Search found 270 matches

by Keeper
Fri Aug 05, 2016 6:12 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 206
Views: 89762

Re: [Release] Market Observer

Ah, OK, so it is a feature! It was a little confusing on the F8-F8 screen as it says "breakdown of held cargo" when it isn't actually being held anymore.
by Keeper
Fri Aug 05, 2016 10:34 am
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 206
Views: 89762

Re: [Release] Market Observer

Looks like when you jettison cargo, the F8 screen (and F8-F8) in flight is not changed. It still shows you as having the cargo you jettisoned. I was just testing stuff out with regards to things that are banned for import or export. I bought some Narcotics which were listed as "Imp" on the ban list,...
by Keeper
Fri Aug 05, 2016 6:50 am
Forum: Expansion Pack
Topic: [Release] In-System Taxi
Replies: 38
Views: 15951

Re: [Release] In-System Taxi

I suppose, nowadays, this could all be re-named "Oober"! :lol:
by Keeper
Thu Aug 04, 2016 11:31 pm
Forum: Expansion Pack
Topic: KeeperHUD V1.2 (for widescreen high-res; 15 MFDs), Updated 4 Aug 2016
Replies: 37
Views: 16537

Re: KeeperHUD V1.2 (for widescreen high-res; 15 MFDs), Updated 4 Aug 2016

Updated this HUD since MFDs are now a thing and you might actually need more than four. * Increases number of MFDs from four to 15. When I first added Multi-Function Displays, they were a future feature of Oolite. Now that they're commonplace, four of them may not be enough. You may never need 15 di...
by Keeper
Thu Aug 04, 2016 6:47 pm
Forum: Expansion Pack
Topic: [RELEASE] YAH_Haulers OXP V1.12 (updated 6 August 2016)
Replies: 34
Views: 13417

Re: [RELEASE] YAH_Haulers OXP V1.11 (updated 4 August 2016)

I think I got those from Griff's settings himself, so I used them to be consistent. I think they're the same values I used in the Staer9 set revamp.
by Keeper
Thu Aug 04, 2016 6:28 pm
Forum: Expansion Pack
Topic: [Release] Trails v1.11
Replies: 60
Views: 31107

Re: [Release] Trails v1.11

It would be awfully nice if this could read the "exhaust_emissive_color" value of a ship (accessible through javascript as "exhaustEmissivecolor") and match the trail color to that...
by Keeper
Thu Aug 04, 2016 6:05 pm
Forum: Expansion Pack
Topic: [RELEASE] YAH_Haulers OXP V1.12 (updated 6 August 2016)
Replies: 34
Views: 13417

Re: [RELEASE] YAH_Haulers OXP V1.11 (updated 4 August 2016)

No, because currently in YAH, the "yah_griff_sidewinder_normal" and "yah_griff_sidewinder_effects" textures are for the Escort model and not the standard model, i.e. they're not for the same model as the diffuse textures. So, just take my "yahfix_griff_sidewinder_normal" and "yahfix_griff_sidewinder...
by Keeper
Thu Aug 04, 2016 5:32 pm
Forum: Expansion Pack
Topic: [RELEASE] YAH_Haulers OXP V1.12 (updated 6 August 2016)
Replies: 34
Views: 13417

Re: [RELEASE] YAH_Haulers OXP V1.11 (updated 4 August 2016)

You'll still have a mismatch between the diffuse texture and the normal & effects textures within YAH. But yes, as I recall, what is now the standard Griff sidewinder was originally the "alt" version. Still, might be easier just to copy'n'paste from my overrides file and plug in my textures. (Beside...
by Keeper
Thu Aug 04, 2016 5:12 pm
Forum: Expansion Pack
Topic: [RELEASE] YAH_Haulers OXP V1.12 (updated 6 August 2016)
Replies: 34
Views: 13417

Re: [RELEASE] YAH_Haulers OXP V1.11 (updated 4 August 2016)

Currently, YAH is set up to call its own effects and normal maps textures, so that it is not required that the user have Griff's Normalmapped Sidewinder installed. So, if you don't want to introduce that dependency, you will need to change the textures in the YAH OXP. Again, I've already done this f...
by Keeper
Thu Aug 04, 2016 4:37 pm
Forum: Expansion Pack
Topic: [RELEASE] YAH_Haulers OXP V1.12 (updated 6 August 2016)
Replies: 34
Views: 13417

Re: [RELEASE] YAH_Haulers OXP V1.1 (updated 3 August 2016)

Changes, plural. I just added some additional information to be very clear. See above.
by Keeper
Thu Aug 04, 2016 4:32 pm
Forum: Expansion Pack
Topic: [RELEASE] YAH_Haulers OXP V1.12 (updated 6 August 2016)
Replies: 34
Views: 13417

Re: [RELEASE] YAH_Haulers OXP V1.1 (updated 3 August 2016)

It's the other way around. The current dat actually is the escort model, but these textures were designed for the standard Sidewinder model. Note also however that the normal maps and effects maps in the YAH OXP are for the escort model. It's only the diffuse textures that are for the standard model...
by Keeper
Wed Aug 03, 2016 11:49 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2336
Views: 434529

Re: Griff's normalmapped ship remakes

Weird. Playing this afternoon I spotted one of these Sidewinders and it was glowing. Somehow the Alpha channel didn't get saved on my last tweak to the effects map. I've re-uploaded the fix ZIP with that problem corrected.
by Keeper
Wed Aug 03, 2016 11:58 am
Forum: Expansion Pack
Topic: [RELEASE] YAH_Haulers OXP V1.12 (updated 6 August 2016)
Replies: 34
Views: 13417

Re: [RELEASE] YAH_Haulers OXP V1.1 (updated 3 August 2016)

As I recently re-installed Oolite after a couple years away, I've been updating stuff like crazy. I just updated this OXP to work with 1.81+ and the latest version of YAH. It now has fewer dependencies (if you don't use shaders, then you only need YAH; if you do use shaders, you also need Griff's An...
by Keeper
Wed Aug 03, 2016 9:19 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2336
Views: 434529

Re: Griff's normalmapped ship remakes

I noticed that the current version (1.04.4) of the Griff Sidewinder on the OXZ Manager is calling the wrong textures for the Sidewinder Escort model (in fact, correct textures for that model do not exist in the OXZ). It's using the same textures as the standard Sidewinder, but those don't quite matc...
by Keeper
Wed Aug 03, 2016 6:35 am
Forum: Expansion Pack
Topic: [Release] Staer9's Shipset
Replies: 206
Views: 77118

Re: [Release] Staer9's Shipset

I don't know who is in charge of putting updates of this into the manager, but I just made some more graphic enhancements that I had wanted to do a couple years ago before I dropped out of the Ooniverse. The large transport ships (PCC, Python ET, Monitor, Monitor 2) now have some blinking lights, ju...