Search found 2370 matches

by Svengali
Tue Nov 20, 2007 12:24 am
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

TGHC wrote: Pretty spectacular for a first OXP. It was a lot of work, but I got a lot of help from Eric Walch. His hints about problems in the script and shipdata (and often a solution for that) are a source of wisdom. And his work in updating the WIKI is also a great one. :D HueijRevisited wrote: D...
by Svengali
Mon Nov 19, 2007 7:13 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

The next step is done. I've balanced the game for the first missions (up to mission 15) and added a nice new feature. Changing pics based on your success. But if you already have a saved game with an outdated version (before V0.115), please download the newest one. http://wiki.alioth.net/index.php/L...
by Svengali
Fri Nov 16, 2007 5:21 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

davcefai wrote: I'm in Galaxy 4 and even when I'm at a TL 10 Democratic system there is a distinct lack of local heros. The mission were offered in Confederacy systems! Not in Democracies. Sorry I have to read it carefully. The main conditions are: galaxy_number <5 - First 5 galaxies legalStatus_num...
by Svengali
Fri Nov 16, 2007 2:55 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

davcefai wrote: I'm in Galaxy 4 and even when I'm at a TL 10 Democratic system there is a distinct lack of local heros. Thanks Eric for answering this question. I've uploaded a new version with a check for galaxy_number greaterthan 5. But be aware that this can change, because it's not a final versi...
by Svengali
Sat Nov 10, 2007 10:39 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

Eric Walch wrote: What could be a problem is the message "FRUSTRATED". This message is set when is has not a good success in his attack. After issuing this message he normally flies away from the target to start a new attack. (a script could use this message to scan for a new target at this point). ...
by Svengali
Sat Nov 03, 2007 2:39 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

Hello folks, the Oxp is at a good way, but I'm a little bit confused about the AIs. If a performAttack is executed and the target is a very slow moving vessel the DESIRED SPEED is set to an absolute small value and sometimes they don't attack anything, don't face the target or even don't react to of...
by Svengali
Mon Oct 29, 2007 12:12 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

Cmdr. Maegil wrote:
You might want to make sure that saying "yes" actually means accepting the mission, not stepping back...
No. This Text is only displayed while a mission is running. There is only 1 defined missionChoice for all kinds of questions and in that case the mission would be aborted.
by Svengali
Fri Oct 26, 2007 5:14 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

First of all I have to say sorry to Commander McLane! My answer was a stupid one. :oops: His legitimate remark on colliding between background story and the mission story is worth to think about. When scripting is done I'll take a look in the backgrounds. Eric Walch wrote: In your case I see proble...
by Svengali
Thu Oct 25, 2007 2:19 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

Commander McLane wrote: But then, why should only all Confederacy planets get into the same sort of trouble, just all of them, but nobody else? Good question. I don't know. Maybe someone wants to write a small story about this. Something like: Former General Harkov was a drummer in a Rock'n'Roll Ban...
by Svengali
Thu Oct 25, 2007 2:01 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

Eric Walch wrote: Yes, but it needs one addition you probably thought of yourself. On adding your ship "shuttleone" to the universe, you must also set a variable: Already done. On launching states are set: status RUNNING special NO, YES, ESCORT1 or ESCORT2 goal 2-8 (for normal or raid missions) or >...
by Svengali
Thu Oct 25, 2007 1:48 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

Disembodied wrote: I've been through your missiontext plist and I've done a small amount of editing, shortening the text where possible. Thanks a lot. I've now implemented it and added your name in the READMEs. I didn't do anything to the "\n"s as frankly I don't know what they are... Yes, this is a...
by Svengali
Wed Oct 24, 2007 7:25 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

Eric, If I understand your post right it would look like: shipdata.plist <key>death_actions</key> <array> <string>set: mission_localhero_special FAILED</string> </array> script.plist conditions = ("status_string equal STATUS_IN_FLIGHT"); do = ( "checkForShips: shuttleone", { conditions = ("shipsFoun...
by Svengali
Wed Oct 24, 2007 6:36 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

Thanks a lot Eric. I think your way is a safer way (and much more elegant) than mine and I'll change it immediately. While playing with the commsMessages I found that DESIRED_RANGE_ACHIEVED in GO_TO_COORDS is executed 8 times (as a minimum) on docking without interfering or aborting the docking proc...
by Svengali
Wed Oct 24, 2007 2:06 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

Thanks for your answers. So let me clear something: Captain Hesperus wrote: From the topic header, it sounds like an interesting OXP. What's it about? This work is intended as an mission builder for multi-missions. With somewhat few changes a scripter can generate a complete new mission pack. (Curre...
by Svengali
Tue Oct 23, 2007 11:06 pm
Forum: Expansion Pack
Topic: localhero oxp ALPHA
Replies: 178
Views: 41763

localhero oxp ALPHA

Hail to all Oolite scripters. Currently I'm writing a mission-pack for oolite v1.69.1 and I think that some help would be nice. I'm not a native english speaker and I need some assistance in writing understandable missiontext/descriptions and improving my custom AIs. It's a alpha version and not ba...