Search found 2430 matches

by Cholmondely
Wed Jan 19, 2022 7:55 pm
Forum: Expansion Pack
Topic: Education
Replies: 34
Views: 552

Re: Education

Is it feasible to detect what oxp's are being used and add in relevant tips which only show up then? Sure it feasible. You can easily check for the presence of an oxp and act accordingly. I would start with general gossip first though. I would create a list of converstations to the descriptions.pli...
by Cholmondely
Wed Jan 19, 2022 5:19 pm
Forum: Expansion Pack
Topic: Education
Replies: 34
Views: 552

Re: Education

Step forward indeed 8) To make the function actually do something, try this: this.showBar = function() { mission.runScreen({ title: "The Local Bar", screenID:"show_bar", message: "foo" }) } When you get that working, link it to the description.plist by altering that &q...
by Cholmondely
Wed Jan 19, 2022 4:37 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 6412
Views: 1253449

Re: Science Fiction Trivia

RockDoctor wrote: Wed Jan 19, 2022 2:38 pm
spud42 wrote: Wed Jan 19, 2022 12:32 pm well its 2022 over half way through Jan and no replies. i think you need to ask a different question.
Have a chalice. I'm not feeling well.
Ahah! you've been drinking from it again, haven't you? One can't afford to confuse it with the Holy Grail...
by Cholmondely
Wed Jan 19, 2022 12:56 pm
Forum: Expansion Pack
Topic: [WIP] Tetra Yacht - a glitter ship
Replies: 14
Views: 3051

Re: [WIP] Tetra Yacht - a glitter ship

Work in progress , experimenting with modelling and shaders for ships. The Glitter ship 'Tetra Yacht' , preferred vessel of the incredibly vain. http://swarm.perlide.org/static/Glitter-beta.oxp.zip If anyone can tell me why the ballturret is only working for system populated ships and not the playe...
by Cholmondely
Wed Jan 19, 2022 10:11 am
Forum: Expansion Pack
Topic: Cup of Tea OXZ
Replies: 78
Views: 49439

Re: [UPDATE RELEASE] Cup of Tea OXZ

If I had the time, I'd resume worked on my aborted 'Infinite Improbability Drive' OXP, which made use of your invaluable piece of equipment - equipment without which civilisation could not function (even if - keep it quiet - I am a bit of a coffee man myself). I've tentatively assigned the Infinite...
by Cholmondely
Tue Jan 18, 2022 10:15 pm
Forum: Oolite-Mac
Topic: Oolite Mac OS X – Trunk nightly builds
Replies: 78
Views: 89943

Re: Oolite Mac OS X – Trunk nightly builds

Hiran showed me how to take Oolite out of Quarantine using Terminal . On opening the dequarantined Oolite nightly, I got the following error report: An exception of type NSInvalidAQrgumentException occurred... The new problem showed this on the latest.log Opening log for Oolite version 1.91 (x86-64 ...
by Cholmondely
Tue Jan 18, 2022 9:46 pm
Forum: Oolite-Mac
Topic: Oolite Mac OS X – Trunk nightly builds
Replies: 78
Views: 89943

Re: Oolite Mac OS X – Trunk nightly builds

[...] Besides that are you able to check the content of the release? Can you install it? Can you start it? Does it crash? I am not very familiar with the content of a Mac release. I noticed, though, as above, that what you've got in the "good" zip file, matches what I've got when I ran wi...
by Cholmondely
Tue Jan 18, 2022 9:14 pm
Forum: Oolite-Mac
Topic: Oolite Mac OS X – Trunk nightly builds
Replies: 78
Views: 89943

Re: Oolite Mac OS X – Trunk nightly builds

Please download and run the game. I'd be very much interested how far you get. If you write down what you perceive that should be good enough for someone to take it further. What should I be downloading? Please check https://github.com/HiranChaudhuri/oolite/releases If you like, get in Jitsi and we...
by Cholmondely
Tue Jan 18, 2022 5:57 pm
Forum: Oolite-Mac
Topic: Oolite Mac OS X – Trunk nightly builds
Replies: 78
Views: 89943

Re: Oolite Mac OS X – Trunk nightly builds

hiran wrote: Mon Jan 17, 2022 8:32 am
Cholmondely wrote: Mon Jan 17, 2022 8:07 am Apologies: I can try to download, I can try to run. Have not done anything yet.
Please download and run the game. I'd be very much interested how far you get.
If you write down what you perceive that should be good enough for someone to take it further.
What should I be downloading?
by Cholmondely
Tue Jan 18, 2022 4:30 pm
Forum: Expansion Pack
Topic: Education
Replies: 34
Views: 552

Re: Education

1. Rename "world-script.plist" to "world-scripts.plist" 2. Remove "," from world-scripts.plist 3. Fix whatever there is wrong in the "this.showBar" function. I did 1 & 2 + commented the internals of the "this.showBar" function and the Station Ba...
by Cholmondely
Mon Jan 17, 2022 1:40 pm
Forum: Discussion
Topic: A Description of the Improved Lighting and Materials System
Replies: 19
Views: 13699

Re: A Description of the Improved Lighting and Materials System

Griff wrote: Mon Jan 17, 2022 12:29 pm i changed my hat for a santa one for Christmas, then found this one when i was looking for my usual hat go to back, thought i'd try it out for a bit :)
Ummm... silk or felt?
by Cholmondely
Mon Jan 17, 2022 8:07 am
Forum: Discussion
Topic: Changing Oolite...
Replies: 86
Views: 1570

Re: Changing Oolite...

Then we need Mac users actually try that build. Commander_X tried what he built on his machine and just got error messages before the thing would shutdown. I had surprisingly add libjpeg (check my Github Action) and apply a patch to the seamonkey repository (see my clone). Unfortunately I am not su...
by Cholmondely
Sun Jan 16, 2022 10:09 pm
Forum: Discussion
Topic: Changing Oolite...
Replies: 86
Views: 1570

Re: Changing Oolite...

I would prefer to have something that builds and runs before getting it over to the official master branch. If it doesn't run, I would suggest to investigate why it doesn't and fix it first. Then we need Mac users actually try that build. Commander_X tried what he built on his machine and just got ...
by Cholmondely
Sun Jan 16, 2022 10:02 pm
Forum: Suggestion Box
Topic: Her Imperial Majesty's Space Navy
Replies: 939
Views: 214696

Re: Her Imperial Majesty's Space Navy

Just curious... now that the first stage of HIMSN is finally completed, what were you thinking of adding next? I am not sure yet, probably the easiest thing on the list, which I believe would be thargoid war zones and the capital ship. I first have to read a bit into the old threads to see what the...