Search found 438 matches

by Hoopy
Fri Apr 11, 2008 8:46 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

I bought a copy of Gran Turismo 4 (since it was only 15 quid) so that's taking up most of the spare time i would be putting to use on this...
by Hoopy
Mon Apr 07, 2008 3:31 pm
Forum: Discussion
Topic: Question regarding laser damage and reloading
Replies: 1
Views: 1502

the various laser types have varying range and damage (I think it's on the wiki somewhere although i only remember seeing it in the source code for Elite:TNK). They don't 'reload' - basically they overheat and you have to wait for them to cool down. That rate is fixed and can't be modified. The rech...
by Hoopy
Thu Apr 03, 2008 6:17 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

i agree with you pagroove :)
by Hoopy
Wed Apr 02, 2008 1:36 pm
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

You're right - i could (should) use the same seed to define the texture. Makes sense if we're going to use the results of that seed to determine the colour, sea level etc.
by Hoopy
Wed Apr 02, 2008 12:42 pm
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

sorry, i see what you mean.

It's worthy of being it's own topic and then it should catch the eye of someone with the source code handy so they can tell us.
by Hoopy
Wed Apr 02, 2008 11:06 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

sorry - some confusion over the meaning of the word seed here. In the texture generator the seed can by any 32bit integer (so there are 4 billion of them). Oolite's seed for generating galaxies and planets is entirely separate. I think the oolite it chooses a pair of numbers ot start from then uses ...
by Hoopy
Wed Apr 02, 2008 9:31 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

I can post the code somewhere if anybody wants to play with it. Basically it fills a 2x2 grid with random numbers and then uses bicubic interpolation to smooth that out onto an array of heights of the size we want to generate eg 256x256. Then it repeats with a 4x4 grid but scales the numbers (to 70%...
by Hoopy
Wed Apr 02, 2008 8:57 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

That seems a fair summary. It should be possible to have both at once though - procedural generation as a default but any planet could be overidden by an OXP. The procedural texture is generated from a 'seed' number and a load of parameters. The seed basically determins the altitude of the land accr...
by Hoopy
Tue Apr 01, 2008 7:41 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

yup - oceans can be any colour you like :)
by Hoopy
Mon Mar 31, 2008 9:35 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

Cheers captKev - it looks much better wrapped round a planet! :) I'll do a higher resolution one as it's a bit artificial looking around the equator. Lestradae - it's generated by a little C# program I wrote. It should be easy enough to port to objective C (which oolite uses) as the languages aren't...
by Hoopy
Mon Mar 31, 2008 8:52 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

Cheers Capt Kev, there's one of the latest iteration on flickr at http://www.flickr.com/photos/24657513@N04/2372277120/
by Hoopy
Mon Mar 31, 2008 7:47 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

Could someone try wrapping one of the procedurally generated textures onto a planet just so we can see how it looks please?

They're 512x256 at the moment - would 1024x512 be needed?

Or can I just download this new OXP and change one of the texture files?
by Hoopy
Sat Mar 29, 2008 9:36 pm
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

http://www.flickr.com/photos/24657513@N04/2372277120/ version 5 of my texture generator images are now sharper (so they don't look melted) it's 3 times faster to generate (so 400ms when not in debug mode) adds snow capped mountains better equatorial palette extra random variation in the vegetation t...
by Hoopy
Sat Mar 29, 2008 9:33 pm
Forum: Expansion Pack
Topic: Strange messages
Replies: 12
Views: 5214

Have you never seen Finnish rally drivers driving in the snow? definite case of fear glands being removed!
by Hoopy
Fri Mar 28, 2008 10:07 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

somebody's wide awake this morning :)