Search found 438 matches
- Fri Mar 14, 2008 1:52 am
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 43653
i have a save from being in the station with the message waiting. So I can try again. I did have logging turned on but when i got the latest version it overwrote the config file! ah - i assumed they meant 'we'll deactivate it for the missions then turn it on again afterwards'. Not 'we'll steal it'! :)
- Fri Mar 14, 2008 1:48 am
- Forum: Expansion Pack
- Topic: plannets.oxp - is it still working?
- Replies: 349
- Views: 67324
right. i have a procedural texture generator working now. It needs a GUI (instead of rebuilding the code each time) to get allow easy adjustment of the parameters It needs a a better 2D interpolation than simple linear between the nearest 4 points. Although adding extra smoothing on the later passes...
- Thu Mar 13, 2008 7:58 pm
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 43653
I just did the shuttle mission on local hero and failed. However, when i docked i didn't get any message - just the picture of the police chief bloke and a 'press space commander'. I also had to buy a new energy bomb, so it looks like it was disabled but not reinstated afterwards. I'm using version ...
- Thu Mar 13, 2008 3:30 pm
- Forum: Expansion Pack
- Topic: plannets.oxp - is it still working?
- Replies: 349
- Views: 67324
I keep meaning to write a procedural texture generator to produce 2D wrapping images. There are various algorithms for this that produce a variety of effects. By having the colour palette abruptly shift at some point(s) you can get sea/land(/snowy mountains). Must get round to this at some stage and...
- Thu Mar 13, 2008 12:25 pm
- Forum: Testing and Bug reports
- Topic: Oolite 1.70 and Random Hits OXP: Accepts mark death, not pod
- Replies: 25
- Views: 6050
- Thu Mar 13, 2008 9:33 am
- Forum: Suggestion Box
- Topic: Posts to reach ELITE
- Replies: 19
- Views: 5832
- Wed Mar 12, 2008 9:18 pm
- Forum: Suggestion Box
- Topic: Posts to reach ELITE
- Replies: 19
- Views: 5832
- Wed Mar 12, 2008 9:16 pm
- Forum: Discussion
- Topic: Rough Guide to the Ooniverse
- Replies: 278
- Views: 62463
- Tue Mar 11, 2008 4:35 pm
- Forum: Discussion
- Topic: Tharglets... How do they work?
- Replies: 17
- Views: 4004
- Tue Mar 11, 2008 4:20 pm
- Forum: Expansion Pack
- Topic: Ore Processor (v.1.52)
- Replies: 67
- Views: 16272
- Tue Mar 11, 2008 11:39 am
- Forum: Suggestion Box
- Topic: Posts to reach ELITE
- Replies: 19
- Views: 5832
- Tue Mar 11, 2008 11:34 am
- Forum: Expansion Pack
- Topic: Any HUDs work with v.170?
- Replies: 16
- Views: 6313
- Tue Mar 11, 2008 11:32 am
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 43653
- Tue Mar 11, 2008 10:55 am
- Forum: Discussion
- Topic: Tharglets... How do they work?
- Replies: 17
- Views: 4004
- Mon Mar 10, 2008 10:46 am
- Forum: Discussion
- Topic: Tharglets... How do they work?
- Replies: 17
- Views: 4004
Something seems to be broken in 1.70 though, they sometimes go inactive even when their parent is still alive. I've seen them launched on the scanner from the ship i was targetting, then they change to white blobs as the go inactive when I'm still locked onto the parent. I think I heard that it was ...