Search found 96 matches

by Amaranth
Sat Nov 12, 2011 7:54 pm
Forum: Suggestion Box
Topic: Corporate Systems Flavour OXP
Replies: 82
Views: 11301

Re: Corporate Systems Flavour OXP

Thanks DH.

Sparrow now at 625 polys and the refinery at 3000. Should reduce the likelihood of someone's CPU catching fire.
by Amaranth
Sat Nov 12, 2011 4:09 pm
Forum: Suggestion Box
Topic: Corporate Systems Flavour OXP
Replies: 82
Views: 11301

Re: Corporate Systems Flavour OXP

I'm working on reducing it a bit. The refinery hasn't been textured yet so I'm not worried about the UV map. Ive removed over 1200 vertices and 3000 faces from the refinery already.
by Amaranth
Sat Nov 12, 2011 2:58 pm
Forum: Suggestion Box
Topic: Corporate Systems Flavour OXP
Replies: 82
Views: 11301

Re: Corporate Systems Flavour OXP

Its currently 1900 polys and 970 vertices. Dimensions are 37 x 34 x 19, but I might shrink it a bit further.

The refinery is 6000 faces with 3000 vertices and its dimensions are 1350 x 1350 x 2100.

How easy is it to remove some extraneous polys without messing up the UV map? (using blender)
by Amaranth
Sat Nov 12, 2011 1:58 pm
Forum: Suggestion Box
Topic: Corporate Systems Flavour OXP
Replies: 82
Views: 11301

Re: Corporate Systems Flavour OXP

Due to the high value of their product and the requirements for fuel across the eight galaxies, GalCop granted the fuel companies special dispensation to police their stations and production systems themselves. Currently, the favoured craft used by Taxacoo is the Sparrow class fighter. The Sparrow c...
by Amaranth
Fri Nov 11, 2011 11:20 pm
Forum: Suggestion Box
Topic: Corporate Systems Flavour OXP
Replies: 82
Views: 11301

Re: Corporate Systems Flavour OXP

A preview of the fuel refinery station. I havnt textured this yet. I however feel that this station might be a bit CPU hungry.

Image

Image
by Amaranth
Fri Nov 11, 2011 3:33 pm
Forum: Expansion Pack
Topic: [RELEASE] GHOST Raptor (v0.9.1)
Replies: 28
Views: 6537

Re: [RELEASE] GHOST Raptor (v0.9.1)

I wast planning to mod the 3d model. I assume i need to convert the dat to obj, then import to wings to do the unwrap.
by Amaranth
Thu Nov 10, 2011 8:14 pm
Forum: Expansion Pack
Topic: [RELEASE] GHOST Raptor (v0.9.1)
Replies: 28
Views: 6537

Re: [RELEASE] GHOST Raptor (v0.9.1)

The ships a beauty. It seems to me to be a cross between a Firefox and a Minbari Whitestar. Also, I have noticed a few minor issues with the texturing, such as the grid pattern showing through. Do you have any objections to me taking a look at this and posting the results? I will keep the same gener...
by Amaranth
Thu Nov 10, 2011 5:34 pm
Forum: Discussion
Topic: Feel free to use my Oolite creations
Replies: 67
Views: 13681

Re: Feel free to use my Oolite creations

I tweaked my test game and tried to fly this. It does not even appear to have a sufficient roll rate to actually dock!!
by Amaranth
Wed Nov 09, 2011 9:02 pm
Forum: Discussion
Topic: Screenshots
Replies: 5536
Views: 994205

Re: Screenshots

A couple of other retextured oxp ships I have been playing with. Hope you don't mind Thargoid that I have been mucking around with Aquatics oxp. The Box escort http://img.photobucket.com/albums/v466/Cardiffrail/oolite/box.png http://img.photobucket.com/albums/v466/Cardiffrail/oolite/box2.png The man...
by Amaranth
Wed Nov 09, 2011 8:52 pm
Forum: Discussion
Topic: Feel free to use my Oolite creations
Replies: 67
Views: 13681

Re: Feel free to use my Oolite creations

Being able to look at the models in wings is very useful. Thanks. I have gone through the H&S logos to get them the right way round. Also, I have done the commie workers commuter ship now. In the game, the round windows on the side are illuminated, as are the cockpit windows. http://img.photobucket....
by Amaranth
Tue Nov 08, 2011 5:58 pm
Forum: Suggestion Box
Topic: Alternative texture in miniature planet
Replies: 7
Views: 2461

Re: Alternative texture in miniature planet

So the above planetinfo could be used to specify a texture for each planet, and also specify the F7 image? For example, a TL15 corporate or industrial world could be specified to resemble something like Coruscant or Trantor, and going through the descriptions could maybe pick up planets that are mai...
by Amaranth
Mon Nov 07, 2011 11:40 pm
Forum: Suggestion Box
Topic: Alternative texture in miniature planet
Replies: 7
Views: 2461

Re: Alternative texture in miniature planet

Sorry to bump this, but I thought I'd bump a somewhat related topic with this single question - what is the maximum size that Oolite will accept for a planet texture? I was thinking of retexturing the planets from System redux for my own use. If I can use really huge images I think theyd' be a bit t...
by Amaranth
Sun Nov 06, 2011 8:18 pm
Forum: Expansion Pack
Topic: To Catch a Thargoid OXP
Replies: 39
Views: 17474

Re: To Catch a Thargoid OXP

Seconded. Very enjoyable. Thanks Thargoid.
by Amaranth
Sat Nov 05, 2011 8:11 pm
Forum: Expansion Pack
Topic: [RELEASE] Hornet
Replies: 29
Views: 6603

Re: [RELEASE] cargo_adder

Unless someone else has used the name for an OXP ship, 'Mosquito' seems fairly appropriate based upon its shape and the spike at the front.
by Amaranth
Sat Nov 05, 2011 12:09 pm
Forum: Expansion Pack
Topic: [RELEASE] Hornet
Replies: 29
Views: 6603

Re: [RELEASE] cargo_adder

She's a beauty. I'll test fly her later today.