Search found 122 matches

by Nite Owl
Mon Mar 23, 2020 11:56 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4304

Re: Why was the difficulty of pirates set so high?

If you are looking for Galaxy Maps try HERE . Written in HTML5 so it has to be saved as you would any web page with proper folder hierarchy etc., you can add your own notes on specific planets and they will be saved, planet lists, sector lists, space lane lists, functions much like the in game maps ...
by Nite Owl
Sun Mar 22, 2020 5:51 pm
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 45
Views: 21159

Re: [Release] Space Crowds

Testing is now complete with the following result: if (spawnedShips[i].isShip && !spawnedShips[i].isDerelict && !spawnedShips[i].isBoulder && !spawnedShips[i].is1t-cargopod) and if (spawnedShips[i].isShip && !spawnedShips[i].isDerelict && spawnedShips[i].scanClass !== 'CLASS_CARGO' && spawnedShips[i...
by Nite Owl
Fri Mar 20, 2020 10:07 pm
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 45
Views: 21159

Re: [Release] Space Crowds

Thank You Astrobe and cag.

Your suggestions have been taken under advisement and will be tested. Will report on the success or failure of the testing once it is complete. As always though, life first, so it may be a few days or more. Thanks again.
by Nite Owl
Fri Mar 20, 2020 8:33 am
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 45
Views: 21159

Re: [Release] Space Crowds

if (spawnedShips[i].isShip && !spawnedShips[i].isDerelict && !spawnedShips[i].isBoulder && !spawnedShips[i].is1t-cargopod) The above is what is currently being tested as an error free solution to the code mentioned in my previous post. The isDerelict and isBoulder descriptors are working as desired...
by Nite Owl
Mon Mar 16, 2020 4:34 am
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 45
Views: 21159

Re: [Release] Space Crowds

Thank you phkb. Your suggestions have been added to my "to try" list should the current attempts fail once again. Have also added the randomly spawned Cargo Pods to the work list. So the want is to be able to F5/F5/F8 for HyperCargo access while the space around my ship has either a derelict ship, a...
by Nite Owl
Sun Mar 15, 2020 9:50 pm
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 45
Views: 21159

Re: [Release] Space Crowds

if (spawnedShips[i].isShip && !spawnedShips[i].isDerelict) The above code works for keeping Derelict Ships around when doing F5/F5/F8 for HyperCargo access. Without this when the first F5 was pressed the Derelict Ship would vanish. Modified the above code to the following to try and get a similar b...
by Nite Owl
Sat Mar 14, 2020 4:41 am
Forum: Discussion
Topic: BGS 2.5.1: How can I remove the parts that I don't want?
Replies: 11
Views: 692

Re: BGS 2.5.1: How can I remove the parts that I don't want?

It can all be done but you would have to properly edit the various files that are packaged within the OXZ. Some of it would involve changing the code in the .plist and Javascript files. Some of the other changes you mentioned would involve editing texture files within a paint program of some type. E...
by Nite Owl
Sat Mar 14, 2020 4:17 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4304

Re: Why was the difficulty of pirates set so high?

Try THIS PAGE from the OOLITE WIKI . Once on the Wiki you can type all sorts of stuff into the search box to find further informaton. There is a way of making your ship's scanner non-linear (quicker shift between levels) but it involves tweaking .plist files which you may or may not be ready for. Th...
by Nite Owl
Thu Mar 12, 2020 6:54 pm
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 45
Views: 21159

Re: [Release] Space Crowds

Not quite the same circumstance but a similar occurence reported HERE with no response. As stated in that post from over a year ago any help would be greatly appreciated.
by Nite Owl
Tue Mar 10, 2020 1:07 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5254
Views: 665162

Re: Science Fiction Trivia

No - my failure to make the distinction between Sci Fi and Fantasy and/or my attempts at humor (see signature).
by Nite Owl
Mon Mar 09, 2020 10:51 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5254
Views: 665162

Re: Science Fiction Trivia

The Conan the Barbarian Series (Marvel Comics and Arnold films) had The Cult of Set, the Great Snake God. In this context Set is an evil God that fights against the Gods of light. No disparagment is intended towards any worshipers of the original Ancient Egyptian God Set who might still be around, b...
by Nite Owl
Tue Feb 25, 2020 10:43 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1088
Views: 303004

Re: Introduce Yourself.

Welcome Back My Friends To The Show That Never Ends. Have been away for several months due to the seemingly never ending complications of moving. Had to pack up the old place on my own, deciding what to keep, what to sell, what to donate, and what to trash. The kept items went into storage. Relative...
by Nite Owl
Tue Nov 05, 2019 11:06 pm
Forum: Discussion
Topic: speeding up gameplay
Replies: 3
Views: 968

Re: speeding up gameplay

Give VARIABLE MASSLOCK or MASSLOCK COMPENSATOR a try. Fuel Injectors also help to rocket past those pesky Masslocks if you do not mind spending the Witchspace Fuel. Changing your approach angle to the ship(s) that are putting you in a Masslock is also a viable strategy. Instead of coming at them hea...
by Nite Owl
Tue Nov 05, 2019 1:04 pm
Forum: Discussion
Topic: Eye candy OXZ's?
Replies: 14
Views: 3646

Re: Eye candy OXZ's?

Since we are discussing buoys, their integration into things, and modified licenses has anybody thought of an update to BUOY REPAIR using Cmd. Cheyd's excellent buoy. Had a look at it myself but such a project would be a bit beyond my coding skills plus most of my time is not my own these days. Not ...
by Nite Owl
Wed Oct 30, 2019 5:54 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 224
Views: 81484

Re: [WIP] GalCop Missions

The risk/reward balance for the Satellite Mission is spot on. Large amounts of credits are always welcome. This is especially true for this mission given that you have to scoot from planet to planet within a system in a 5 minute time frame. That time frame requirement forces you to ignore all other ...