search found 570 matches
- Fri May 01, 2020 1:45 am
- Forum: Discussion
- Topic: [Split] Planet City Lights
- Replies: 29
- Views: 5720
Re: Progress
One more idea that could be super immersive: the amount of city lights could depend on the type of economy, so that rich industrial countries have much more lights (and perhaps more complex structures) than poor agricultural ones. Feudal planets could have the light disabled altogether!
- Thu Apr 30, 2020 7:06 pm
- Forum: Discussion
- Topic: [Split] Planet City Lights
- Replies: 29
- Views: 5720
Re: Progress
Perhaps a more sane approach to Povray would be to create substantially fewer than 2048 unique planets, but on a high enough number that repetitions are not evident. Possibly 256 planets so that they are all unique within a single galaxy. This could allow for higher-resolution textures too. edit: po...
- Thu Apr 30, 2020 12:35 am
- Forum: Discussion
- Topic: [Split] Planet City Lights
- Replies: 29
- Views: 5720
Re: Progress
Wow, that looks great! Is this process slow? And is it possible to batch apply it to, say, all 2048 Povray planets?



- Wed Apr 29, 2020 3:17 pm
- Forum: Discussion
- Topic: [Split] Planet City Lights
- Replies: 29
- Views: 5720
[Split] Planet City Lights
[Discussion split from the announcement of planet illumination mapping in the Progress thread .] This looks stunning!! Now if there was a way of automagically adding city lights to Povray's planets. Maybe identifying those that are not gas giants and then batch applying a pre-made texture for the a...
- Thu Apr 02, 2020 6:36 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 5737
- Views: 1203014
Re: Screenshots
Great, thank you so much. I will take a look at this as soon as I can. These last screenshots are looking really good!
- Thu Apr 02, 2020 4:46 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 5737
- Views: 1203014
Re: Screenshots
These look great!!
I can include them into the OXPs if you would like. Besides dropping these files in the respective texture folders, what config changes do you need to make? As for the Asp, do you need to create specgloss maps for each different livery?

- Fri Feb 28, 2020 10:33 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 5737
- Views: 1203014
Re: Screenshots
Very nice shots! Are these Povray planets?
- Sat Jun 15, 2019 6:15 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 5737
- Views: 1203014
Re: Screenshots
Thanks! 

- Fri Jun 14, 2019 4:11 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 5737
- Views: 1203014
Re: Screenshots
I just uploaded some new paint jobs for the Asp Mk. II and the Fer-de-Lance. Here are two of them:




- Fri Jun 14, 2019 4:11 pm
- Forum: Expansion Pack
- Topic: [Release] gsagostinho's Texture Pack: Fer-de-Lance
- Replies: 23
- Views: 14294
Re: [Release] gsagostinho's Texture Pack: Fer-de-Lance
New version available in the extension manager:
14/06/2019 - Version 1.5:
- three new paint jobs.
14/06/2019 - Version 1.5:
- three new paint jobs.
- Fri Jun 14, 2019 4:10 pm
- Forum: Expansion Pack
- Topic: [Release] gsagostinho's Texture Pack: Asp Mk II
- Replies: 34
- Views: 30046
Re: [Release] gsagostinho's Texture Pack: Asp Mk II
New version available in the extension manager:
14/06/2019 - Version 1.4:
- six new paint jobs.
- fix cockpit glass colour in the black and red paint job
14/06/2019 - Version 1.4:
- six new paint jobs.
- fix cockpit glass colour in the black and red paint job
- Thu Jun 13, 2019 1:04 pm
- Forum: Expansion Pack
- Topic: [Release] Dangerous HUD
- Replies: 130
- Views: 88362
Re: [Release] Dangerous HUD
I am not a big fan of these 3D bars to be honest, and I also think they might be tricky to implement in Oolite anyway (the bars are special type of sliders hardcoded available to HUD designers, they are not created through png images).
- Mon Feb 25, 2019 7:40 pm
- Forum: Expansion Pack
- Topic: [Release] gsagostinho's Texture Pack: Adder
- Replies: 7
- Views: 9931
Re: [Release] gsagostinho's Texture Pack: Adder
No worries at all!
- Mon Feb 25, 2019 3:59 pm
- Forum: Expansion Pack
- Topic: [Release] gsagostinho's Texture Pack: Adder
- Replies: 7
- Views: 9931
Re: [Release] gsagostinho's Texture Pack: Adder
I just took a look at the definition for my textures in my custom shipyard.plist for this OXP and they are identical to the default Adder's. I also noticed that neither the default Adder (and thus not my texture pack either) allow for cargo bay extensions. This is also the information I see at http:...
- Thu Feb 07, 2019 10:55 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 5737
- Views: 1203014
Re: Screenshots
Cool, thanks for the suggestions. I will take a look at some of those when I get a chance. Cheers!