Search found 1587 matches
- Mon Nov 30, 2020 12:23 am
- Forum: Fiction
- Topic: Metafiction: Dialogues on the Lore of Xlite
- Replies: 49
- Views: 10618
Re: Metafiction: Dialogues on the Lore of Xlite
But dealing with reconstruction of Xlite lore I prefer to take current scientific knowledge as reference point. I've no issue with that, in fact I like to think I do it myself. But dealing with reconstruction of Xlite lore I prefer to take current scientific knowledge as reference point. Unlimited ...
- Sun Nov 29, 2020 11:52 am
- Forum: Discussion
- Topic: Understanding Weapon_Energy
- Replies: 0
- Views: 2040
Understanding Weapon_Energy
On the face of it, the weapon energy property, as defined in Shipdata.plist , is easy to understand. It assigns a damage potential to a weapon in order for its effects to be determined. When we consider it's affects upon NPC lasers however then the plot thickens spmewhat. They appear to overwrite th...
- Sun Nov 29, 2020 11:18 am
- Forum: Fiction
- Topic: Metafiction: Dialogues on the Lore of Xlite
- Replies: 49
- Views: 10618
Re: Metafiction: Dialogues on the Lore of Xlite
Ironically, my assumption of giant stable wormhole in witchspace is more exotic than Cody's original SMBH in true space. I'm losing track of all the assumptions we're making :lol: but to exploit SMBH as wormhole you need to be as close as possible to its event horizon and SMBH must spin extremely f...
- Sun Nov 29, 2020 1:55 am
- Forum: Fiction
- Topic: Metafiction: Dialogues on the Lore of Xlite
- Replies: 49
- Views: 10618
Re: Metafiction: Dialogues on the Lore of Xlite
It is hard to imagine such arrangement in common space - SMBH must be extremely huge to prevent ripping stellar clusters with tidal forces. Sounds like you might know more about this than me but wouldn't that depend on orbital distance? And also on the degree to which it might be 'dormant'? This is...
- Sat Nov 28, 2020 7:42 pm
- Forum: Fiction
- Topic: Metafiction: Dialogues on the Lore of Xlite
- Replies: 49
- Views: 10618
Re: Metafiction: Dialogues on the Lore of Xlite
in fourteen different major languages including scratch-and-sniff. Briefly ponders the equivalant of a typo with scratch-and-sniff... Perhaps the most jarring thing for me between the original elite and Oolite is hyperspace travel (apart from mass-lock but let's not go there...) In elite it was ins...
- Sat Nov 28, 2020 12:52 pm
- Forum: Fiction
- Topic: Metafiction: Dialogues on the Lore of Xlite
- Replies: 49
- Views: 10618
- Sat Nov 28, 2020 11:30 am
- Forum: Fiction
- Topic: Metafiction: Dialogues on the Lore of Xlite
- Replies: 49
- Views: 10618
Re: Metafiction: Dialogues on the Lore of Xlite
Maybe parts of spiral arm(s). One-way Galactic Hyperdrive travel is enigmatic. Eight globular clusters co-orbiting a dormant SMBH, the proximity of which dictates how one can travel between octants. Maybe... Cody doesn't have to be right in order for his idea to be valid. Rather he's used his imagi...
- Fri Nov 27, 2020 9:20 pm
- Forum: Expansion Pack
- Topic: Weapon Laws OXZ
- Replies: 74
- Views: 34008
Re: Weapon Laws OXZ
I guess there's a typo there: the Ingram lasers (core game) would be EQ_WEAPON_PULSE_LASER and EQ_WEAPON_BEAM_LASER, and the Ergon lasers (New Lasers OXP, but since that OXP re-defines everything they might have been created in another previous OXP) are EQ_WEAPON_EPULSE_LASER and EQ_WEAPON_EBEAM_LA...
- Fri Nov 27, 2020 12:26 am
- Forum: Fiction
- Topic: Metafiction: Dialogues on the Lore of Xlite
- Replies: 49
- Views: 10618
Re: Metafiction: Dialogues on the Lore of Xlite
Characters (so far) in the dialogue: • User2357 a peripatetic pyrrhonist investigating the mysteries of meta-physics • Cholmondeley of Digebiti, a strident sophist User2357 If you will forgive my indulgence, I would like to refer briefly to a pet peeve of mine, which might serve as an example of th...
- Thu Nov 26, 2020 10:59 pm
- Forum: Expansion Pack
- Topic: Weapon Laws OXZ
- Replies: 74
- Views: 34008
Re: Weapon Laws OXZ
But would that be true for a pirate cove? Especially one of UK_Eliters more muscular ones: As I think I said earlier, where it's relating to another oxp (either new equipment item or dockable entity) then it's a consideration for the future, not something I have decided for certain that I must do. ...
- Wed Nov 25, 2020 4:43 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2360
- Views: 481502
Re: Griff's normalmapped ship remakes
Love it!
That near equilateral triangle at the nose really brings the flavour of the original elite model... while the detailing takes it to another level entirely.
Good job Griff! (and nicely fixed a_c)
That near equilateral triangle at the nose really brings the flavour of the original elite model... while the detailing takes it to another level entirely.
Good job Griff! (and nicely fixed a_c)

- Mon Nov 23, 2020 11:54 pm
- Forum: Expansion Pack
- Topic: Weapon Laws OXZ
- Replies: 74
- Views: 34008
Re: Weapon Laws OXZ
It pre-dates the existence of equipment-overrides.plist Correct. So weapon laws (loading last due to naming convention???) may overwrite the core weapons but the others should appear as intended. Some of them became unavailable on G1 (the RimmerAce ImpasseResolver comes to mind) I see that youre a ...
- Mon Nov 23, 2020 10:06 pm
- Forum: Expansion Pack
- Topic: Weapon Laws OXZ
- Replies: 74
- Views: 34008
Re: Weapon Laws OXZ
How does, if at all, Weapon Laws OXP integrate/coexist with New Lasers OXP? Ah yes, well that's a little more complicated... Although this oxp no longer needs to completely overwrite equipment items it does need to overwrite their condition scripts. As New Lasers also changes the condition script a...
- Mon Nov 23, 2020 2:27 pm
- Forum: Expansion Pack
- Topic: Weapon Laws OXZ
- Replies: 74
- Views: 34008
Re: Weapon Laws OXZ
Given that you placed regular Missiles in Communist States (because they are so destructive that they would destroy an entire ship in one fell swoop), should not Quirium Cascade Mines be illegal even in anarchies? To my mind, no, and this is why: Firstly, there's an important difference between 'il...
- Sun Nov 22, 2020 10:09 pm
- Forum: Expansion Pack
- Topic: Weapon Laws OXZ
- Replies: 74
- Views: 34008
Re: Weapon Laws OXZ
It's up. Good job. Thanks! :) I want to hack it about a bit - stick in some blurb about how super it is, that sort of thing, Whilst I'll happily argue the relative merits of this or that I'm no salesman. As such I prefer simple honesty as to what it does and (sometimes) why it does it. I think as t...