Search found 67 matches

by GearsNSuch
Wed Dec 23, 2020 3:19 am
Forum: Outworld
Topic: A question of lore
Replies: 40
Views: 9170

Re: A question of lore

Another question: witchpoint beacons are in the core game, so they're a thing. What exactly is their purpose? Are they simply markers, or are they perhaps needed for incoming ships to lock onto - no witchpoint beacon, no inbound traffic? The witchdrive seems to be able to access any area within 7ly...
by GearsNSuch
Fri Nov 06, 2020 2:23 pm
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 34
Views: 57662

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

Something I’ve found helpful is to import the model in to a program such as Blender, position the cameras in there, and copy the coordinates. It gives a somewhat accurate preview without the hassle of reloading. Do be warned that Blender swaps the Y and Z axes, and they may be inverted.
by GearsNSuch
Sat Oct 10, 2020 12:47 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 155
Views: 33463

Re: Recovering "Lost" OXPs

2 questions for the community: Since I am already in the middle of it, should I create shiplibrary entrances for the fixes as well ? If so, what would be a matching synonym for ships from outside of GalCop space, except the obvious "Alien" ? I mainly got Cylons and Starfleet in mind, but there are ...
by GearsNSuch
Fri Oct 09, 2020 5:57 pm
Forum: Discussion
Topic: Combat is too hard with a keyboard
Replies: 66
Views: 10150

Re: Combat is too hard with a keyboard

That's amazing. I always thought Adder sounded to close to suicide. A single energy bank with poor recharge rate and only 2-ton cargo capacity. I find it quite hard to survive having beam lasers (and nothing else) on my Cobra Mk3. I think I wouldn't last 20 seconds with Adder. Ah, it is so very clo...
by GearsNSuch
Thu Oct 08, 2020 2:41 am
Forum: Expansion Pack
Topic: An Overview of some of the realistic ambience .oxp's
Replies: 10
Views: 2729

Re: An Overview of some of the realistic ambience .oxp's

Cholmondely wrote:
Wed Oct 07, 2020 11:00 pm
what is the collective noun for a bevy of pirates?
Murder, maybe? Or a gaggle, perhaps.
by GearsNSuch
Mon Oct 05, 2020 3:10 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 168
Views: 117153

Re: Commies.oxp (v2.07)

Well that’s bizarre. It appears those numbers are the same in 2.17. Will fix in the next version, whenever that comes out.
by GearsNSuch
Thu Oct 01, 2020 12:00 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 168
Views: 117153

Re: Commies.oxp (v2.07)

Thank you! I haven't had much time to work on Oolite, although I do check the forums pretty frequently. I've made a touch of progress on the Astromine since then and will probably move on to texturing before too long. https://i.imgur.com/Mnq9gu1.png https://i.imgur.com/XD3fZhs.png Hopefully the SLAP...
by GearsNSuch
Fri Sep 04, 2020 1:08 pm
Forum: Oolite-Linux
Topic: [Solved] LowSpec Oolite
Replies: 12
Views: 2470

Re: LowSpec Oolite

Cody wrote:
Fri Sep 04, 2020 10:36 am
It was Colonel Mustard, in the Library, with the Revolver!
Image

Or Clooedo, for all you brits.
by GearsNSuch
Tue Jul 28, 2020 2:23 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 168
Views: 117153

Re: Commies.oxp (v2.07)

Ah, I see. I am from a far less noble lineage and a far more pragmatic culture. My fellow citizens and I lack the refined architectural and culinary palate of the residents of your empire (may the suns never set on it). We find a tin can to be more valuable than an heirloom bowl of fine asteroid sil...
by GearsNSuch
Tue Jul 28, 2020 1:19 pm
Forum: Suggestion Box
Topic: Lighting Additions to the Default Shader
Replies: 0
Views: 2468

Lighting Additions to the Default Shader

This has most likely been suggested before, but here we go. One of the many impressive features of Griff's ships (with shaders) is the lighting. Cabin lights flicker and turn red, while engines sync with the exhaust color and subtly pulsate. Unfortunately, these custom shaders don't work the best wi...
by GearsNSuch
Tue Jul 28, 2020 12:46 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 168
Views: 117153

Re: Commies.oxp (v2.07)

Come the counter-revolution we'll convert them into caviar-carriers! I assume that one of them should be able to transport enough for a decent-sized banquet! I'm a fan of that idea! The craft was designed around two angled-gravity passenger decks (poorly made cross-section below). Probably part of ...
by GearsNSuch
Thu Jun 11, 2020 10:34 am
Forum: Discussion
Topic: Screenshots
Replies: 5727
Views: 1161188

Re: Screenshots

Beautiful shots as always! I am really a fan of that brighter lighting. It brings out the colors and detail and adds a lot to the realistic look.
by GearsNSuch
Thu Jun 04, 2020 12:22 pm
Forum: Discussion
Topic: Atacked in the Aegis
Replies: 13
Views: 3110

Re: Atacked in the Aegis

That might be a possibility … does the station hand out Offender tags to people who shoot Clean ships in the aegis? And if so, do they only do it to the player, or to NPCs as well? Any time anyone, npc or player, shoots at and hits a clean ship within aegis or police range, they are marked as an of...
by GearsNSuch
Sun May 17, 2020 2:09 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 79
Views: 33058

Re: (WIP) Hermitage

Perhaps a few different start scenarios that vary in difficulty might be a good way to go, giving an opportunity for different playstyles. Some ideas: Easy: Cobra 1 and 1000cr in a somewhat stable system Normal: Modified Adder and 1000cr in a moderately stable system Hard: Stock Adder with 100cr in ...
by GearsNSuch
Fri May 15, 2020 12:54 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 168
Views: 117153

Re: Commies.oxp (v2.07)

So, I got a little distracted and tried to make some new textures for the Commuter, but the UV map I originally made was not exactly easy to work with. Lines were crooked, nothing aligned, everything was a different size- the works. I straightened the UVs and pretty much remade the textures. The res...