Search found 15 matches

by alaric of rothestes
Wed Nov 16, 2016 7:16 am
Forum: Suggestion Box
Topic: Javascript: Versioning worldscripts
Replies: 1
Views: 3143

Javascript: Versioning worldscripts

Hi dev team, From the information on the Wiki: if multiple world scripts of the same name are loaded one is arbitrary chosen and the rest are discarded. Also, this.version is copied from manifest.plist in 1.79+ This seems a bit silly to me. I have many "common" functions in my OXPs which I am keepin...
by alaric of rothestes
Sun Nov 13, 2016 6:09 am
Forum: Expansion Pack
Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
Replies: 20
Views: 6388

Re: [WIP] Torus Field Monitor/Analyser

Another weekend gone, and time for another update :) Link to latest version (correctly packed OXZ this time - thanks, phkb!) http://wiki.alioth.net/index.php/File:Torus-field-monitor-wip-3.oxz Major changes in this verison: Waypoints are now gone. The waypoint idea is dropped from the first release,...
by alaric of rothestes
Fri Nov 11, 2016 7:57 am
Forum: Expansion Pack
Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
Replies: 20
Views: 6388

Re: [WIP] Torus Field Monitor/Analyser

A few additional thoughts after some more play time. ...snip discussion about waypoints ... You raise some interesting points. My character is a courier/bounty hunter, so he has only ever used his KV-32 to find ships to intersect! In fact, the only reason I originally added waypoints at all is beca...
by alaric of rothestes
Thu Nov 10, 2016 8:15 am
Forum: Expansion Pack
Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
Replies: 20
Views: 6388

Re: [WIP] Torus Field Monitor/Analyser

I haven't done equipment before, so I don't know if it's possible to restrict available in this way, but I figure there must be some script magic which can do it. Hi Alaric, this is actually one of the few things I know how to do :P If you reference a condition_script in [wiki]Equipment.plist[/wiki...
by alaric of rothestes
Tue Nov 08, 2016 9:12 am
Forum: Expansion Pack
Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
Replies: 20
Views: 6388

Re: [WIP] Torus Field Monitor/Analyser - UPDATED 11/08/16

As promised earlier today (or yesterday or tomorrow, depending on your time zone), WIP 2 of the Torus Field Monitor is now available: http://wiki.alioth.net/index.php/File:Torus-field-monitor.oxp-wip-2.oxz There are still quite a few issues, many cosmetic and some mentioned above which have not yet ...
by alaric of rothestes
Mon Nov 07, 2016 7:35 pm
Forum: Expansion Pack
Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
Replies: 20
Views: 6388

Re: [WIP] Torus Field Monitor/Analyser

I've enjoyed using this quite a lot. Apart from the exploit mentioned already I'd add the following comments: 2. The console messages that appear when within 65 seconds of shutdown are very "spam" like, in that my console feed feels like it's being spammed by shutdown messages. It probably doesn't ...
by alaric of rothestes
Sun Nov 06, 2016 5:50 am
Forum: Expansion Pack
Topic: [Release] VariableMasslock v1.1
Replies: 29
Views: 14089

Re: [Release] VariableMasslock v1.1

Whilst testing Torus Field Monitor comparability, I've noticed a small problem with this OXP. If I head directly toward a ship, it will lock instantly once in scanner range. I can then re-engage the torus drive until it hits the reduced mass-lock. This only seems to happen if I head more-or-less str...
by alaric of rothestes
Wed Nov 02, 2016 5:55 am
Forum: Expansion Pack
Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
Replies: 20
Views: 6388

Re: [WIP] Torus Field Monitor/Analyser

Thank you maik, much obliged! I will update the link with the next WIP once I have finished making some alterations: * add a "warm-up" period so the player can't cheat by hitting 'J' quickly to scan for ships (I currently do this, so I'm screwing myself here). The warm up period will probably last u...
by alaric of rothestes
Mon Oct 31, 2016 7:34 am
Forum: Expansion Pack
Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
Replies: 20
Views: 6388

Re: [WIP] Torus Field Monitor/Analyser

Nice work! What to do with variableMassLock: check if scanClass is CLASS_BUOY (all ships within scanner range get this until should not produce masslock) then look into the worldScripts["variablemasslock"].$VMShips 2 dimensional array for the original scanClass of that ship ([0] contain the ship it...
by alaric of rothestes
Mon Oct 31, 2016 3:58 am
Forum: Expansion Pack
Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
Replies: 20
Views: 6388

Re: [WIP] Torus Field Monitor/Analyser

This sounds intriguing! I'll try it out later today. A quick point, though -- in your manifest.plist file, the title reads: title = "Missing and Wanted Persons OXP"; - possibly a cut-and-paste issue, maybe? And your version number seems odd for a first release: 0.13.9? If that's correct then that's...
by alaric of rothestes
Mon Oct 31, 2016 3:18 am
Forum: Expansion Pack
Topic: [WIP] Torus Field Monitor/Analyser - UPDATED 13/11
Replies: 20
Views: 6388

[WIP] Torus Field Monitor/Analyser - UPDATED 13/11

NOTE: 13/11/16 Current WIP is linked to from this post --- original post --- For the impatient, here is the download link until I get set up on the wiki . Zipped .oxp folder. This is an OXP which will warn of impending mass-lock and can also act as a pseudo long-range scanner of sorts (see details b...
by alaric of rothestes
Fri Oct 28, 2016 10:48 am
Forum: Expansion Pack
Topic: Tabular text output for MFDs/mission screens
Replies: 6
Views: 2753

Re: Tabular text output for MFDs/mission screens

Here's an example with more than 2 columns: http://i.imgur.com/POB8Iuq.png The code to create this was: var text = this._buildTabularText( [ [ /* header */ { width: 14, alignment: "CENTER", text: "KV-32 Torus Field Analyser" } ], [ /* line spacer */ ], [ /* row 1 */ { width: 1.5, text: "" }, // spac...
by alaric of rothestes
Fri Oct 28, 2016 10:18 am
Forum: Expansion Pack
Topic: Tabular text output for MFDs/mission screens
Replies: 6
Views: 2753

Re: Tabular text output for MFDs/mission screens

Hi alaric, welcome in Oolite forum! Your solution is very elegant, I like it, regardless of I use a variant in [wiki]CombatMFD[/wiki] which is based on an MFD of spara. Maybe the usage would be easier without the width parameter, assuming the default width from the given text and truncating the sid...
by alaric of rothestes
Fri Oct 28, 2016 9:41 am
Forum: Expansion Pack
Topic: Tabular text output for MFDs/mission screens
Replies: 6
Views: 2753

Re: Tabular text output for MFDs/mission screens

Cody wrote:You can't attach files on this forum - all such stuff has to be hosted elsewhere and linked (as above).
Well, that explains that problem! I guess we get a bit spoiled these days with forum software :)

And thank you for the welcome!
by alaric of rothestes
Fri Oct 28, 2016 9:25 am
Forum: Expansion Pack
Topic: Tabular text output for MFDs/mission screens
Replies: 6
Views: 2753

Tabular text output for MFDs/mission screens

Hi all!, This is my first post so be gentle :) I have been working on several different OXP ideas and realized that quite often I want to build text with a tabular layout. I have also noticed in other OXPs there is a lot of re-inventing of this wheel, so I decided to share my work on this to make li...