Search found 282 matches

by montana05
Wed Dec 04, 2019 2:13 am
Forum: Expansion Pack
Topic: Dictators 2.0
Replies: 27
Views: 12342

Re: Dictators 2.0

Latest additions:

Image
Defense Satellite (tweaked core-asteroid)

Image
Leviathan Platform (a tweaked variant of Thargoids work, still refusing to use the lasers most of the time :D )
by montana05
Wed Dec 04, 2019 12:39 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1477
Views: 371383

Re: Scripters cove

You might be doing this already, and just copied the definition code, but it's worth checking. Thanks phkb, since I still find typos and copy & past errors in code I checked several times before it was a good hint, however, this time unfortunatly not the solution. Here the complete code: { "holy_ar...
by montana05
Tue Dec 03, 2019 10:08 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1477
Views: 371383

Re: Scripters cove

A simple task, or so I thought, however the result is not exactly as expected. I created a new commodity: "holy_artifacts" = { "name" = "[commodity-name holy_artifacts]"; "classes" = ("oolite-consumer", "oolite-luxury"); "comment" = "religious Artifacts, good luck charms and protection chants"; "qua...
by montana05
Wed Oct 30, 2019 1:53 am
Forum: Expansion Pack
Topic: Dictators 2.0
Replies: 27
Views: 12342

Re: Dictators 2.0

Wait, isn't that a ... - it certainly looks alike, maybe we know now from where the design for the hull came from :wink: https://i.postimg.cc/BvMmJ24g/Clergy-Order-Squire.png Orders Squire (Kingsnake Gamma) https://i.postimg.cc/130WYLdb/Clergy-Order-Knight.png Orders Knight (Kingsnake Delta) https:/...
by montana05
Thu Sep 26, 2019 12:52 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 145
Views: 81801

Re: Commies.oxp (v2.07)

GearsNSuch wrote:
Wed Sep 25, 2019 4:00 pm
Here is a link to a file with all of the models and textures in Blender and GIMP formats, including a WIP Commissar Limousine. Be warned, it is very messy!

https://drive.google.com/open?id=1fapf ... DNG5EZX5ku
Thank you very much, just downloaded them.
by montana05
Thu Sep 26, 2019 12:59 am
Forum: Expansion Pack
Topic: Dictators 2.0
Replies: 27
Views: 12342

Re: Dictators 2.0

A Theocracy? The Church of the Witchspace Lobster? Or is that a cult? Why not ? :D We got the Black Monks already and in random hits plenty of clerics as targets. If I use existing models and re-texture them a bit most of the work would be done. The script wouldn't require much modification. Quick ...
by montana05
Thu Sep 26, 2019 12:34 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 32
Views: 5070

Re: (WIP) Hermitage

Perhaps not that easy! The Adder is from Gsagostinho's Adder pack. The SIdewinder comes from the ZGrOovy Variety pack . Oops, my bad. Seems I never recognized his Adder pack. :oops: Thank you phkb. Update: https://i.postimg.cc/SsLprwkW/GNSC-Navy-Adder.png Navy Adder (based on Gsagostinho's Adder pa...
by montana05
Wed Sep 25, 2019 3:30 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 145
Views: 81801

Re: Commies.oxp (v2.07)

Looks dark, fitting to Communist. No offense meant, but why "only" max 7 m height ? Would you mind to send me a link for your textures ? I might want to play around with them a little :oops: psd format with layers would be perfect but not necessary.
by montana05
Wed Sep 25, 2019 3:21 pm
Forum: Expansion Pack
Topic: Dictators 2.0
Replies: 27
Views: 12342

Re: Dictators 2.0

If somebody would intend to add a 3rd Dictator group, a Theocracy would be the idea, which systems would be suitable for that ?
by montana05
Wed Sep 25, 2019 3:18 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 32
Views: 5070

Re: (WIP) Hermitage

Downloaded, will run a test on the weekend. Btw phkb, from where you got the Adder and the Sidewinder ? Gsagostinho's textures are easy enough to identify. :lol:
by montana05
Thu Aug 15, 2019 2:33 pm
Forum: Suggestion Box
Topic: Morrigan - force a for sale script possible?
Replies: 7
Views: 1119

Re: Morrigan - force a for sale script possible?

Congratulations to your new ship Taka, enjoy the flight. :wink:

Out of curiosity, is actually anybody in charge for this OXP now ? It still seems kind of popular and since I already included it in my own WIP I wouldn't mind yo take it over for future support.
by montana05
Wed Aug 14, 2019 11:49 am
Forum: Suggestion Box
Topic: Morrigan - force a for sale script possible?
Replies: 7
Views: 1119

Re: Morrigan - force a for sale script possible?

Is it possible to make a script to ‘force’ it to show up for sale at a TL15 station? You can easily do yourself by editing the shipyard.plist. There you will find techlevel = 15 chance = 0.90 If you change the techlevel to 1 and the chance to 2.0 all systems will be flooded with the ship :wink: Edi...
by montana05
Wed Aug 14, 2019 5:56 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1477
Views: 371383

Re: Scripters cove

That should work, overlaying 2 models (active and inactive) and remove or restore the active one when needed. I tired another approach by setting the max_energy to 0, needless to say the turret keep on firing. :lol:
by montana05
Wed Aug 14, 2019 4:07 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1477
Views: 371383

Re: Scripters cove

Yeah, those examples are of the "remove it then restore it" type. Removing it would make it actually disappear from the ship. I'm trying to find a simple way of keeping the subentity visible, but neutering it's firing mechanism. Thanks for point that OXP out though - I'd missed it in my searches. I...
by montana05
Wed Aug 14, 2019 3:39 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1477
Views: 371383

Re: Scripters cove

phkb wrote:
Mon Aug 12, 2019 7:45 am
Does anyone know of a way to disable a turret on a ship? Other than removing it, I mean.
Not sure if this help but I could remember that there was a Turret Toggler:

http://wiki.alioth.net/index.php/Turret_Toggler

http://bb.aegidian.org/viewtopic.php?f=4&t=13112