Search found 1520 matches

by Redspear
Mon May 18, 2020 11:38 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 218521

Re: Split: Re-scaling experiment

I plotted the radius vs cosThreshold values I had and estimated a best fit curve. Do you still have the raw data? If so, please pass it on. Extrapolating along a line will obviosly deviate from even the slightest curve. Increasing planet size by a factor of 10 for example would lead to negative val...
by Redspear
Mon May 18, 2020 3:18 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 218521

Re: Split: Re-scaling experiment

Wondering if the "distances" in the atmosphere shader should also need some tweaking... Yeah, I thought that and they were some of the things I adjusted without success. However... https://i.postimg.cc/bwDSSV8R/image.png Having this relationship explained certainly gives me fresh ideas (thanks a_c ...
by Redspear
Mon May 18, 2020 11:48 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 218521

Re: Split: Re-scaling experiment

I think that releasing a binary would go a long way to enabling more extensive testing. Just a zip file with the oolite.app and AddOns folders should be all that is needed. Fair enough, I'll give that a go. you can see that the atmospheres do not look the same. The rescaling one seems to end in a r...
by Redspear
Sat May 16, 2020 10:10 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 218521

Re: Split: Re-scaling experiment

Opted for the more economical method and will edit the 'code post' accordingly. Meanwhile, the oxps... Option 1: "Just a modest rescale thank you. Less is more, don't you know" :arrow: Just a taste for me Option 2: "If less is more, imagine how much more 'more' can be..." :arrow: I want it all damn ...
by Redspear
Fri May 15, 2020 3:08 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 218521

Re: Split: Re-scaling experiment

You can try simulating exposure also using an alternative, less computationally expensive way. You can use whichever feels better looking to you: Thanks :) One very quick test later... I don't know if it looks 'better' but whites appear less intense at higher values. This could be good news as it m...
by Redspear
Fri May 15, 2020 11:12 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 218521

Re: Split: Re-scaling experiment

Nice, well done! I think there should also be a shader change for the atmosphere effect somewhere there? Yes, you're quite right. I'll edit my previous post. Also, making a note here that these changes all refer to the code revision which is current at github, which is 1fcfbb8 . Once the source fil...
by Redspear
Thu May 14, 2020 11:17 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 218521

Re: Split: Re-scaling experiment

OK, I think I've done it. Please note: Not all of the following may appear to make sense. Beyond considering the size that things should be there were also factors such as how they should appear and under what circumstances would they be seen. Some things may even appear contrary but it is with conc...
by Redspear
Mon May 11, 2020 12:26 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2351
Views: 446083

Re: Griff's normalmapped ship remakes

Apologies a bit of a blog post, I've made a start turning the 'alternative cobra III' ship i made a while back into a medium-high poly version, just done the back and the side of the ship at the moment Looks great as usual Griff. I much prefer this version of the mk 3. Splendid :D have managed to m...
by Redspear
Sun May 10, 2020 11:57 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 218521

Re: Split: Re-scaling experiment

Ambient light wasn't really doing what I wanted it to and so I tried this: You can try introducing exposure in the default ships' fragment shader in order to make things a bit more visible. It certainly helps with visibility but in terms of ship surfaces in shadow it just highlights some edging. To ...
by Redspear
Sat May 09, 2020 10:41 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 168
Views: 112308

Re: Commies.oxp (v2.07)

Loved that you used an actual asteroid 8)
GearsNSuch wrote:
Thu May 07, 2020 7:06 pm
Image
by Redspear
Sat May 09, 2020 10:36 pm
Forum: Discussion
Topic: Screenshots
Replies: 5706
Views: 1116889

Re: Screenshots

Rescaling's nearly done for 1.89 and IMHO (as a completely impartial and not at all invested observer :wink:) it's the best version of the experiment by some distance. Leesti, one of the smaller planets still manages to truly dwarf it's orbiting station (in the crosshairs). https://i.postimg.cc/QtHh...
by Redspear
Sat May 09, 2020 10:14 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 218521

Re: Split: Re-scaling experiment

Getting very close now... https://i.postimg.cc/BZPJFS62/scaling-comparison.png Only real issue with making one build instead of two is the compulsory alteration to the scanner (from an effective 25.6km to 20km). I think it's worth it however as it contributes to halved masslock times with the sugges...
by Redspear
Wed May 06, 2020 6:54 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 218521

Re: Split: Re-scaling experiment

Only on my PC at present. Lots of chopping and changing while I work things out, so it's a bit premature for posting code. Having said that, if no more probems emerge then I'd expect to be in a position to post my changes some time this month. By then they should be at least sufficiently robust to e...
by Redspear
Wed May 06, 2020 4:48 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 218521

Re: Split: Re-scaling experiment

Seems that the problem was that once you scale stations above x3 then docking goes a bit wobbly. Rather than recalculate the docking code, I think setting stations at x3 is easier. Also, the issues at speeds x2 seem to be avoidable (thus far) at speeds x1.5. Consequently there remains just enough ro...
by Redspear
Tue May 05, 2020 7:40 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 218521

Re: Split: Re-scaling experiment

Ok, so it turns out that the speed x2 builds are fun but a little buggy. A shame but still useful in terms of understanding scale. Tried a compromise build to see if any of it's advantages could be maintained (speed at 1.5 and scanner at 0.75) and it seems to work great. One perennial issue however,...