Search found 2370 matches
- Tue Mar 20, 2018 4:27 pm
- Forum: Expansion Pack
- Topic: Library
- Replies: 76
- Views: 50623
Re: Library
Library will get a new feature - a Captains Logbook .-) But before I'll continue working on this new feature I'd like to get some input / thoughts about it. The P.A.D. (or Personal Assistance Device) ships functionality to display different sorts of data, sorted by categories. Every category may con...
- Mon Mar 19, 2018 10:43 am
- Forum: Suggestion Box
- Topic: Scripting requests
- Replies: 824
- Views: 229162
Re: Scripting requests
Can we get a script method to check if an image or texture file exists, please? 

- Sun Mar 18, 2018 11:09 am
- Forum: Discussion
- Topic: Ship and Pilot Registration
- Replies: 3
- Views: 2124
Re: Ship and Pilot Registration
Funny. While reworking the Vector I'm currently working on a small addition to Library which does this... and some other things. The old Vector had already a tool - the P.A.D. (Personal Assistance Device), but it was explicitely made for the Vector. The new one has more possibilities and is usable f...
- Thu Mar 15, 2018 11:21 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 722
- Views: 258981
Re: BGS - The BackgroundSet
![[EliteWiki]](http://www.aegidian.org/bb/images/elitewikismall.png)
Changes:
Added 2 more textures for the docking effect. BGS itself doesn't use them, but could be nice for other AddOns.
- Thu Mar 15, 2018 11:09 pm
- Forum: Expansion Pack
- Topic: GNN
- Replies: 22
- Views: 12571
Re: GNN
GNN v1.1 is online. Changes: - GNN.js Added CBID property for callbacks. This gives AddOns more control. Added method _addExtImages(arr,ws) to allow AddOns to expand the image pool. - GNN_Words.js: Moved more into descriptions.plist . This is still an ongoing process! - GNN_PhraseGen.js: Changed st...
- Thu Mar 15, 2018 10:59 pm
- Forum: Expansion Pack
- Topic: Library
- Replies: 76
- Views: 50623
Re: Library
![[EliteWiki]](http://www.aegidian.org/bb/images/elitewikismall.png)
Changes:
- Preparations for coming AddOns.
- Added some materials textures for environment shaders.
- Sun Mar 04, 2018 4:17 pm
- Forum: Expansion Pack
- Topic: Two Questions
- Replies: 6
- Views: 2830
Re: Two Questions
The shipdata error is likely to be a missing is_external_dependency key. The Library warning about global namespace is a problem, because global namespace shouldn't be used and is likely to clash with other AddOns which are using it. And if this kind of clash happens then it will be pretty difficult...
- Wed Feb 28, 2018 8:56 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 5726
- Views: 1156110
Re: Screenshots
@a_c & gsagostinho: Thanks.
Yep. It's the overhauled station that was already in Vector1.x. But probably nobody ever found it .-)Cody wrote:Intriguing! Something out of Vector, perchance?
- Wed Feb 28, 2018 10:48 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 5726
- Views: 1156110
Re: Screenshots
Assets, assets,assets

I wonder how this would look like with Reshade....

I wonder how this would look like with Reshade....
- Wed Feb 28, 2018 9:50 am
- Forum: Discussion
- Topic: Adding Depth to Maesin: Which OXPs should I install?
- Replies: 4
- Views: 3943
Re: Adding Depth to Maesin: Which OXPs should I install?
If you just want a standalone sound pack, I'd suggest Milinks and Aegidians
Custom Sounds, 'cause it is the most complete set.
Sidenote: If you are using BGS, then you don't need another sound pack. A modified Customsounds.OXP is integrated.
![[EliteWiki]](http://www.aegidian.org/bb/images/elitewikismall.png)
Sidenote: If you are using BGS, then you don't need another sound pack. A modified Customsounds.OXP is integrated.
- Wed Feb 28, 2018 9:42 am
- Forum: Discussion
- Topic: Decals and Nose art.
- Replies: 71
- Views: 27147
Re: Decals and Nose art.
What you can try - if your GFX driver has the option for setting threading optimization, turn it off.
- Wed Feb 21, 2018 9:51 am
- Forum: Expansion Pack
- Topic: GNN
- Replies: 22
- Views: 12571
- Tue Feb 20, 2018 5:09 pm
- Forum: Expansion Pack
- Topic: GNN
- Replies: 22
- Views: 12571
Re: GNN
Noticing the GNN logo off to the right is not aligned properly and partially hidden. I just installed BSG 2.3 and library 1.5. If I should guess it's not the model position, but the image scaling. What is your screen / window resolution? Edit: After taking a quick look at the sourcecode - probably ...
- Tue Feb 20, 2018 5:07 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 722
- Views: 258981
Re: BGS - The BackgroundSet
It seems that on Linux, BGS2.3/Library1.5 don't cope too well with Hawksound. No problems on Windows, but on Linux switching back and forth between BGS2.2/Library1.4 and BGS2.3/Library1.5 allows/disables Hawksound. Any help here would be more than welcome! This is a well known thing. The loading or...
- Mon Feb 19, 2018 9:18 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 722
- Views: 258981
Re: BGS - The BackgroundSet
![[EliteWiki]](http://www.aegidian.org/bb/images/elitewikismall.png)
Changes:
Added 8 ambience soundfiles.
@ffutures: I guess this version may feel better for you .-)