Search found 6402 matches

by Disembodied
Sat Mar 28, 2020 11:15 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 146
Views: 2523

Re: Why was the difficulty of pirates set so high?

I see the current model as faking it. Well, yes, it's fake too, but it's still an attempt to make a model of an economy. Given that all model economies are either a) unsatisfactory; b) prone to producing money pumps; or c) both, I think it's better to ditch the idea entirely. With a totally fake ec...
by Disembodied
Fri Mar 27, 2020 8:36 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 146
Views: 2523

Re: Why was the difficulty of pirates set so high?

Firstly, I'm not sure that I understand the difference between a 'money pump' and a 'milk run', so if it's important then please explain. More or less the same thing: a money pump is something where the player can't fail to make money, endlessly (Poor Ag > Rich Ind and back again). A milk run is a ...
by Disembodied
Fri Mar 27, 2020 8:12 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 146
Views: 2523

Re: Why was the difficulty of pirates set so high?

How about if the game semi-randomly created shortages of certain items, mostly the higher priced stuff like computers and luxuries, but all items could be affected? There is a basic problem, which is that the in-game economy is Not Very Good (I mean, for a bolt-on afterthought to a 32K game it's ou...
by Disembodied
Fri Mar 27, 2020 4:28 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 146
Views: 2523

Re: Why was the difficulty of pirates set so high?

More price variance? Yes please, but it doesn't require abandoning the present market to achieve that does it? Price variance would cease to matter: the player's interest would be in the price for the job, not the value of the (entirely fictional) commodity. Yes it would, you'd remove the problem, ...
by Disembodied
Thu Mar 26, 2020 5:24 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 146
Views: 2523

Re: Why was the difficulty of pirates set so high?

More price variance? Yes please, but it doesn't require abandoning the present market to achieve that does it? Price variance would cease to matter: the player's interest would be in the price for the job, not the value of the (entirely fictional) commodity. A short, safe hop, carrying a couple of ...
by Disembodied
Thu Mar 26, 2020 12:13 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 146
Views: 2523

Re: Why was the difficulty of pirates set so high?

One man's/humanoids's meat is another bird's/feline's/etc. poison. It's demand, not just supply that determines price of course, so what if ' bathtub rotgut ' is considered the sophisticated choice for rodents everywhere? Move to a more 'realistic' model and there are suddenly a lot of consideratio...
by Disembodied
Wed Mar 25, 2020 7:29 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 146
Views: 2523

Re: Why was the difficulty of pirates set so high?

But if you ditched the individual commodities trading, this wouldn't be a problem. Agreed but my point is that you don't need to - reducing quantities for sale achieves the same. Assume perhaps that the bulk of available comodities has all been pre-purchased by the big companies and contractors, wh...
by Disembodied
Wed Mar 25, 2020 6:53 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 146
Views: 2523

Re: Why was the difficulty of pirates set so high?

Reducing the quantities available perhaps (for non contact trading) rather than removing them altogether. Reliably filling the hold with max profit goods is a problem in something as big as the mk 3. But if you ditched the individual commodities trading, this wouldn't be a problem. Instead of all F...
by Disembodied
Wed Mar 25, 2020 3:58 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 146
Views: 2523

Re: Why was the difficulty of pirates set so high?

I guess the contracts offer some variety, but personally, I would have had the game scale the contracts according to the player's rating. For example, maybe there's a couple contracts at the start where someone wants 10t of machinery delivered to a system three jumps away, for which they'll pay 200...
by Disembodied
Tue Mar 24, 2020 6:31 pm
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 146
Views: 2523

Re: Why was the difficulty of pirates set so high?

Am I correct in assuming that if you scoop the escape pod of a fugitive, you always get a reward? I did it once and it showed as slaves, but I got a reward once I got to the station. I'd like to keep my record clean, but there's no indication when you scoop an escape pod that it will be treated as ...
by Disembodied
Mon Mar 23, 2020 12:03 pm
Forum: Outworld
Topic: Cut-Price and Free SF
Replies: 10
Views: 215

Re: Cut-Price and Free SF

The Glasgow Science Fiction Writers’ Circle have put together a new charity anthology to benefit The Trussell Trust, Doctors Without Borders/Médecins Sans Frontières (MSF), and Simon Community Scotland. All authors have donated stories for no payment: everything goes to the charities. You can buy th...
by Disembodied
Sat Mar 21, 2020 8:02 pm
Forum: Discussion
Topic: Advanced Navagational Array: Can I plot my own course?
Replies: 4
Views: 102

Re: Advanced Navagational Array: Can I plot my own course?

Rekrul wrote:
Sat Mar 21, 2020 7:24 pm
Are the travel times calculated by the program based on some factor that isn't at all obvious
Travel time in hours = square of the distance in light years. Three 2LY jumps take less time (12 hours) than one 6LY jump (36 hours).
by Disembodied
Sat Mar 21, 2020 6:36 pm
Forum: Outworld
Topic: Cut-Price and Free SF
Replies: 10
Views: 215

Re: Cut-Price and Free SF

RockDoctor wrote:
Sat Mar 21, 2020 6:27 pm
Baen Books and Tor have made part of their oeuvre available
I knew it would catch on! :P
by Disembodied
Sat Mar 21, 2020 5:29 pm
Forum: Outworld
Topic: Quote of the week!
Replies: 629
Views: 226194

Re: Quote of the week!

On the closure of Stonehenge at the equinox, due to COVID-19: Stuart Hannington, a druid, also stayed behind the fence, accepting it was fair to restrict access. “They’re closing the churches so it seems OK that they are not allowing us to get to the stones. It’s disappointing but we have to make sa...
by Disembodied
Sat Mar 21, 2020 5:20 pm
Forum: Outworld
Topic: Cut-Price and Free SF
Replies: 10
Views: 215

Re: Cut-Price and Free SF

A number of sources of free SF&F ebooks are listed here:

https://comicyears.com/books/free-genre-books-online/