Search found 604 matches
- Fri May 24, 2019 4:04 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 5934
- Views: 816674
Re: Science Fiction Trivia
Ah, never mind. My fears that this question could be too difficult have come true. The answer was Steins;Gate . I'll give another, more fun question instead: give me five fictional cities that are not on Earth but nevertheless real planets; that is, either known solar system planets (Pluto is ok), o...
- Wed May 22, 2019 6:28 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 5934
- Views: 816674
Re: Science Fiction Trivia
Oh, crap. I don't have the vast sci-fi culture you guys have. My main input is animes, and even then that's not really my main focus. Anyway, here is a question about a series I actually didn't like (because of its main character; the plot is ok-ish I guess) but which is quite popular: In which anim...
- Wed May 22, 2019 4:50 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 5934
- Views: 816674
Re: Science Fiction Trivia
Shirka/Shiruka, the Odyssey's main computer, in the Ulysses 31 TV animated series.
- Mon May 20, 2019 6:27 pm
- Forum: Suggestion Box
- Topic: On Orbits & Sun Distance
- Replies: 25
- Views: 12689
Re: On Orbits & Sun Distance
No problem, my English may be lacking too. The computation for the position of the sun looks complicated in the source. There's at least two or three configuration keys involved ( http://wiki.alioth.net/index.php/Planetinfo.plist ), but it seems to me that the computations work in our favor: the sun...
- Mon May 20, 2019 4:42 pm
- Forum: Discussion
- Topic: Some questions
- Replies: 4
- Views: 3213
Re: Some questions
2. I've downloaded a few OXPs but is it possible to reduce the number of CPU ships with witch space fuel injectors. I find over 80% of them have them and run. I'd like to locate the piece of code that sets up ship layouts and modify it myself but don't know where to look. Am playing on the Mac. You...
- Sun May 19, 2019 9:45 am
- Forum: Suggestion Box
- Topic: On Orbits & Sun Distance
- Replies: 25
- Views: 12689
Re: On Orbits & Sun Distance
If the issue is to vary the system's configuration so that it doesn't always look the same, "all you have to do" is to rotate the planet around the Witchpoint. As i understand it, when the system is generated, everything is set up in relation to the witchpoint. So in order to 'move' the witchpoint ...
- Sat May 18, 2019 4:22 pm
- Forum: Outworld
- Topic: What are the 'old' commanders doing nowadays ?
- Replies: 27
- Views: 17983
Re: What are the 'old' commanders doing nowadays ?
Judging from the dates on my save files I was away from Oolite for over a year. I switch to Minetest, a FOSS game engine for Minecraft-style games. I wanted to resurrect somehow a game that went under, Firefall. I got caught again in game design issues, only even harder than in Oolite because of the...
- Sat May 18, 2019 10:36 am
- Forum: Suggestion Box
- Topic: On Orbits & Sun Distance
- Replies: 25
- Views: 12689
Re: On Orbits & Sun Distance
To me, the fact that the bodies are not moving while in the system is not a problem. Players are usually in a system an hour or two maximum, so I think the system's bodies don't have the time to move in a noticeable way. IMO one should refrain from thinking in terms of distances and more in terms of...
- Thu May 16, 2019 9:34 pm
- Forum: Suggestion Box
- Topic: On Orbits & Sun Distance
- Replies: 25
- Views: 12689
Re: On Orbits & Sun Distance
On the viability of sun-skimming, one could make repairs and refueling at a station cost much more time (on the in-game clock). Players doing contracts could then use sun skimming as a joker when late, or as a way to run more contracts simultaneously. I think it should be relatively fair in the base...
- Tue Jul 17, 2018 5:06 pm
- Forum: Suggestion Box
- Topic: OXPs by popularity
- Replies: 6
- Views: 3911
Re: OXPs by popularity
You don't want to download the most popular OXZs; you want to download a set of OXZs that work well together. Minetest - the game I'm currently playing with - has the concept of "subgames". Minetest has tons of mods like Oolite and you can download'em'all if you want. But what you'd rather do is to ...
- Mon Apr 09, 2018 6:51 pm
- Forum: Suggestion Box
- Topic: Defensive Turrets for ships
- Replies: 19
- Views: 10042
Re: Defensive Turrets for ships
Some time ago someone asked a question about newtonian physics and I made prototype for it (basically you remember the velocity vector and force it to stay the same). At the same time there is this problem that big trader ships are a bit boring because they "have to" be slow and not maneuverable, ot...
- Tue Mar 06, 2018 11:24 pm
- Forum: Discussion
- Topic: Any Twitch streamer here?
- Replies: 9
- Views: 4864
Re: Any Twitch streamer here?
I have streamed Oolite about twenty hours total on SmashTV (formerly HitboxTV) at the end of last year. Hitbox has far less viewers than Twitch, but I never got Twitch to make my stream appear in the live streams list - I suspect probably due to the low quality of my stream because I have very littl...
- Tue Jan 09, 2018 8:20 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 257
- Views: 103142
Re: [WIP] GalCop Missions
That's a good suggestion. Perhaps a way to combine a and c would be to give the equipment a maximum lifespan; while it is active the player can see the beacon. When the player "consumes" all of the lifespan the equipment, it breaks and has to be repaired (however it would mean that a way to proactiv...
- Tue Jan 09, 2018 5:33 pm
- Forum: Suggestion Box
- Topic: Enhance my savegame
- Replies: 7
- Views: 5219
- Mon Jan 08, 2018 5:49 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 257
- Views: 103142
Re: [WIP] GalCop Missions
Maybe the space compass reference could be very inaccurate at first and then become more and more accurate as the player gets closer?