Search found 546 matches

by Lone_Wolf
Sun Oct 11, 2015 4:43 pm
Forum: Suggestion Box
Topic: Assign function keys to prime equipment
Replies: 23
Views: 13769

Re: Assign function keys to prime equipment

can't give examples, but a few years ago the compnay i worked for got several new models of "multimedia laptops" . They did have physical keys at the locations function keys are supposed to be. Default they were assigned to multimedia functions, and the only way to use them as F1 - F12 was to disabl...
by Lone_Wolf
Fri Oct 09, 2015 2:13 pm
Forum: Suggestion Box
Topic: Assign function keys to prime equipment
Replies: 23
Views: 13769

Re: Assign function keys to prime equipment

would be very nice indeed, but function keys already have a binding in the core code, and i think there are keyboards (laptops) that lack function keys. Maybe using Shift + Numberkey for equipment would work. How would oxps find out which keycombo is assigned to them ? If oxps are able to request a ...
by Lone_Wolf
Wed Oct 07, 2015 10:42 pm
Forum: Discussion
Topic: Shield Booster doesn't increase shield recharge rates ?
Replies: 10
Views: 4469

Re: Shield Booster doesn't increase shield recharge rates ?

Thanks. So in the core game there is a single way to improve or modify shield recharge for a player ship (mil shields) and it doesn't depend on energy recharge at all, or more generally, the properties of a ship ? correct. As far as OXPs go, the shield equalizer should effectively also increase rec...
by Lone_Wolf
Tue Oct 06, 2015 10:30 pm
Forum: Discussion
Topic: Shield Booster doesn't increase shield recharge rates ?
Replies: 10
Views: 4469

Re: Shield Booster doesn't increase shield recharge rates ?

How is shield recharge calculated, what does 1 for 1 mean ? A few easy examples, perhaps ? Assuming no oxp equipment that changes shield recharge : Built-in shields have shield recharge rate of 2 per shield. Shield Booster multiplies this with 1 , so stays 2 per shield Mil. shields multiply shield ...
by Lone_Wolf
Thu Oct 01, 2015 1:52 pm
Forum: Discussion
Topic: (Almost) the same name on different ships?
Replies: 23
Views: 7832

Re: (Almost) the same name on different ships?

Hmm, dragons > dragonriders of Pern (books by anne McCaffrey) > fire breathing teleporting creatures with a pilot > could be the description of an oolite ship. Been a long time since i read them, can't remember what names mrs McCaffrey used for the dragons. Another suggestion : Dragonship with plasm...
by Lone_Wolf
Thu Oct 01, 2015 2:14 am
Forum: Expansion Pack
Topic: [Updated Release] Turret Toggler 1.1
Replies: 26
Views: 17047

Re: [Updated Release] Turret Toggler 1.1

Looked up subentites in wiki, and while it doesn't give much info what restore does, subentities appear to be ship objects, so have all properties of a ship. for player ship that includes serviceLevel . Your findings suggest that removing/readding turets changes parent serviceLevel, and that trigger...
by Lone_Wolf
Thu Oct 01, 2015 1:50 am
Forum: Oolite-Linux
Topic: [Solved] Joystick Range Issues
Replies: 9
Views: 7983

Re: [SOLVED]Joystick Range Issues

Added a note to Discusssion for that wiki page.
by Lone_Wolf
Sun Sep 27, 2015 1:24 pm
Forum: Outworld
Topic: Gaming on virtual hardware
Replies: 6
Views: 2864

Re: Gaming on virtual hardware

Keep in mind you'll need to have atleast 2 graphical cards (one can be integrated in processor), unless you want to run the host headless.
by Lone_Wolf
Sun Sep 27, 2015 12:57 pm
Forum: Expansion Pack
Topic: [Release] Staer9's Shipset
Replies: 206
Views: 79826

Re: [Release] Staer9's Shipset

OK Thanks for the research folks. It was me wondering how it could be purchased with a Naval Energy Unit and yet could not use a Naval Energy Grid with it because of it's inability to get an M.S.E. just seemed slightly anomalous to me . :) Try Naval Grid Next, the Naval Energy Grid in there no long...
by Lone_Wolf
Wed Sep 23, 2015 1:52 pm
Forum: Testing and Bug reports
Topic: Scooping platinum/gold while carrying more than 499
Replies: 10
Views: 5943

Re: Scooping platinum/gold while carrying more than 499

I'm not certain as to whether the debug console uses Python 2.7 or 3.4
Python2.7 , i had to install python2 version of twisted to get the debug console to work.
by Lone_Wolf
Wed Sep 23, 2015 1:34 pm
Forum: Discussion
Topic: Upgrade Cobra Mk3 to which ship?
Replies: 9
Views: 4401

Re: Upgrade Cobra Mk3 to which ship?

[wiki]Cobra_Mark_III-XT[/wiki] [wiki]D.T.T._Ship_Builders_Inc.[/wiki] check the Tomahawk and Snake Charmer My personal upgrade path went like this : cobra3 [wiki]Feudal_States[/wiki] challenges to get enough money for next ship and upgrades cobra III-XT, maximize parcel reputation [wiki]Clippers[/wi...
by Lone_Wolf
Mon Sep 21, 2015 2:58 pm
Forum: Expansion Pack
Topic: Communications Pack A
Replies: 61
Views: 34701

Re: Communications Pack A

16:48:23.896 [script.javaScript.warning.ooliteDefined]: ----- JavaScript warning (Oolite Assassin AI 1.82): Unknown expansion key [commsPackA_enforcer_firedMissile] in string. 16:48:23.896 [script.javaScript.warning.ooliteDefined]: /usr/share/oolite/Resources/Scripts/oolite-priorityai.js, line 388....
by Lone_Wolf
Mon Sep 21, 2015 11:08 am
Forum: Expansion Pack
Topic: UPS-Courier
Replies: 167
Views: 120737

Re: UPS-Courier

If you mean the "ship has gone to other system" message only showing at loading and not at docking, that is a bug indeed.

The fact the ship you search does jump to another system if you dally with getting there does feel realistic to me.
by Lone_Wolf
Sun Sep 20, 2015 1:16 pm
Forum: Expansion Pack
Topic: UPS-Courier
Replies: 167
Views: 120737

Re: UPS-Courier

recapturing containers usually involves a Boa . Jump to the system mentioned following the QUiCKEST route (multiple short jumps are much faster then 1 long jump) , NOT the shortest route. Once there, go witchpoint - planet - station route, that route gives the best chance to find it. If you don't fi...
by Lone_Wolf
Fri Sep 18, 2015 12:58 pm
Forum: Discussion
Topic: Squeaky clean assassins.
Replies: 57
Views: 19950

Re: Squeaky clean assassins.

Sounds like you found a sensible way to give some assasins criminal status .

How about calculating an assassasin Fee based on parcel , courier ship and courier elite ranking ?

The lower the fee, the bigger the chance some assassins will have a criminal record.