Search found 438 matches

by Hoopy
Wed Mar 19, 2008 12:46 pm
Forum: Discussion
Topic: Strategy information?
Replies: 24
Views: 5943

escape capsules can give up to 500Cr

Pirate coves don't show up on any scanners (even the rock hermit locator)
by Hoopy
Wed Mar 19, 2008 10:36 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

I'll do some more work on the generated textures soon so I can have a play with having some parameters that can tie up with the description. For example the sea level is just a number between 0 and 255. So we can make wet worlds have a higher value than dry ones. While I'm here - is anyone any good ...
by Hoopy
Wed Mar 19, 2008 10:29 am
Forum: Discussion
Topic: Strategy information?
Replies: 24
Views: 5943

pirate coves adds 'fake' rock hermits. They're not really rock hermits, they just pretend to be so they can kill you when you get close. On the plus side they're much more common ( 1 in 3 systems have them I'd guess) and a decent ship can easily 'run the blockade' and dock to get the trading benefits.
by Hoopy
Wed Mar 19, 2008 10:25 am
Forum: Expansion Pack
Topic: Galactic Navy OXP - Mission Ideas Needed
Replies: 178
Views: 43370

Good news - looking forward to playing the new version :) One little feature request - could all the naval station be marked on the long range scanner in some way? I find I rarely do naval missions because i don't know where to go to get them and I haven't quite got round to printing out an annotate...
by Hoopy
Fri Mar 14, 2008 3:54 pm
Forum: Discussion
Topic: Greetings commander!
Replies: 8
Views: 2550

Frontier was still a good game. It's just that it could have been so much better and it's dated very badly as it's software rendered 3d... My main complaint ws the UI - you often had to take ages to find the planet you wanted to fly to. A simple list of planets to click on that would drive the map w...
by Hoopy
Fri Mar 14, 2008 3:52 pm
Forum: Discussion
Topic: Oolite sequals and Nwetonian physics.
Replies: 52
Views: 9894

Yes.... BUT physics would then need to be tweaked to make it proper playable.

Original Elite does something similar by making everything very big and very fast and giving you a jump drive so you don't spend weeks transiting in system.
by Hoopy
Fri Mar 14, 2008 12:46 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 42969

You could say 'We've removed your energy bomb to prevent accidental collateral damage - you will be well compensated for this on completion of the mission'
by Hoopy
Fri Mar 14, 2008 12:20 pm
Forum: Suggestion Box
Topic: Posts to reach ELITE
Replies: 19
Views: 5784

I'm not special anymore :(
by Hoopy
Fri Mar 14, 2008 12:19 pm
Forum: Discussion
Topic: Greetings commander!
Replies: 8
Views: 2550

just a thought - if you found oolite a week ago then you must have played for a good 20 hours or so by now - you should be at least average :)
by Hoopy
Fri Mar 14, 2008 11:28 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

that's sort of what i thought. The height scaling things I suggested will help then by making it more uniform in colour at the poles. I may try adding some progressive smoothing at higher latitudes as well. That way when it gets scrunched up the level of detail will look fairly uniform throughout. I...
by Hoopy
Fri Mar 14, 2008 11:24 am
Forum: Discussion
Topic: Greetings commander!
Replies: 8
Views: 2550

Welcome :) Oolite is basically Elite with lots of scripting goodies and prettiness. Frontier and First Encounters are considered separate and in the future. You'll find that asking for a feature that was in FFE will probably be met with a 'this is Oolite, not a FFE clone' type response. edit: I'm 90...
by Hoopy
Fri Mar 14, 2008 10:56 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

How is the (square) texture wrapped to the sphere? does it automatically progressively blur the more polar regions to stop them looking all squashed up?
by Hoopy
Fri Mar 14, 2008 10:54 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

I've not looked at the oolite code at all (although I've got a link to the SVN repository somewhere). It's actually something I've been meaning to play with for just over 10 years so this was just the impetous to get me started :) I'm thinking that once I have a good tool for finding suitable parame...
by Hoopy
Fri Mar 14, 2008 10:06 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

Those are the first textures that 'worked' then i spent a couple of minutes tweaking a few parameters. So yes, they are a way of being 'ready' for use. For a start it's set at 256x256 so is too low res. I hadn't thought about aspect ratio so I guess 1024x512 would be better? I hadn't even though abo...
by Hoopy
Fri Mar 14, 2008 2:29 am
Forum: Expansion Pack
Topic: plannets.oxp - is it still working?
Replies: 349
Views: 66355

the secret is finding it fun playing with stuff. that way you can spend hours without realising and eventually you work it out!

I'm constantly amazed by people who can draw / design / create stuff. i'm just plugging together a few commands and a bit of maths...