Search found 206 matches

by matt634
Tue Jun 16, 2009 12:53 am
Forum: Discussion
Topic: Sector Command Zones
Replies: 43
Views: 10161

Awesome 8)
by matt634
Tue Jun 16, 2009 12:19 am
Forum: Expansion Pack
Topic: Galactic Navy JS OXP
Replies: 43
Views: 6392

Well, If I would have known I'd be in so much of a demand I'd have checked in sooner! RL as a JAG has gotten the better of me - not sure how little bear does it. I love that someone can update Galactic Navy to the Java Script Age!! I would have done it a long time ago if I had the capability, and I ...
by matt634
Sat May 09, 2009 7:00 pm
Forum: Expansion Pack
Topic: Galactic NavySpec ops...
Replies: 36
Views: 7801

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by matt634
Mon Dec 29, 2008 10:48 pm
Forum: Expansion Pack
Topic: Galactic Navy OXP and weapons trading
Replies: 9
Views: 2448

Thanks Screet, It's good to know people notice all the little things I tried to incorporate. (Have you seen a Med-Ship rescue an escape pod yet?) The 75% is really only 25% because the Navy charges you double to start. I tried to strike a decent balance. I've fixed the name repeat for version V. It ...
by matt634
Sun Dec 14, 2008 9:42 pm
Forum: Suggestion Box
Topic: Missions from Navy and Bars: distances / difficulty
Replies: 10
Views: 2445

Yeah, my last Oolife ended due to a drug run gone bad. I was cruising galaxy 2 in a rusty cobra III and ran across narcotics selling for 4 credits a pop. Of course, always the opportunist, I loaded up my hold and launched in search of huge profits. Right away a viper starts lighting up my tail, so I...
by matt634
Sun Dec 14, 2008 8:43 pm
Forum: Suggestion Box
Topic: Missions from Navy and Bars: distances / difficulty
Replies: 10
Views: 2445

Hmmmm...how about in-flight emergency calls to defend nearby systems? Is that possible? I guess that would really enhance things. I've thought about adding something like this but haven't yet for two reasons. One, it's sort of already covered by the thargoid wars oxp, and two, I wanted to limit the...
by matt634
Sun Dec 14, 2008 4:12 pm
Forum: Suggestion Box
Topic: Missions from Navy and Bars: distances / difficulty
Replies: 10
Views: 2445

Navy missions are not "optional" commander - they're assignments. Unfortunately, we're unable to coordinate Thargoid attacks across the galaxy with your schedule 8)

Edit - and although it does seem that you always show up just in time - it is possible to be late. Glad you're playing.
by matt634
Tue Dec 09, 2008 10:28 pm
Forum: Expansion Pack
Topic: Episode V - The Galactic Navy Strikes Back!
Replies: 4
Views: 1786

Could you take out the planet descriptions for Isinor and Tibionis in the next version? I'll do one better. I will add the famous planet descriptions for those two planets to Galactic Navy. That way the user gets the full description regardless of which oxp is/isn't installed. Otherwise, users with...
by matt634
Tue Dec 09, 2008 5:41 pm
Forum: Expansion Pack
Topic: Episode V - The Galactic Navy Strikes Back!
Replies: 4
Views: 1786

Episode V - The Galactic Navy Strikes Back!

Hello Everybody! I've returned to you now. I have lurked around the boards, but haven't much time in the last year to post, mod, or even play Oolite. RL has been productive though. I'm halfway through law school and have contracted to join His Majesty's Democratic Sky Navy... err US Air Force as a J...
by matt634
Tue Oct 14, 2008 10:49 pm
Forum: Discussion
Topic: message display
Replies: 7
Views: 1369

Thargoid's right on both counts. The chatty cathys will be seriously toned down in the next update, and said update is seriously overdue. I apologize on both counts.
by matt634
Wed Oct 01, 2008 7:37 pm
Forum: Discussion
Topic: "Offender" status for helping GalCops
Replies: 15
Views: 3350

that will certainly be documented, explained and rationalized in the Galactic Navy-documentation Actually, it won't be... because I can't replicate it. Galactic Navy ships use the same old boring "scanForOffenders" command that all the other AI's use. But, just to be sure the military scan class di...
by matt634
Fri Sep 12, 2008 8:01 pm
Forum: Expansion Pack
Topic: Do Galactic Navy missions ever "complete"?
Replies: 4
Views: 1895

Most likely a bug that needs squashing.

[added to list]
by matt634
Wed Sep 03, 2008 12:04 am
Forum: Expansion Pack
Topic: Galactic Navy OXP - Mission Ideas Needed
Replies: 178
Views: 40434

Thanks, bug squashed for the often promised but yet unrealized Galactic Navy update :)
by matt634
Wed Aug 13, 2008 3:51 pm
Forum: Discussion
Topic: Rough Guide to the Ooniverse
Replies: 267
Views: 53617

Just to say what a wonderful work you all are doing here!
Seconded!! :D

- Orrere might technically be the closest Sector Command to Lave in distance, maybe second closest in travel time. Either way I'm trilled to see it make an appearance in the Rough Guide.
by matt634
Wed Aug 13, 2008 5:12 am
Forum: Expansion Pack
Topic: I love 'Random Hits' but can't return to BB
Replies: 21
Views: 6944

They not only add a unique visual feature, but one that - responds to pirates in the vicinity - provides somewhere to buy fuel, weapons, etc. - gives the opportunity to accept mini-missions You would most likely enjoy the Galactic Navy OXP as well. The reserve missions are random and open ended jus...