Search found 603 matches

by Astrobe
Thu Nov 16, 2017 6:33 pm
Forum: Outworld
Topic: Quantum to Waterfox
Replies: 25
Views: 8616

Re: Firefox Quantum

I'm still using Pale Moon. Starts faster, uses about two times less memory. I use FF for some stuff and I was displeased to see that I lost a few things because FF57 made obsolete the speed dial extension I was using (might be temporary though). Mouse gestures are gone too. Add the mandatory ad-bloc...
by Astrobe
Wed Nov 15, 2017 7:42 pm
Forum: Expansion Pack
Topic: (WIP) GalCop's Most wanted
Replies: 50
Views: 23422

Re: (WIP) GalCop's Most wanted

Nice! An idea: when the player has license and arrive into a new system, the nav buoy could send a message about the lastly seen most wanted ships, just after a few seconds delay to avoid info jam at arrive. This can confirm the presence of the target, giving motivation to hunt and also a reminder ...
by Astrobe
Wed Nov 15, 2017 7:11 pm
Forum: Testing and Bug reports
Topic: Missiles can talk?
Replies: 11
Views: 6210

Re: Missiles can talk?

To be honest, this bug is sometimes so hilarious that I wouldn't mind if it were not fixed (for instance, by checking that the entity actually has a pilot, I've seen that property somewhere I think). For instance, I've see Vipers trying to reason with stellar serpents. I would say it's actually a cu...
by Astrobe
Thu Nov 09, 2017 5:52 pm
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 45
Views: 26178

Re: [Release] Space Crowds

Thanks for this add-on, phkb. This reminded me that I have myself something in store: Vipers versus Stellar Serpents (rare encounter). The Vipers are there essentially for lols; when they interact (Vipers tend to ignore the Serpents), the comms can be quite funny. Of course, you'll need Thargoid's S...
by Astrobe
Mon Nov 06, 2017 6:08 pm
Forum: Expansion Pack
Topic: (Release) Manual Witchspace Alignment
Replies: 19
Views: 16448

Re: (Release) Manual Witchspace Alignment

Nice, nice, nice! v1.86 includes a patch that lets you change the compass mode ; It could be abused to force a basic compass to the desired mode, which could make the directions on console part (when there's only a basic compass) unnecessary. I was checking if it could actually be useful by playing ...
by Astrobe
Sun Nov 05, 2017 9:21 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 401917

Re: Scripters cove

Traces. Make sure the function is actually called. Print out the value of the variables you are testing.
by Astrobe
Sun Nov 05, 2017 12:22 pm
Forum: Testing and Bug reports
Topic: about player.ship.massLockable (new in 1.85)
Replies: 10
Views: 5686

Re: about player.ship.massLockable (new in 1.85)

So all three then :-) I'll take a look at how it's done with the compass.
by Astrobe
Sun Nov 05, 2017 10:07 am
Forum: Testing and Bug reports
Topic: about player.ship.massLockable (new in 1.85)
Replies: 10
Views: 5686

Re: about player.ship.massLockable (new in 1.85)

another_commander wrote:
Sat Oct 07, 2017 1:50 pm
Thanks, will take a look at it once I get a chance.
- [ ] Still too busy to have a look at it,
- [ ] Forgot about it,
- [ ] Asked Linus Torvalds for advice on how to tactfully reject a low-quality patch.
by Astrobe
Sun Nov 05, 2017 9:45 am
Forum: Suggestion Box
Topic: Scriptable pause?
Replies: 16
Views: 9071

Re: Scriptable pause?

keyboard malfunctions Have you observed any more of those with the patch I gave you and have you used it enough to confidently say they are gone? I have tested in different screens and not found issues. Thanks. It triggered several times without issues since. If there's still a bug in there it's pr...
by Astrobe
Sun Nov 05, 2017 9:35 am
Forum: Suggestion Box
Topic: Scriptable pause?
Replies: 16
Views: 9071

Re: Scriptable pause?

Buy the "Autopause" equipment Kind of breaking the fourth wall here a bit, aren't we? Pausing the game is a meta-command (ie something that the in-game world doesn't understand). But by making it a purchasable item, it's now crossed the boundary between game-world and real-world. Which is a long-wi...
by Astrobe
Sat Nov 04, 2017 4:26 pm
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 45
Views: 26178

Re: [Release] Space Crowds

Version 1.1.0 is out. Phkb kindly contributed code to configure SC with Svengali's Lib (which is unfortunately not in the manager). One can now customize the frequency of encounters, and the portion of rare encounters. These new features should make it possible to have both SC and DSP and hopefully ...
by Astrobe
Sat Nov 04, 2017 3:35 pm
Forum: Discussion
Topic: Looking for an arcady FPS Space Shooter
Replies: 4
Views: 2788

Looking for an arcady FPS Space Shooter

This was a question in Open Source Games on Reddit I must say my answer was more than vague because I didn't play much games in that specific genre because I prefer more "technical" games. If this person were to wander it and ask how can I convert Oolite into an 3D shoot'em'up, what would your answer?
by Astrobe
Sat Nov 04, 2017 3:04 pm
Forum: Expansion Pack
Topic: [Release] Multiple Lasers v1.8
Replies: 57
Views: 25637

Re: [Release] Multiple Lasers v1.8

Would the result mean that I would have to sell my existing ship in order to buy a newly created ship?
That would be the easiest and the best option. We can adjust the price of the ship to compensate for the money loss.
by Astrobe
Fri Nov 03, 2017 2:31 pm
Forum: Suggestion Box
Topic: Scriptable pause?
Replies: 16
Views: 9071

Re: Scriptable pause?

Here is a bare-bones script (old OXP format, unzip in AddOns folder). Buy the "Autopause" equipment (only 1Cr - profits will be shared with Hoqllnq, promised), and if you prime that equipment, the game pauses automatically when condition goes red. BUT : I've observed keyboard malfunctions after un-...
by Astrobe
Fri Nov 03, 2017 12:09 pm
Forum: Expansion Pack
Topic: [Release] Multiple Lasers v1.8
Replies: 57
Views: 25637

Re: [Release] Multiple Lasers v1.8

I don't know about the configuration of the Boa Cruiser, so it's up to Damocles since it's a custom job. I should be able to come up with something this weekend, I expect it's just a matter of restoring the original mount positions for the desired side. I should to take responsibility for my irrespo...