Search found 260 matches

by montana05
Fri Jul 05, 2019 3:19 pm
Forum: Discussion
Topic: Fastest way to buy a Boa/Boa CC?
Replies: 14
Views: 580

Re: Fastest way to buy a Boa/Boa CC?

Well, it will depend which carrier you got in mind. The beauty of Oolite is that, thanks to 100's of expansion packages you could create your own universe. I started as a smuggler, did some milk-runs and finally ended up as a mercenary. Nowadays I am working for the Galactic Navy and visit permanent...
by montana05
Wed Jul 03, 2019 1:53 pm
Forum: Discussion
Topic: How much to buy a Rock Hermit
Replies: 6
Views: 413

Re: How much to buy a Rock Hermit

A thought of mine, why not a company model ? Either taking over the entire place or buy a package of shares with occasional offers to get more. The Rock Hermit could be a place of trading, a base, a factory or a mixture of all. Obviously every quarter (?) you will receive your part of the profit or ...
by montana05
Wed Jul 03, 2019 10:27 am
Forum: Discussion
Topic: How much to buy a Rock Hermit
Replies: 6
Views: 413

Re: How much to buy a Rock Hermit

phkb wrote:
Wed Jul 03, 2019 2:41 am
Would 1mil CR be too much? Too little? Suggestions?
Interesting topic, personally I would be higher than 1M, some ships are already in this range.
by montana05
Sun Jun 30, 2019 2:33 am
Forum: Discussion
Topic: Can't find derelict ships?
Replies: 8
Views: 647

Re: Can't find derelict ships?

I am kind of reluctant to get a laser cannon since it may not help me in battles with large pirate groups and feels like a general downgrade I used energy cannons myself but on larger ships and together with http://wiki.alioth.net/index.php/Laser_Mount_Switching_System_OXP so I could switch to a 2n...
by montana05
Sat Jun 29, 2019 12:42 pm
Forum: Discussion
Topic: Can't find derelict ships?
Replies: 8
Views: 647

Re: Can't find derelict ships?

IWantABoa wrote:
Sat Jun 29, 2019 11:01 am
I have 3 military lasers on the front
Depending on the ship you are flying you might want to try http://wiki.alioth.net/index.php/LaserCannons Some of the weapons there are forcing the pilots to eject rather than destroying them.
by montana05
Fri Jun 28, 2019 3:40 am
Forum: Expansion Pack
Topic: Imperial Courier V2.0
Replies: 92
Views: 51641

Re: Imperial Courier V2.0

I'm certainly interested! That looks great! Have look at here: https://app.box.com/s/x0igy4lw1c846gg7xw02qhtbkol5q5xf tons of textures for various ships, like always its a WIP so I will permanently add and modify. Some are just for fun, I will most likely never publish them :lol: Edit: to open the ...
by montana05
Fri Jun 28, 2019 2:30 am
Forum: Expansion Pack
Topic: Imperial Courier V2.0
Replies: 92
Views: 51641

Re: Imperial Courier V2.0

A bit late but today I was wondering, the IC looks like that with the update: https://i.postimg.cc/HLVHTKg7/Imperial-Courier.png I guess you intended to have it like that: https://i.postimg.cc/J0cCTCbS/SGNS-Imperial-Courier.png (this version got an emission_map and a normal_map) textures available i...
by montana05
Tue Jun 25, 2019 2:03 pm
Forum: Expansion Pack
Topic: Installing old OXPs
Replies: 6
Views: 521

Re: Installing old OXPs

How about ships? Can I safely install all those old ships? I used to love flying about in the terrapin. Most ship OXP's I checked are still working, you might face some graphic display problems (strange look) and once in a while a wrong assigned laser but except 4 or 5 which are broken everything e...
by montana05
Tue Jun 25, 2019 12:54 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1463
Views: 348720

Re: Scripters cove

This version is tested and works, I just pasted parts of the code so you can see how I solved this problem. Thanks montana 05, I'll give that a try... I just recognized that my code could be a bit confusing. I am sure you figured it out yourself, the basic idea is that EquipmentInfo.infoForKey("you...
by montana05
Tue Jun 25, 2019 12:46 pm
Forum: Expansion Pack
Topic: Installing old OXPs
Replies: 6
Views: 521

Re: Installing old OXPs

But what about things like the awesome Galactic Navy OXP, where you flew with a squadron of Navy ships to battle Thargoids and Pirates? Would that still work? I *really* miss that one. Welcome back, Galactic Navy is still there and while there are some minor bugs the OXP is still working. I would r...
by montana05
Tue Jun 25, 2019 12:43 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 131
Views: 69064

Re: Commies.oxp (v2.07)

My best guess today would be that the ship was originally intended as a pirate close to the sun (role in combination with AI). The texture is a little sloppy but you will not see this in the game and if you need some variation I did a small modification for my own WIP's I will be happy to send you.
by montana05
Tue Jun 25, 2019 6:40 am
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 131
Views: 69064

Re: Commies.oxp (v2.07)

I am not sure for what this ship was originally intended for, since it got an pirate AI maybe as enemy of the government. Perhaps Rustem could translate us whats written on the hulk (my Russian is close to not existent) ? However, for my personal opinion any new roles fitting to the OXP idea would do.
by montana05
Tue Jun 25, 2019 2:05 am
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 131
Views: 69064

Re: Commies.oxp (v2.07)

Version 2.17 of Commies has just been released. Apart from suppressing those debug messages, a couple of spawning issues have been addressed for Commisar Limousines and Giant Ray's. As a bonus, you can now save your game at Astro Factories and Collective SLAPU stations. I was always wondering if it...
by montana05
Sun Jun 16, 2019 11:23 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1463
Views: 348720

Re: Scripters cove

if(!worldScripts["new_lasers"]) { var HiradLaser = EquipmentInfo.infoForKey("EQ_WEAPON_HIRAD_LASER"); var StarLaser = EquipmentInfo.infoForKey("EQ_WEAPON_STAR_LASER"); var EmilitaryLaser = EquipmentInfo.infoForKey("EQ_WEAPON_EMILITARY_LASER"); var AssaultLaser = EquipmentInfo.infoForKey("EQ_WEAPON_...
by montana05
Mon Jun 10, 2019 9:28 am
Forum: Discussion
Topic: Screenshots
Replies: 5523
Views: 935660

Re: Screenshots

Even Coriolis Stations couldn't be trusted nowadays What model Coriolis is that? PS. (just in case you didn't know) To avoid the Windows frame and accoutrements, you could press "shift-8" (ie "*") to take a screenshot that ends up in the "snapshots" folder in your save game folder. Thanks, I didn't...