Search found 92 matches

by tsoj
Fri Feb 26, 2021 1:25 pm
Forum: Discussion
Topic: How does my Cobra's energy supply work?
Replies: 21
Views: 3311

Re: How does my Cobra's energy supply work?

The discussion above is a trifle too complex for my understanding (not being a programmer, and with no understanding of the coding entrails of the game). The naval energy unit multiplies your recharge rate with 2.6. The extra energy unit multiplies your recharge rate by 1.8. If you have both, it wi...
by tsoj
Tue Feb 23, 2021 8:33 pm
Forum: Expansion Pack
Topic: External dashboards
Replies: 6
Views: 114

Re: External dashboards

I just ordered an RGB bulb to interface via Zigbee, so I can show the Oolite alert condition with appropriately coloured light :mrgreen: Ohh, that is an awesome idea! Regarding the scripting, I believe you can do this: var l = worldScripts.Smugglers_Illegal.$illegalGoodsList(0, null) where Smuggler...
by tsoj
Tue Feb 23, 2021 4:56 pm
Forum: Expansion Pack
Topic: Balanced Ship Prices
Replies: 1
Views: 43

Balanced Ship Prices

Download (Requires at least 1.91 (2021-02-21)) This OXP rebalances the prices of buyable ships. The idea is that the performance doesn't scale linearly with the cost, instead with increasing price we get diminishing returns. For example the cost for increasing the energy recharge rate from 2.0 to 2...
by tsoj
Tue Feb 23, 2021 8:46 am
Forum: Discussion
Topic: Screenshots
Replies: 5737
Views: 1203013

Re: Screenshots

Nice! Looks quite evil, I don't think I would like to meet the fat bird that pilots this thing.
by tsoj
Mon Feb 22, 2021 6:23 pm
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 771
Views: 192734

Re: Show and Tell (new ships/ ships in progress)

... although I missed an more shiny all metal version. Perhaps you could start it's own thread or ( let it ) split it off so people can/could post additional retextures... 😁 🤔 I quickly inverted the mask for the paint. It does look okay, but it feels a bit bland without some sort of panels on the m...
by tsoj
Thu Feb 18, 2021 10:58 pm
Forum: Discussion
Topic: Oolite Multiplayer? Please read
Replies: 214
Views: 145751

Re: Oolite Multiplayer? Please read

phkb wrote:
Thu Feb 18, 2021 10:28 pm
*coding coding, wand-wave wand-wave, compile - no errors! yay!*
I've been doing it wrong all along!
by tsoj
Thu Feb 18, 2021 10:20 pm
Forum: Porting to other platforms
Topic: Porting to C++ Request (Please read)
Replies: 9
Views: 148

Re: Porting to C++ Request (Please read)

Porting Objective-C (which is the language Oolite is mainly written in) to C++ is not a trivial task. That starts with the issue that C++ has not 100% the same functionality as Objective-C. Even if it doesn't seem like at the first glance, Oolite has quite a lot of code. So the C++ porting project w...
by tsoj
Thu Feb 18, 2021 5:20 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1497
Views: 446894

Re: Scripters cove

EDIT: I created a git pull request --------------------------------------- What would you think about a function like Ship.shipDataForKey but like this: function setShipDataForKey(datakey : String, newShipData : Object) ? Unfortunately I didn't manage to compile Oolite on my machine and I also don't...
by tsoj
Thu Feb 18, 2021 1:47 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1497
Views: 446894

Re: Scripters cove

You can get the mass with ship.mass for the prices I can suggest removeShipFromShipyard and addShipToShipyard Yes, that is actually my plan :). It seems to work, if I buy a ship from the shipyard I have to pay the adjusted price. Now, additionally to the already mentioned problems I found another i...
by tsoj
Wed Feb 17, 2021 11:36 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1497
Views: 446894

Re: Scripters cove

I had the idea to write and OXP that balances the ship price based on its properties (something close to this ). I've run into a small and a big issue. The small issue is that when I get a ship from the shipyard I only get the shipdata.plist info about the ship. Because I need the mass of a ship I t...
by tsoj
Tue Feb 16, 2021 2:46 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1497
Views: 446894

Re: Scripters cove

A quick question: On the wiki there is an example on how to use station.shipyard:

Code: Select all

var ship_count = system.mainStation.shipyard.count;
I found that .count is undefined but .length works. Should I edit the wiki or am I missing something?
by tsoj
Tue Feb 16, 2021 12:39 am
Forum: Expansion Pack
Topic: Question about ship role weights.
Replies: 4
Views: 161

Question about ship role weights.

Take a shipdata.plist like this: { "MyShip_template" = { ... roles = " player pirate(0.1) "; }; "MyShip_blue" = { like_ship = "MyShip_template"; materials = {...}; }; "MyShip_green" = { like_ship = "MyShip_template"; materials = {...}; }; } Does this mean that the weight for a "MyShip_green" pirate ...
by tsoj
Mon Feb 15, 2021 3:51 am
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 771
Views: 192734

Re: Show and Tell (new ships/ ships in progress)

Re-texture and remodeling of the Chrysopelea MK-I: https://i.imgur.com/85p1zAQ.png https://i.imgur.com/VGPvY76.png https://i.imgur.com/jDred9d.png Provisional story: Named after the flying snake from the distant planet Earth, this ship is a great all-rounder with passable top speeds and maneuverabil...
by tsoj
Fri Feb 12, 2021 12:00 am
Forum: Discussion
Topic: I'm an Oolite Cheat
Replies: 26
Views: 9214

Re: I'm an Oolite Cheat

I would argue that the phrase "using cheats" is becoming disconnected from the classical meaning of "cheating". Personally, I associate it more with the act of changing the gameplay of a computer game to something that is different from the intended or original way of play. For example, you could us...
by tsoj
Sun Feb 07, 2021 5:08 pm
Forum: Testing and Bug reports
Topic: Oolite crashes with many "script.javaScript.error.outOfMemory" error messages
Replies: 4
Views: 385

Re: Oolite crashes with many "script.javaScript.error.outOfMemory" error messages

Okay, tldr: I installed the oolite.org development binary and set the javascript memory allocation to 512 MB and the problem seems to be fixed. details: I installed Oolite from here: https://aur.archlinux.org/packages/oolite using the software installation GUI Pamac that comes with Manjaro. If I und...