Search found 603 matches

by Astrobe
Fri Dec 01, 2017 1:55 pm
Forum: Expansion Pack
Topic: (WIP) Ship Repurchase
Replies: 35
Views: 11916

Re: (WIP) Ship Repurchase

I'd like to see two more options: d) replacement by same ship without equipment, but second-hand (which means a higher renovation_multiplier ). In this case the increase of renovation_multiplier could be cumulative in order to simulate the frequent ejection penalty. TBH I'm looking for ways to make ...
by Astrobe
Fri Dec 01, 2017 12:09 pm
Forum: Expansion Pack
Topic: Compass target mode autoswitch
Replies: 5
Views: 3539

Re: Compass target mode autoswitch

I don't understand the request very well but... Would the ability to disable the feature manually (e.g. make it an equipment with an on/off switch) satisfy it?
by Astrobe
Thu Nov 30, 2017 8:00 pm
Forum: Expansion Pack
Topic: (Release) Ship Configuration
Replies: 231
Views: 112312

Re: (Release) Ship Configuration

Downgrading the Hyperdrive is kind of "free money" for broke Jamesons because the longer countdown isn't a big deal, but combined with Manual Witchspace Alignment it is a slightly different story. It got me killed in interstellar space because I overlooked the overheating. I love it when pieces fit ...
by Astrobe
Wed Nov 29, 2017 6:16 pm
Forum: Outworld
Topic: Have I been pwned?
Replies: 9
Views: 4408

Re: Have I been pwned?

Stumbled on https://haveibeenpwned.com and thought to share it with our community. I'm looking at decentralized file system solutions like IPFS to replace those cloud storage services (*drives/boxes) and image hosting sites, mainly in order not to rely on them to post images, share files or host OX...
by Astrobe
Tue Nov 28, 2017 5:53 pm
Forum: Suggestion Box
Topic: Add an engineering licence / roadside assistance career path
Replies: 2
Views: 2811

Re: Add an engineering licence / roadside assistance career path

I'll throw some ideas in the pot: I'd make the qualification part a real thing. That is, the players would need some knowledge to properly do their job. More on this below. A typical mission could be as follows: We receive a request for repairs, meaning we have to go to certain coordinates provided ...
by Astrobe
Mon Nov 27, 2017 7:28 pm
Forum: Expansion Pack
Topic: JB WIP thread: several ships
Replies: 94
Views: 47112

Re: JB WIP thread: several ships

One question I wanted to ask to the community at one point is: would you consider it ok to re-make an OXP? For instance, suppose Wildships OXP is no longer maintained (didn't check if it is - it's just an example). Jackiebean has some new models for the stations and perhaps the ships as well. Would ...
by Astrobe
Fri Nov 24, 2017 5:48 pm
Forum: Outworld
Topic: Nicotine and vape
Replies: 26
Views: 7645

Re: Nicotine and vape

Funny, I've decide to try to quit exactly last week. I'm writing this while smoking one - well, the one roll per day that I allow myself. I've gotta appreciate it, so I'm going to pause for a moment before writing the rest... Back to keyboard. Vape - I dislike being near people using them because of...
by Astrobe
Mon Nov 20, 2017 9:02 pm
Forum: Expansion Pack
Topic: Tionisla Orbital Graveyard 2.0
Replies: 31
Views: 13173

Re: Tionisla Orbital Graveyard 2.0

Solar winds. It's not actually rust, but the chemical effects of solar winds on the ships' paint. This paint supports a wide range of temperatures but is prone to decomposition if exposed to charged particles. Shields normally prevent that.
by Astrobe
Sun Nov 19, 2017 6:33 pm
Forum: Discussion
Topic: Wow
Replies: 6
Views: 2439

Re: Wow

Welcome!

The CPC464 and the sound of the programs loading from the tape... Will it actually start? Will it not? And those wonderful intro musics (Zynaps, Thanatos, Netherworlds, Exolon...).
by Astrobe
Sun Nov 19, 2017 3:39 pm
Forum: Testing and Bug reports
Topic: Missiles can talk?
Replies: 11
Views: 6297

Re: Missiles can talk?

Done.
by Astrobe
Sun Nov 19, 2017 2:34 pm
Forum: Suggestion Box
Topic: Scriptable pause?
Replies: 16
Views: 9141

Re: Scriptable pause?

I've updated the auto-pause script/equipment.

Please note that it is now in OXZ format. I can't make it available from the manager yet because I can't require version 1.87 in the manifest.

This version lets you choose between pausing on yellow or red condition with equipment mode key switch 'b'.
by Astrobe
Sun Nov 19, 2017 2:18 pm
Forum: Expansion Pack
Topic: [Release] Missile modification
Replies: 6
Views: 7174

Re: [Release] Missile modification

Version 1.1 is out.

It seemed to me that standard missiles were a bit too ECM resistant, so now they have 80% to explode instead of 65%.
by Astrobe
Sun Nov 19, 2017 2:08 pm
Forum: Expansion Pack
Topic: Compass target mode autoswitch
Replies: 5
Views: 3539

Compass target mode autoswitch

This little OXP automatically switches your Advanced Space Compass (ASC) to target mode when a ship is locked and you are in red alert. Depending on its size and its location, the ASC can be more useful than the HUD indicator, in particular when the target is off screen. Available in the manager, ca...
by Astrobe
Fri Nov 17, 2017 4:35 pm
Forum: Testing and Bug reports
Topic: Missiles can talk?
Replies: 11
Views: 6297

Re: Missiles can talk?

Playing in strict mode isn't exactly appealing and I don't see talking missiles that often. Maybe a script could detect that them and dump enough info to give some clues on where they come from?
by Astrobe
Fri Nov 17, 2017 4:24 pm
Forum: Expansion Pack
Topic: JB WIP thread: several ships
Replies: 94
Views: 47112

Re: JB WIP thread: several ships

Welcome back! I'm no good with 2D/3D stuff, but I think I can help with the plist files (never did for ships/stations though) and OXZ bundling.