Yupp. It's the same on my computer. It seems to be the same like the conditions warning http://aegidian.org/bb/viewtopic.php?t=4149Kaks wrote:Inside the ship definition file, the verifier comes up with quite a few warnings when keys like "view_position_aft" and "max_missiles" are found inside an NPC ship.
Search found 2370 matches
- Sat Jan 26, 2008 6:42 pm
- Forum: Testing and Bug reports
- Topic: -verify-oxp warnings
- Replies: 6
- Views: 1935
- Tue Jan 22, 2008 8:12 pm
- Forum: Expansion Pack
- Topic: hyperradio
- Replies: 152
- Views: 62307
You told me (pm) that the included example files are working. So please take a look in your own ogg-files. Open it with a texteditor. The magic word should be OggS . Or with a hex editor (something like this) 4F 67 67 53 00 02 00 00 00 00 00 00 00 00 2A 59 -> OggS 00 00 00 00 00 00 77 16 7E 6D 01 1E...
- Tue Jan 22, 2008 1:06 pm
- Forum: Expansion Pack
- Topic: hyperradio
- Replies: 152
- Views: 62307
I cant play my OGG files! i added them to the array, theyre in Sounds directory, but the script doesn't play them. It says Connection Established, but there is no music. the sounds like Laser or spawning are playing, but the music not. That can have different reasons. 1. The Hyperradio is a device ...
- Sun Jan 06, 2008 8:25 pm
- Forum: Expansion Pack
- Topic: Shipdata.plist in 1.70
- Replies: 3
- Views: 2849
Shipdata.plist in 1.70
I've tranfered my shipdata to the new form and now (for all ships): 2008-01-06 21:06:38.656 oolite.exe[3236] Ship "harkov_escape1": 2008-01-06 21:06:38.656 oolite.exe[3236] WARNING: unknown key "conditions". ??? How can I use it? I've used it before to create ships based on the main system condition...
- Sun Jan 06, 2008 12:08 am
- Forum: Expansion Pack
- Topic: localhero oxp ALPHA
- Replies: 178
- Views: 42836
- Sat Jan 05, 2008 5:14 pm
- Forum: Expansion Pack
- Topic: installer
- Replies: 14
- Views: 6802
Best would be to add a info.plist inside the oxp with a well defined structure. An info.plist (with the name and the version of the oxp) will be helpful for at least one more case.The case that some oxps require the existence of a specific version of another oxp. For example the requirements of Gal...
- Sat Jan 05, 2008 3:07 pm
- Forum: Testing and Bug reports
- Topic: No roles
- Replies: 16
- Views: 6280
- Sat Jan 05, 2008 1:36 pm
- Forum: Testing and Bug reports
- Topic: Attack of the Cargo Cannister
- Replies: 7
- Views: 3028
- Fri Jan 04, 2008 7:23 pm
- Forum: Discussion
- Topic: First jump with 1.70
- Replies: 26
- Views: 6441
But what is about the other guys who are spending so much time into this project - 'another commander', 'Rxke', 'Winston', 'Eric Walch' and maybe some others. Something like a credits-page?
I'll add these guys to my readme-files.
EDIT: http://www.aegidian.org/bb/viewtopic.php?t=3950
I'll add these guys to my readme-files.
EDIT: http://www.aegidian.org/bb/viewtopic.php?t=3950
- Thu Jan 03, 2008 3:41 pm
- Forum: Suggestion Box
- Topic: Inbuild mp3 Player
- Replies: 2
- Views: 1925
Hello Charon102, I have had the same problem - no music support in-game at all (only in the start screen), because I'm on Windoof. And from time to time (on a long journey) I've missed this feature. Using an other music-player is possible, but not an elegant way. Switching between 2 or more applicat...
- Thu Jan 03, 2008 3:29 pm
- Forum: Discussion
- Topic: Time scale up
- Replies: 4
- Views: 2181
No. I don't think that it's possible, because all methods related to the clock are ONLY readable (you can't overwrite the value) from within an Oxp. And that's absolutely ok. But if you are looking for a way to fasten your travelling there are some things you could do. Avoid the main space lanes and...
- Wed Jan 02, 2008 2:05 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1484
- Views: 429980
Ok. Forget my last posts about the function lib. ...to trick the JS library into putting global declarations into the current script object... After reading some more docs this was the result (without using literals). Would this work after lowering the top-level? Library: this.name = "BBFL"; // Is t...
- Wed Jan 02, 2008 1:31 pm
- Forum: Outworld
- Topic: HaPpY nEw YeAr!
- Replies: 7
- Views: 3183
Hey! TGHC is back. Every thing's fine? Have you finished your 'end of the financial year' successfully? I really know what that means - to take an inventory, looking for the best way for paying less taxes, depreciation over a period of time or directly. It's one of the major projects every year and ...
- Tue Jan 01, 2008 3:29 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1484
- Views: 429980
I was afraid it was to complex written, on the other hand it is only mend for scripters and from those I may expect a certain knowledge that they understand it. I don't think that it is to complex. Your article gives us some background information that is very useful to understand what Oolite is do...
- Tue Jan 01, 2008 1:04 am
- Forum: Outworld
- Topic: HaPpY nEw YeAr!
- Replies: 7
- Views: 3183