Search found 1520 matches

by Redspear
Mon Nov 09, 2020 1:26 am
Forum: Discussion
Topic: It's been a while
Replies: 8
Views: 596

Re: It's been a while

Seems you've not lost your touch...

Welcome back.
by Redspear
Mon Nov 09, 2020 1:24 am
Forum: Suggestion Box
Topic: Elite Trader
Replies: 9
Views: 350

Re: Elite Trader

Jolly Rogered drunk and groggy. That's my idea of fun these days I just wanted to quote that in isolation for my own childish amusement :P ... Well there is some good news I believe in that the 'score' property (#kills which determines rank) is writable and can therefore be manipulated via oxp. You...
by Redspear
Sun Nov 08, 2020 8:41 pm
Forum: Suggestion Box
Topic: Elite Trader
Replies: 9
Views: 350

Re: Elite Trader

IMHO, Oolite is unfair to Space Grocers Er, you do get credits though... Besides generally paying much better than bounty hunting, trading soon also affords all the kit you're likely to need to (eventualy) advance up the ranks. So a "good trade" facilitates a good combat... unless you're avoiding c...
by Redspear
Sat Nov 07, 2020 3:40 pm
Forum: Expansion Pack
Topic: HUD Template?
Replies: 24
Views: 996

Re: HUD Template?

But on the whole I'd rather not fiddle with the core elements. Hence my query on doing it via a simple little OXP Again, at the risk of stating the obvious... If you copy that file and place it in and oxp folder then you can both use the original as your template whilst avoiding 'fiddling with core...
by Redspear
Sat Nov 07, 2020 1:31 pm
Forum: Expansion Pack
Topic: HUD Template?
Replies: 24
Views: 996

Re: HUD Template?

Pretty simple question, this. I was wondering if there is a template for the standard Oolite HUD. You know, along the lines of like_ship . I have a couple of enhancements I'd like to add and make it an OXP. Not strictly what you're after (and perhaps unecessarily obvious) but... If you tweak the st...
by Redspear
Fri Nov 06, 2020 10:14 pm
Forum: Testing and Bug reports
Topic: Crash in 1.90 Fixed
Replies: 3
Views: 589

Re: Crash in 1.90 Fixed

It is just unusual Guilty m'lud :lol: If there was one bad practice I can think of, it is leaving test stuff inside a released OXP. I thought that might be useful for tinkerers, like leaving the comments in..? Remedying it as very simple. Following the fix applied already in trunk, you don't have t...
by Redspear
Fri Nov 06, 2020 10:08 pm
Forum: Expansion Pack
Topic: Equipment by Ship Class v0.5 oxp
Replies: 55
Views: 47898

Re: Equipment by Ship Class v0.5 oxp

At long last, I've come to looking at this oxp again. Although very fond of it, it was more the case of being happy with the idea than with the implementation. Version 1.90 of oolite has allowed the possibility of equipment override plists thereby removing some of the obstructions I was working unde...
by Redspear
Fri Nov 06, 2020 8:48 pm
Forum: Testing and Bug reports
Topic: Crash in 1.90 Fixed
Replies: 3
Views: 589

Re: Crash in 1.90 Fixed

Coincidentally (if belateldly), I've logged in today to post some update info about that oxp... As the author, is this bad practice on my part? defining equipment in equipment.plist without an extra info dictionary If so, how does one go about remedying it? Apologies for not RTFM but is there a page...
by Redspear
Fri Nov 06, 2020 8:36 pm
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 63
Views: 21209

Re: New Jameson here, some initial feedback

Riedquat might just be the local exception that proves the anarchic rule! Not sure if you're in support of the idea or not here but to be clear from my point of view... The reasoning is less important than the effect. If the 'home systems' were to become the 'paddling pool' that disembodied suggest...
by Redspear
Thu Aug 13, 2020 7:42 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 59
Views: 19234

Re: Weapon Laws OXZ

Thank you1 You're welcome :) NB: It does not nobble the Vimana beam laser which comes with Gnievmir's VimanaHUD (15,000cr for a cool running military laser with slightly reduced range and seems to sell jolly well everywhere at every conceivable TL). That's why there's already a 1.89 version. This p...
by Redspear
Mon Aug 10, 2020 6:31 pm
Forum: Expansion Pack
Topic: Tionisla is Mars 8k
Replies: 1
Views: 1081

Re: Tionisla is Mars 8k

Nice 8)

I'll have to give this a try with my rescaled oolite...
by Redspear
Wed Jul 29, 2020 4:52 pm
Forum: Discussion
Topic: Popularising Oolite in Different Languages
Replies: 24
Views: 3523

Re: Popularising Oolite in Different Languages

How many of us actually read Mr. Gimlet before playing Oolite? Is reading of such 'flavour text' more or less common these days as a determinant of whether or not to try a game? IMHO cim wrote a 'blurb' - short, sweet and to the point. Disembodied wrote a preface - no less good but much less short a...
by Redspear
Tue Jul 28, 2020 11:29 pm
Forum: Discussion
Topic: Popularising Oolite in Different Languages
Replies: 24
Views: 3523

Re: Popularising Oolite in Different Languages

I can see two issues with getting a (near-?) perfect lobotomised & castrated Oolite 1.89 to a wider audience. If we assume that the goal is for Oolite to reach a wider audience then I suggest two alternate issues. User Friendliness It's free, it's fun, but 'out the box' there's not much to do. Trad...
by Redspear
Sun Jul 26, 2020 8:15 pm
Forum: Discussion
Topic: The First Amphiboly of the Architectonic of Oolite
Replies: 18
Views: 3906

Re: The First Amphiboly of the Architectonic of Oolite

Oolite can be very hard for beginners and perhaps a little too easy for veterans. That's a problem that appears hard to fix but it needn't be. Government used to be translateable to 'difficulty' or 'danger level' and that's still (mostly true), so why no increase the range of difficulty rather than...
by Redspear
Sun Jul 26, 2020 6:04 pm
Forum: Discussion
Topic: The First Amphiboly of the Architectonic of Oolite
Replies: 18
Views: 3906

Re: The First Amphiboly of the Architectonic of Oolite

Good point, unfortunately RL proofs otherwise. I had some experience in the past in countries which basically were controlled by warlords or crime syndicates. Without connections it was close to impossible to do (successfully) anything. But well, Oolite is a SF game, who knows how human nature will...