Search found 3092 matches

by Lestradae
Tue Sep 03, 2013 4:07 am
Forum: Expansion Pack
Topic: Re: Realistic Shipyards / Oolite Extended - Little Update
Replies: 14
Views: 6817

Re: Realistic Shipyards / Oolite Extended - Little Update

I had been thinking of a new version of the Realistic Shipyards pricing oxp as recently as this summer. (Not much more, as my enthusiasm to spend considerable time working on this has waned over the years.) Problem is, there are so many player ships now and ways to further modify them again via scri...
by Lestradae
Thu May 30, 2013 12:01 am
Forum: Testing and Bug reports
Topic: Oolite Win32/64 users: Please test
Replies: 21
Views: 8272

Re: Oolite Win32/64 users: Please test

So, is this new speed-up feature going to go in at the next version?

Looks like a very good idea to me.
by Lestradae
Wed May 29, 2013 11:58 pm
Forum: Suggestion Box
Topic: Oxp interaction
Replies: 15
Views: 6972

Re: Oxp interaction

That's why I think game saving would be better done at witchspace jumps, rather than while docked at a station. Then there is not the problem of the reloaded game not re-creating the entire system as it was before, and only major changes like the sun going nova or stations being destroyed need to b...
by Lestradae
Thu Apr 18, 2013 5:45 pm
Forum: Discussion
Topic: THE DEATH OF OOLITE > ELITE DANGEROUS
Replies: 74
Views: 21665

Re: THE DEATH OF OOLITE > ELITE DANGEROUS

Oolite and Elite:Dangerous are different enough to survive side by side indefinitely. E:D is MMORPG, newest graphics engine, its concepts sound quite complicated and whatnot. I will sure play it, am a backer, but it will not take my interest in Oolite away. Oolite is solo, graphics are not its adver...
by Lestradae
Fri Apr 12, 2013 9:48 pm
Forum: Suggestion Box
Topic: About player and ships
Replies: 25
Views: 13453

Re: About player and ships

Is this still in development?

It would be really useful and, also, immersive ...
by Lestradae
Fri Apr 12, 2013 9:23 pm
Forum: Expansion Pack
Topic: [Release] Technical reference library OXP 1.0.1
Replies: 60
Views: 12182

Re: [Release] Technical reference library OXP 1.0.1

Would it be possible to expand that idea to show that kind of info about ships offered in the shipyard?

Cheers

L
by Lestradae
Fri Apr 12, 2013 9:17 pm
Forum: Expansion Pack
Topic: [WIP] Ship's library OXP
Replies: 62
Views: 43661

Re: [WIP] Ship's manual OXP

Just only discovered this now.

Hope this stays in development - what an ingenious idea, possible for newbies to just look up stuff on the F4 screen without having to leave the game - wish I had had that six years ago!

Right On!

L
by Lestradae
Tue Feb 19, 2013 10:57 am
Forum: Expansion Pack
Topic: [RELEASE] Combat Simulator OXP (1.77 only)
Replies: 26
Views: 17321

Re: [RELEASE] Combat Simulator OXP (1.77 only)

Switeck wrote:32 missiles is max for NPCs, 16 missiles is max for players...barring fancy missile bank-switching techniques.
Ah, thanks for clearing that up!
by Lestradae
Mon Feb 18, 2013 1:54 pm
Forum: Expansion Pack
Topic: [RELEASE] Combat Simulator OXP (1.77 only)
Replies: 26
Views: 17321

Re: [RELEASE] Combat Simulator OXP (1.77 only)

GGShinobi wrote:I've updated the version, the link remains the same (Star Destroyer - Nightmare Version 0.0.1)
I believe that ...

Code: Select all

missiles = 32;
... is not going to work the devs hardcoded the maximum to 16 - curious myself what happens if you set that value higher.
by Lestradae
Mon Feb 18, 2013 12:25 pm
Forum: Expansion Pack
Topic: [RELEASE] Combat Simulator OXP (1.77 only)
Replies: 26
Views: 17321

Re: [RELEASE] Combat Simulator OXP (1.77 only)

Just wanted to report that the Ship Storage Helper oxp still repeatably produces a memory overrun on my system, OS Windows 7 64bit, use the semi-stable 1.77 Oolite.
by Lestradae
Thu Feb 14, 2013 8:26 pm
Forum: Expansion Pack
Topic: Re: Realistic Shipyards / Oolite Extended - Little Update
Replies: 14
Views: 6817

Re: Realistic Shipyards / Oolite Extended - Little Update

Whoever is interested into privately testing the OE V2.0 idea, feel free to drop me a PM.

Regards

L
by Lestradae
Fri Feb 08, 2013 3:35 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 223
Views: 108231

Re: [Release] marketObserver 1.5

Does this mean that marketObserver and AI Trading Assistant are compatible with each other now? I have not tried it, but Wildeblood released a marketObserver compatibilty plugin for AI Trading Assistant. Check it here: http://aegidian.org/bb/viewtopic.php?f=4&t=12511&start=90 . He has, but writes "...
by Lestradae
Fri Feb 08, 2013 3:28 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 481662

Re: David Braben's Elite: Dangerous

I already am Lestradae in the Backer's Forum and now know that I also will be Lestradae ingame 8)
by Lestradae
Fri Feb 08, 2013 3:23 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 223
Views: 108231

Re: [Release] marketObserver 1.5

Does this mean that marketObserver and AI Trading Assistant are compatible with each other now?
by Lestradae
Thu Feb 07, 2013 10:43 pm
Forum: Expansion Pack
Topic: marketObserver_1.4 & AI Trading Assistant 2.2.4 incompatible
Replies: 10
Views: 2082

Re: marketObserver_1.4 & AI Trading Assistant 2.2.4 incompat

spara wrote:TradingAssistant on the other hand also collects data, but acts more like an advisor or assistant, giving player hints about trading. And in extreme, does the trading for you.
Since I found that out, this is the oxp of the two I am using. An AI does my trading ... I find that neat :D