Search found 102 matches

by Nite Owl
Thu Jul 25, 2019 12:55 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 24
Views: 1187

Re: (WIP) Hermitage

Really liking what has been presented so far. Looking forward to a working model whenever possible. Please let me know if the following scenario fits in with what you have in mind. On my third trip around the eight the endless wandering starts to wear a little thin. Time to find a good group of syst...
by Nite Owl
Thu Jul 18, 2019 2:51 pm
Forum: Suggestion Box
Topic: Maintenance upon demmand
Replies: 16
Views: 2074

Re: Maintenance upon demmand

Geez - No wonder it would not work for me, left out almost every step. Thank you again for both the update and the scripting lesson, much appreciated.
by Nite Owl
Thu Jul 18, 2019 2:27 pm
Forum: Expansion Pack
Topic: HyperCargo OXP
Replies: 49
Views: 17074

Re: HyperCargo OXP

Actually you should thank Spara, the creator of the Market Observer OXZ. He is the one who gave me the above answer when asked the same question, by me, about a year and half ago. This may be a single player game but we are all in it together.
by Nite Owl
Thu Jul 18, 2019 2:24 am
Forum: Suggestion Box
Topic: Maintenance upon demmand
Replies: 16
Views: 2074

Re: Maintenance upon demmand

The same one that is already sent when you do a Maintenance Overhaul would be fine. The two (overhaul and tune up) do basically the same thing so there is no need to come up with a whole new piece of script and descriptors just for the tune up. Is there a way to get the tune up script to call the ne...
by Nite Owl
Wed Jul 17, 2019 8:32 pm
Forum: Suggestion Box
Topic: Maintenance upon demmand
Replies: 16
Views: 2074

Re: Maintenance upon demmand

phkb: Could you post a simple (or even not so simple) bit of script that would allow a purchased Maintenance Tune Up to send a Maintenance Email from your Email System OXZ. Had a look at it myself but my script-fu is weak in this area, never have done any work wherein one JavaScript had to call on t...
by Nite Owl
Wed Jul 17, 2019 8:13 pm
Forum: Expansion Pack
Topic: HyperCargo OXP
Replies: 49
Views: 17074

Re: HyperCargo OXP

Taka: Ran into the same problem a while back. The Trader Rating is a function of the Market Observer OXZ. The two OXZ's are incompatible in that the Trader Rating function has no way of reading cargo that is placed into HyperCargo and thus returns with the lost cargo thing lowering your Trader Ratin...
by Nite Owl
Fri Jul 12, 2019 6:42 pm
Forum: Discussion
Topic: Oolite Combat
Replies: 19
Views: 986

Re: Oolite Combat

Notepad leaves extra white space behind that can mess a script up. Give NOTEPAD++ a try. Simple learning curve and free.
by Nite Owl
Fri Jul 12, 2019 6:35 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1052
Views: 272060

Re: Introduce Yourself.

Welcome aboard Commander. As for your journey to the Dark Side the best place to start is with the Oolite wiki. There are lots of pages there on how to create your own OXZs. The best place to start though is HERE . Once you have the basics down and want to move on to the even Darker Side of things w...
by Nite Owl
Fri Jul 12, 2019 4:47 am
Forum: Discussion
Topic: Oolite Combat
Replies: 19
Views: 986

Re: Oolite Combat

Are you dedicated to sticking with the vanilla game or are you are willing to modify it with OXZ's and OXP's? The mod route will solve this problem rather quickly with just a few additions like New Lasers, Multiple Lasers and Separated Lasers, Eco Lasers, Laser Cannons, you get the idea. The majorit...
by Nite Owl
Tue Jul 09, 2019 1:51 pm
Forum: Outworld
Topic: Right on, Commanders
Replies: 2
Views: 312

Re: Right on, Commanders

Oh my - brought a tear to my eye. Also reminded me of my favorite bit from Emily Dickinson.
Because I could not stop for Death
He kindly stopped for me.
The carriage held but just Ourselves
And Immortality.
by Nite Owl
Sun Jun 30, 2019 8:08 am
Forum: Discussion
Topic: Can't find derelict ships?
Replies: 8
Views: 1106

Re: Can't find derelict ships?

Have a look HERE for specific information about the Laser Reductor. The other parts of that page will give you more insight into the other aspects of the Towbar.OXZ.
by Nite Owl
Sat Jun 29, 2019 10:55 pm
Forum: Discussion
Topic: Can't find derelict ships?
Replies: 8
Views: 1106

Re: Can't find derelict ships?

Within the Towbar.OXZ is a piece of equipment called the Laser Reductor . It is available at tech level 5 systems at a cost of 100 ₢. It reduces your laser's power if the targeted ship becomes derelict to save it from exploding after the pilot has ejected. It works well although there is no easy way...
by Nite Owl
Fri Jun 14, 2019 1:46 am
Forum: Outworld
Topic: Windows User Migrating to Linux?
Replies: 9
Views: 600

Re: Windows User Migrating to Linux?

Getting Windows 10 to behave like Windows 7 is easy if you use OPEN SHELL . It is a fairly self explanatory piece of software with easy to navigate options and possibilities. It is based on an older piece of software known as Classic Shell. The original developer of Classic Shell has moved on from t...
by Nite Owl
Fri Apr 26, 2019 9:08 am
Forum: Suggestion Box
Topic: Maintenance upon demmand
Replies: 16
Views: 2074

Re: Maintenance upon demmand

This idea gets a yea vote from me. Spent quite a bit of time a while back implementing a custom gauge into my HUD of choice so as to keep track of my ship's Maintenance Level. Having the choice as to when to have my ship maintained as opposed to having it show up only when it proves to be most costl...
by Nite Owl
Mon Feb 11, 2019 7:42 pm
Forum: Expansion Pack
Topic: Big Cannon
Replies: 20
Views: 7701

Re: Big Cannon

Just out of curiosity once again do the following suppositions hold true. 1) If you make the suggested changes to only the Vortex shipdata.plist then only the Vortex would have Multiple Lasers. 2) If you make the suggested changes to the shipdata-overrides.plist in the Multiple Lasers OXZ then all o...