Search found 604 matches
- Fri Nov 17, 2017 4:24 pm
- Forum: Expansion Pack
- Topic: JB WIP thread: several ships
- Replies: 94
- Views: 52152
Re: JB WIP thread: several ships
Welcome back! I'm no good with 2D/3D stuff, but I think I can help with the plist files (never did for ships/stations though) and OXZ bundling.
- Thu Nov 16, 2017 6:33 pm
- Forum: Outworld
- Topic: Quantum to Waterfox
- Replies: 25
- Views: 9284
Re: Firefox Quantum
I'm still using Pale Moon. Starts faster, uses about two times less memory. I use FF for some stuff and I was displeased to see that I lost a few things because FF57 made obsolete the speed dial extension I was using (might be temporary though). Mouse gestures are gone too. Add the mandatory ad-bloc...
- Wed Nov 15, 2017 7:42 pm
- Forum: Expansion Pack
- Topic: (WIP) GalCop's Most wanted
- Replies: 50
- Views: 26918
Re: (WIP) GalCop's Most wanted
Nice! An idea: when the player has license and arrive into a new system, the nav buoy could send a message about the lastly seen most wanted ships, just after a few seconds delay to avoid info jam at arrive. This can confirm the presence of the target, giving motivation to hunt and also a reminder ...
- Wed Nov 15, 2017 7:11 pm
- Forum: Testing and Bug reports
- Topic: Missiles can talk?
- Replies: 11
- Views: 6942
Re: Missiles can talk?
To be honest, this bug is sometimes so hilarious that I wouldn't mind if it were not fixed (for instance, by checking that the entity actually has a pilot, I've seen that property somewhere I think). For instance, I've see Vipers trying to reason with stellar serpents. I would say it's actually a cu...
- Thu Nov 09, 2017 5:52 pm
- Forum: Expansion Pack
- Topic: [Release] Space Crowds
- Replies: 45
- Views: 30813
Re: [Release] Space Crowds
Thanks for this add-on, phkb. This reminded me that I have myself something in store: Vipers versus Stellar Serpents (rare encounter). The Vipers are there essentially for lols; when they interact (Vipers tend to ignore the Serpents), the comms can be quite funny. Of course, you'll need Thargoid's S...
- Mon Nov 06, 2017 6:08 pm
- Forum: Expansion Pack
- Topic: (Release) Manual Witchspace Alignment
- Replies: 19
- Views: 18497
Re: (Release) Manual Witchspace Alignment
Nice, nice, nice! v1.86 includes a patch that lets you change the compass mode ; It could be abused to force a basic compass to the desired mode, which could make the directions on console part (when there's only a basic compass) unnecessary. I was checking if it could actually be useful by playing ...
- Sun Nov 05, 2017 9:21 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1484
- Views: 429883
Re: Scripters cove
Traces. Make sure the function is actually called. Print out the value of the variables you are testing.
- Sun Nov 05, 2017 12:22 pm
- Forum: Testing and Bug reports
- Topic: about player.ship.massLockable (new in 1.85)
- Replies: 10
- Views: 6011
Re: about player.ship.massLockable (new in 1.85)
So all three then
I'll take a look at how it's done with the compass.

- Sun Nov 05, 2017 10:07 am
- Forum: Testing and Bug reports
- Topic: about player.ship.massLockable (new in 1.85)
- Replies: 10
- Views: 6011
Re: about player.ship.massLockable (new in 1.85)
- [ ] Still too busy to have a look at it,another_commander wrote: ↑Sat Oct 07, 2017 1:50 pmThanks, will take a look at it once I get a chance.
- [ ] Forgot about it,
- [ ] Asked Linus Torvalds for advice on how to tactfully reject a low-quality patch.
- Sun Nov 05, 2017 9:45 am
- Forum: Suggestion Box
- Topic: Scriptable pause?
- Replies: 16
- Views: 9809
Re: Scriptable pause?
keyboard malfunctions Have you observed any more of those with the patch I gave you and have you used it enough to confidently say they are gone? I have tested in different screens and not found issues. Thanks. It triggered several times without issues since. If there's still a bug in there it's pr...
- Sun Nov 05, 2017 9:35 am
- Forum: Suggestion Box
- Topic: Scriptable pause?
- Replies: 16
- Views: 9809
Re: Scriptable pause?
Buy the "Autopause" equipment Kind of breaking the fourth wall here a bit, aren't we? Pausing the game is a meta-command (ie something that the in-game world doesn't understand). But by making it a purchasable item, it's now crossed the boundary between game-world and real-world. Which is a long-wi...
- Sat Nov 04, 2017 4:26 pm
- Forum: Expansion Pack
- Topic: [Release] Space Crowds
- Replies: 45
- Views: 30813
Re: [Release] Space Crowds
Version 1.1.0 is out. Phkb kindly contributed code to configure SC with Svengali's Lib (which is unfortunately not in the manager). One can now customize the frequency of encounters, and the portion of rare encounters. These new features should make it possible to have both SC and DSP and hopefully ...
- Sat Nov 04, 2017 3:35 pm
- Forum: Discussion
- Topic: Looking for an arcady FPS Space Shooter
- Replies: 4
- Views: 3030
Looking for an arcady FPS Space Shooter
This was a question in Open Source Games on Reddit I must say my answer was more than vague because I didn't play much games in that specific genre because I prefer more "technical" games. If this person were to wander it and ask how can I convert Oolite into an 3D shoot'em'up, what would your answer?
- Sat Nov 04, 2017 3:04 pm
- Forum: Expansion Pack
- Topic: [Release] Multiple Lasers v1.8
- Replies: 57
- Views: 27575
Re: [Release] Multiple Lasers v1.8
That would be the easiest and the best option. We can adjust the price of the ship to compensate for the money loss.Would the result mean that I would have to sell my existing ship in order to buy a newly created ship?
- Fri Nov 03, 2017 2:31 pm
- Forum: Suggestion Box
- Topic: Scriptable pause?
- Replies: 16
- Views: 9809
Re: Scriptable pause?
Here is a bare-bones script (old OXP format, unzip in AddOns folder). Buy the "Autopause" equipment (only 1Cr - profits will be shared with Hoqllnq, promised), and if you prime that equipment, the game pauses automatically when condition goes red. BUT : I've observed keyboard malfunctions after un-...