Search found 1134 matches

by UK_Eliter
Sat Jul 25, 2020 12:33 pm
Forum: Expansion Pack
Topic: Tionisla Orbital Graveyard 2.0
Replies: 31
Views: 14579

Re: Tionisla Orbital Graveyard 2.0

Cholmondely,

I had not thought of cemetries as sublime, but I suppose they are, in that death is vertiginous and, at least in some ways, terrible.
by UK_Eliter
Wed Jul 22, 2020 4:21 pm
Forum: Expansion Pack
Topic: Overriding shipdata entries in the core game and in other OXPs
Replies: 8
Views: 2316

Re: Overriding shipdata entries in the core game and in other OXPs

Thanks, dybal. Which OXP(s) do you use that in? (I think I'll keep using 'OXP' to mean expansion pack, i.e. OXP and OXZ - for, I'm used to that term.)
by UK_Eliter
Wed Jul 22, 2020 2:30 am
Forum: Expansion Pack
Topic: [Release (sort of)] Extra Thargoids OXP
Replies: 21
Views: 32708

Re: [Release (sort of)] Extra Thargoids OXP

Right. Thanks. Actually, I cannot remember whether I tried out a range of these values before for the Uberbuggly. I seem to remember that with some settings it wobbles around in a very silly fashion. I should have tested the change. I will try to do so within the next few days!
by UK_Eliter
Wed Jul 22, 2020 1:41 am
Forum: Expansion Pack
Topic: [Release (sort of)] Extra Thargoids OXP
Replies: 21
Views: 32708

Re: [Release (sort of)] Extra Thargoids OXP

Er, it was 7 and it is now . . 7.2!
by UK_Eliter
Wed Jul 22, 2020 1:39 am
Forum: Expansion Pack
Topic: Traffic Control OXP: small bug
Replies: 9
Views: 5398

Re: Traffic Control OXP: small bug

Ah yes, I saw that announcement.

But people being unable to administer their OXPs will only hasten the decline of the community.

I'll pm you with a bit more.
by UK_Eliter
Wed Jul 22, 2020 1:06 am
Forum: Expansion Pack
Topic: [Release (sort of)] Extra Thargoids OXP
Replies: 21
Views: 32708

Re: [Release (sort of)] Extra Thargoids OXP

A person of culture, I see! (We'll still boom all your bases, though. . . Uh-oh, I'm turning into Mr Thargoid. I've worked with the bugglies too long and gone native.) There might be some substantive but small changes in there. For, there are signs I was tinkering with the OXP (/OXZ), some time ago,...
by UK_Eliter
Wed Jul 22, 2020 1:01 am
Forum: Expansion Pack
Topic: Traffic Control OXP: small bug
Replies: 9
Views: 5398

Re: Traffic Control OXP: small bug

Right. As your suggestion post notes, under http://www.oolite.org/admin/ each person - and that includes me - can access only their own expansion packs. So I cannot do it. Did you PM one of the 'admirals', asking to be given the requisite credentials? I cannot remember whom exactly you should ask - ...
by UK_Eliter
Wed Jul 22, 2020 12:53 am
Forum: Expansion Pack
Topic: Overriding shipdata entries in the core game and in other OXPs
Replies: 8
Views: 2316

Re: Overriding shipdata entries in the core game and in other OXPs

Thank you for your detailed reply, and for your thanks! (I may not have contributed to the universe, but I have contributed to the Ooniverse!) What I had in mind: primarily just increasing energy levels. However, your idea of changing or adding defence ships is a good one (and having them, as a kind...
by UK_Eliter
Wed Jul 22, 2020 12:46 am
Forum: Expansion Pack
Topic: [Release (sort of)] Extra Thargoids OXP
Replies: 21
Views: 32708

Re: [Release (sort of)] Extra Thargoids OXP

Milo, We boom all your fried batons! (Which is Thargorn for: oh no, an error.) I have fixed the problem. I wonder whether it stopped a turret appearing. (I did not investigate that.) Fixing the problem reminds me (see my other reply to you) that uploading stuff to be available via the OXZ manager is...
by UK_Eliter
Wed Jul 22, 2020 12:25 am
Forum: Expansion Pack
Topic: Traffic Control OXP: small bug
Replies: 9
Views: 5398

Re: Traffic Control OXP: small bug

Hello Milo!

What problem are you having with the OXZ manager?
by UK_Eliter
Thu Jul 09, 2020 10:01 pm
Forum: Expansion Pack
Topic: Overriding shipdata entries in the core game and in other OXPs
Replies: 8
Views: 2316

Overriding shipdata entries in the core game and in other OXPs

Hi all I'd like to toughen up rock hermits. I thought I'd do this via an OXP - well OXZ - containing a `shipdata-overrides.plist` but . . I'm pretty rusty. (Like an old rockhermit.) So, some questions. 1) Can I use wildcards in an entry in `shipdata-overrides.plist`, so as to match multiple ship nam...
by UK_Eliter
Mon Apr 06, 2020 5:38 pm
Forum: Discussion
Topic: Oooops ... how far can I go?
Replies: 15
Views: 6122

Re: Oooops ... how far can I go?

Ah. So the physics problems are considerable too (problems owing to the physics of reality, not to mention that of Oolite). And there was me thinking: well, if I left the torus drive on for a week or so of game time, then what should happen is . . Turns out, what should happen is, nothing! Your know...
by UK_Eliter
Mon Apr 06, 2020 12:47 pm
Forum: Discussion
Topic: Oooops ... how far can I go?
Replies: 15
Views: 6122

Re: Oooops ... how far can I go?

Thanks for the explanation. I see that the technical problems are considerable!
by UK_Eliter
Sat Feb 15, 2020 12:06 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 337
Views: 183240

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Good question! I think we've a convention for adopting or at least for part of that procedure. And we've a rule (prerequisite it) for it. That rule is: the OXP has to include, in its present form, a license that allows others to modify the code. The convention is: one notifies the person(s) who run(...
by UK_Eliter
Tue Jan 14, 2020 12:29 am
Forum: Suggestion Box
Topic: Clangers?
Replies: 1
Views: 1354

Re: Clangers?

Here is an astonishingly late reply. I think that, well implemented, that would be good! The same goes for the Borg OXP, which someone did start implementing at some point. I'd like to see the Borg try to assimilate Iron Chicken. I'd help the latter, obviously. The difficulty lies in getting decent ...