Search found 270 matches

by Keeper
Thu Jan 19, 2017 8:06 pm
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 765
Views: 169233

Re: Show and Tell (new ships/ ships in progress)

Tsoj, I noticed you updated the link on your Chrysopelea post, but it's the initial version I sent you where I had some code in the wrong place that was messing up the lighting for systems not running shaders (not to mention I'd completely skipped adding shader code to one of the player versions!). ...
by Keeper
Mon Jan 16, 2017 11:42 pm
Forum: Expansion Pack
Topic: [RELEASE] Chopped Cobra V1.1
Replies: 37
Views: 13496

Re: [RELEASE] Chopped Cobra V1.1

Oh, well, there you are then. Poit! Maybe Duggan just haven't come across one yet. The OXZ has no shiplibrary (well, there's a renamed "shiplibrary.plist_" that was used in testing, but as the names of all the ships have since been changed, that file's useless even if you rename it) so none will sho...
by Keeper
Mon Jan 16, 2017 11:21 pm
Forum: Expansion Pack
Topic: [RELEASE] Chopped Cobra V1.1
Replies: 37
Views: 13496

Re: [RELEASE] Chopped Cobra V1.1

One thing I didn't suggest in the PM -- perhaps adjusting the exhaust colours to match the 20 different paint schemes! (Since these came with 20 paint schemes, I didn't create a random colour map for them, except for the Smivs mercenary and pirate variants.) I did download your attached oxz (placed ...
by Keeper
Sat Jan 14, 2017 8:21 pm
Forum: Expansion Pack
Topic: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
Replies: 30
Views: 20353

Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)

At least having the added colour variants in Stations For Extra Planets would be nice...
by Keeper
Mon Jan 09, 2017 5:52 am
Forum: Suggestion Box
Topic: Please update the wiki with these Keycodes for Numpad etc
Replies: 2
Views: 3046

Re: Please update the wiki with these Keycodes for Numpad etc

Here's a question: Is it possible to enter two values for an argument in the keyconfig.plist? For example, if I want to add the NumPad0 as the Weapons Toggle but not get rid of the default Underscore command (in case I forget that I changed the value in the heat of the moment)... Can I use a comma i...
by Keeper
Mon Jan 09, 2017 12:37 am
Forum: Expansion Pack
Topic: Material for potential "NVSecurity OXP"
Replies: 7
Views: 3617

Re: Material for potential "NVSecurity OXP"

Mayhap a populator script might be useful just so these incredibly well designed vessels might show up in our normal travels :) Well, the Boas and Anacondas are set up in the rudimentary shipdata.plist as traders, so the default populator will spawn them, and the fighters are set up to be their esc...
by Keeper
Mon Jan 09, 2017 12:35 am
Forum: Expansion Pack
Topic: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
Replies: 30
Views: 20353

Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)

Yep, and I even saw one in my compass the other night.

Just goes to show how little time I spend actually PLAYING the game... always modifying stuff!
by Keeper
Sat Jan 07, 2017 2:44 pm
Forum: Expansion Pack
Topic: Material for potential "NVSecurity OXP"
Replies: 7
Views: 3617

Re: Material for potential "NVSecurity OXP"

OK, let's say "apparent demise"...
by Keeper
Sat Jan 07, 2017 11:48 am
Forum: Expansion Pack
Topic: Material for potential "NVSecurity OXP"
Replies: 7
Views: 3617

Material for potential "NVSecurity OXP"

With the demise of the Her Imperial Majesty's Space Navy project, I was left with the textures I had made for it, which I rather liked. An idea I have to put them to use is as a private security firm -- Navy Veterans Security, or NVS. I had at one point edited my installation of Hired Guns to add th...
by Keeper
Sat Jan 07, 2017 11:28 am
Forum: Expansion Pack
Topic: UPS Courier 2.0
Replies: 36
Views: 16388

Re: UPS Courier 2.0

Something I did for my installation way back when -- a texture for the Solar Researcher, so it doesn't have the same paint scheme as the Constrictor. It's just the Constrictor without the logos, basically. But you can also put in overrides so the lights won't be red like the Constrictor's, either. H...
by Keeper
Sat Jan 07, 2017 10:39 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts 1.7.1 (2015-12-04)
Replies: 18
Views: 13878

Re: [UPDATED RELEASE] - Escort Contracts 1.7.1 (2015-12-04)

Fritz wrote:Version 1.7.2 will be coming soon, because I made some other (minor) changes.
Whatever became of this? The manager still shows 1.7.1.
by Keeper
Fri Jan 06, 2017 11:22 pm
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 765
Views: 169233

Re: Show and Tell (new ships/ ships in progress)

Sending to you now. I've made a few more tweaks to the paint schemes, making each version have different panels coloured, e.g. the flame-nose doesn't have the centre line; the star-nose doesn't have that section next to the centre line; the pirate has only the centre line. I've also made different e...
by Keeper
Fri Jan 06, 2017 7:29 am
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 765
Views: 169233

Re: Show and Tell (new ships/ ships in progress)

I liked the look of tsoj's Chrysopelea so much I went and gave it some shader work to make it look metallic, make the lights on top flash, and introduce random colours. Since it was set up for four designs already (four different colours originally), I kept it that way but introduced four different ...
by Keeper
Thu Jan 05, 2017 10:09 pm
Forum: Expansion Pack
Topic: [RELEASE] - Z GrOovy SML System stations (thx Griff!)
Replies: 30
Views: 20353

Re: [RELEASE] - Z GrOovy SML System stations (thx Griff!)

Does it? I don't recall seeing the Tetrahedron station in SFEP... which is a good thing as the Tetrahedron's dock was too small. Even if you use docking computers you tended to get the crap beaten out of you. Always wished someone would make the tetras slightly larger. Back when I had the Z-Groovy s...
by Keeper
Mon Jan 02, 2017 2:15 am
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 161
Views: 100692

Re: Commies.oxp (v2.07)

Years ago I made some different textures to fix "problems" with Amaranth's retexturing. The main problem was that a few things that used to have different textures now had identical textures. Notably the three Worker's Commuters, and the Guard & Viper rays. So I made some slight coloration differenc...