Search found 3092 matches
- Tue Nov 27, 2012 7:55 am
- Forum: Testing and Bug reports
- Topic: Permanent cloud layer over night side in trunk
- Replies: 7
- Views: 4573
Permanent cloud layer over night side in trunk
Not sure if this is a bug or somehow intended behaviour or if an oxp does it ... But now I have installed Povray Planets instead of System Redux - and observe the same phenomenon with trunk rev5520 - the night side of planets is always completely covered in clouds, only the side directly in full sun...
- Mon Nov 26, 2012 10:26 pm
- Forum: Discussion
- Topic: What is the best way to find what OXPs were updated?
- Replies: 13
- Views: 3327
Re: What is the best way to find what OXPs were updated?
Some games have mod updaters, that automatically search for updates or even new mods and can also install them.
No idea (as usual) on how difficult it would be to implement that for oxps, but if a game like for example ES V: Skyrim can have "Nexus", why can't Oolite?
No idea (as usual) on how difficult it would be to implement that for oxps, but if a game like for example ES V: Skyrim can have "Nexus", why can't Oolite?
- Mon Nov 26, 2012 10:11 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 212
- Views: 119785
Re: [RELEASE] Povray Planets 1.0
The fast reacton is awesome
Thanks, guys, most appreciated!
One more question: Combined with Famous Planets, does Famous Planets work?

Thanks, guys, most appreciated!
One more question: Combined with Famous Planets, does Famous Planets work?
- Sun Nov 25, 2012 9:48 pm
- Forum: Expansion Pack
- Topic: Beta OXPs for Trunk 1.77
- Replies: 106
- Views: 17319
Re: Beta OXPs for Trunk 1.77
Wow, that was fast!



- Sun Nov 25, 2012 8:22 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 212
- Views: 119785
Re: [RELEASE] Povray Planets 1.0
Thanks, appreciated a lot, downloading now ... now just to find the other original four in downloadable state 

- Sun Nov 25, 2012 8:10 pm
- Forum: Expansion Pack
- Topic: Beta OXPs for Trunk 1.77
- Replies: 106
- Views: 17319
Re: Beta OXPs for Trunk 1.77
Ah ok, get it. Very much looking forwards to the next hypercargo version in that case 

- Sun Nov 25, 2012 7:54 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 212
- Views: 119785
Re: [RELEASE] Povray Planets 1.0
This is the first thing I tried, multiple times, always followed by endless "Connecting" loopsEl Viejo wrote:Try the first post in this thread! But there are some problems with bandwidth, I believe,Lestradae wrote:Is there any way to get the 8 charts already made now? If, where & how?

Then "Problem loading page".
- Sun Nov 25, 2012 7:13 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 212
- Views: 119785
Re: [RELEASE] Povray Planets 1.0
Hi!
What is the status of this project?
Is there any way to get the 8 charts already made now? If, where & how?
Hope this has not died due to bigness
Cheers
L
What is the status of this project?
Is there any way to get the 8 charts already made now? If, where & how?
Hope this has not died due to bigness
Cheers
L
- Sun Nov 25, 2012 4:21 pm
- Forum: Discussion
- Topic: OOLITE.ORG. Design update
- Replies: 29
- Views: 7361
Re: OOLITE.ORG. Design update
Really good! Please make this the official version! 

- Sun Nov 25, 2012 10:36 am
- Forum: Discussion
- Topic: Progress
- Replies: 2042
- Views: 548944
Re: Progress
I want to say that I really like what you have done with the lasers in trunk.
A little change, looks that much better. Cool!
A little change, looks that much better. Cool!

- Sun Nov 25, 2012 10:32 am
- Forum: Expansion Pack
- Topic: [Retired] Troomp OXP 0.9
- Replies: 40
- Views: 6112
Re: [Wip] Troomp OXP
... If credits change, cargo change is checked. If cargo is changed too then there has been a trade transaction and profit is calculated. I'll be back with a new version when it's finished. Looking forwards to the next version then! :D Concerning the cargo change, I can imagine that hypercargo dist...
- Sun Nov 25, 2012 12:44 am
- Forum: Expansion Pack
- Topic: [Retired] Troomp OXP 0.9
- Replies: 40
- Views: 6112
Re: [Wip] Troomp OXP
Hi, Troomp version 0.4 stopped working after the second jump. I am playing with trunk. After the first jump I was an Apprentice and it correctly said that I had earned 1.9XX Cr. After the second jump I turned Loser and had "NaN" credits on the mission list. It then stayed that way whatever I did. I ...
- Sun Nov 25, 2012 12:14 am
- Forum: Expansion Pack
- Topic: Beta OXPs for Trunk 1.77
- Replies: 106
- Views: 17319
Re: Beta OXPs for Trunk 1.77
Either I am not getting something or commodities markets does clash with hypercargo - I can no longer get to my HC screen via F5 F5 F8 as I then always get the CM screen.
Or am I overlooking something how these are supposed to play together?
Cheers
L
Or am I overlooking something how these are supposed to play together?
Cheers
L
- Fri Nov 23, 2012 4:02 am
- Forum: Testing and Bug reports
- Topic: Getting "Out of Virtual Memory" when using 1.77
- Replies: 3
- Views: 2098
Re: Getting "Out of Virtual Memory" when using 1.77
Hm ... 1.77, rev5520 - suddenly no problem with the virtual memory ...
Good work!
Good work!
- Mon Nov 19, 2012 12:17 am
- Forum: Expansion Pack
- Topic: Re: Realistic Shipyards / Oolite Extended - Little Update
- Replies: 14
- Views: 6817
Re: Realistic Shipyards / Oolite Extended - Little Update
Do as you wish - just let me clarify that the stepping on toes was not the big problem. The big problem was that my original concept was technically, inherently flawed and unwieldy. Let's leave it at that.