Search found 30 matches

by gilhad
Sun Mar 29, 2020 7:39 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4304

Re: Why was the difficulty of pirates set so high?

Just few comments: inappropriate combinations - I like "Edible Poets" :D Fuel: there are http://wiki.alioth.net/index.php/ExtraFuelTanks and http://wiki.alioth.net/index.php/Fuel_Tweaks with tradeable Quirium Fuel Also even with expensive ship and equipement I scoop fuel very often (and lot of missi...
by gilhad
Sun Mar 22, 2020 7:24 pm
Forum: Expansion Pack
Topic: Escape Pod as Standard OXZ
Replies: 9
Views: 756

Re: Escape Pod as Standard OXZ

I am not sure, where I read that, but for "normal people" to get their ship was just one way - sign up contract, where you work years on some company's ship basically for free, and if you survive all the time, you was awarded by ship of yours. Now it would mean jump to some system (2 days in hypersp...
by gilhad
Sun Mar 22, 2020 6:50 pm
Forum: Discussion
Topic: Advanced Navagational Array: Can I plot my own course?
Replies: 4
Views: 269

Re: Advanced Navagational Array: Can I plot my own course?

My idea was about waypoints, where I could be able to click systems in sequence (like in courier would mark all delivery systems in order he want to travel them, then it would show at each click total accumulated time and "next system" in navigation would be set like only first unreached item in the...
by gilhad
Sun Mar 22, 2020 6:27 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4304

Re: Why was the difficulty of pirates set so high?

There are pack of trader and his security, and while trader is Clean and part of security too, some security could be Offenders. They still do not attack, as they are paid to protect the trader.But if you attack anyone of them (even the Offender), they all go after you and still are Clean (and you a...
by gilhad
Wed Mar 18, 2020 11:51 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4304

Re: Why was the difficulty of pirates set so high?

I met some "indestructible" ships too - I little hacked MFD and made it show remaining energy and I really simetimes found a pirate, whos energy does not decrease even after long hit from military laser (or even RimmerAce one). They can be destroyed/damaged by ramming them (which also damage me) or ...
by gilhad
Tue Mar 17, 2020 2:35 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 4304

Re: Why was the difficulty of pirates set so high?

If I remember correctly, I soon adopted landing strategy opposite of what was recommended (approach station at around half speed, then slow down and synchronise rotation and than slowly and carefully fly ahed, maintaining rotation in sync) - I stopped somewhere between planet and station, carefully ...
by gilhad
Tue Mar 17, 2020 2:06 am
Forum: Discussion
Topic: joystick recommendation
Replies: 4
Views: 256

Re: joystick recommendation

I bought this one (in other shop) and it is really good (and really expensive too) http://www.thrustmaster.com/en_UK/products/hotas-warthog-flight-stick and special keypad for left hand. But I still would like more buttons and controls, so maybe I will create my own programmable keypad based on AVR ...
by gilhad
Sat Feb 22, 2020 7:25 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 224
Views: 81484

Re: [WIP] GalCop Missions

Ah, I bought it long time ago, but totally forget about it :oops:
by gilhad
Sat Feb 22, 2020 5:40 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 224
Views: 81484

Re: [WIP] GalCop Missions

Hello, I downloaded the 0.5.8 version and once again I tried to recue the "stranded ship" in Beesor, half way between Witchpoint and Sun (so it should be like 380km from each ) and had a few problem: I took the direct way, to arrive just at time - it told me something like 10 minutes to death, I cou...
by gilhad
Thu Feb 06, 2020 12:46 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5254
Views: 665171

Re: Science Fiction Trivia

@ffutures: OK, so now it your time :) BTW: For REALLY RIDICULOUS close combat you can see https://en.wikipedia.org/wiki/Outlaw_Star where the ships literally wrestle (and do more strange things too) http://download.gilhad.cz/OutlawStar/OutlawStar1.png http://download.gilhad.cz/OutlawStar/OutlawStar2...
by gilhad
Tue Feb 04, 2020 12:24 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5254
Views: 665171

Re: Science Fiction Trivia

@cody: OK, I would take that, it is one
@cbr: OK, second
@diembodied: Star Wars and flyinig fighters between towr of Death Star (and even inside it) is jut classical:) Third :)
Star Trek probably count too, so forth :)

Just one more :)
by gilhad
Tue Feb 04, 2020 12:20 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5254
Views: 665171

Re: Science Fiction Trivia

Under 100 meters? And not involving boarding operations? Can't think of any at all. I would have said anything under 1000 km was ridiculously close, but there I can think of a couple that qualify. Well not only just for boarding. (boarding may happened after the fight, but fighting on that close ra...
by gilhad
Mon Feb 03, 2020 11:33 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5254
Views: 665171

Re: Science Fiction Trivia

Thank you :) So what about 5 different universes, where part of normal strategy of space battle is close combat of space ships? (close as in contact or something under say 100 meters maintained for some time) Not necessary the only strategy ofcourse . Just pushing commando to fight inside does not c...
by gilhad
Thu Jan 30, 2020 1:53 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 5254
Views: 665171

Re: Science Fiction Trivia

webcomics https://questionablecontent.net/ It is basically sitocom about romancies between protagonist (in ever changed variations). Like 1/3 ot them are humanoid robots (basicaly treated as other humans, so friends, work partners, some romance is also sugested) Bubles is (battle) robot (the big one...
by gilhad
Sat Jan 25, 2020 11:49 pm
Forum: Discussion
Topic: OMG what did I accidently turn on..!?
Replies: 3
Views: 817

Re: OMG what did I accidently turn on..!?

Actually I cheateated a little and had sshowed 'energy' of ememy showed in some MFD and sometimes, ( nearly everytimes) I ru to enemy, which is just unaffected by any laser I have (yes, even RimmerAce one) and I have just run away. My leaser hists does not affects some enemies. (Strangely misiles ot...