Search found 497 matches

by cbr
Thu Sep 24, 2015 10:26 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 148
Views: 94374

Re: [Release] EscortDeck v1.5 and EscortPack v1.1

Obvious the scenario i have written was a bit shady. One should be able to buy nice escorts at stationlike entity. I see in EscortPack you have to declare the escorts before you are able to be select them for your deck/carrier. I assume it wouldnt be possible to just select them somehow from the lis...
by cbr
Thu Sep 24, 2015 10:18 pm
Forum: Discussion
Topic: Oolite screensaver mode or zero player mode
Replies: 6
Views: 3525

Re: Oolite screensaver mode or zero player mode

- and a drone camera giving an circle around the ship(s).
- and flyby the planets.
- following a viper from main station to a offender.
- extreme view angles
- landings on a asteroid

This would be real nice :)
by cbr
Mon Sep 21, 2015 3:58 pm
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 201
Views: 112557

Re: (BETA) Station Dock Control OXP

Bug or feature, police ships launch aborted because of full docking que?
by cbr
Sun Sep 20, 2015 2:30 pm
Forum: Expansion Pack
Topic: Carriers OXP v0.9
Replies: 51
Views: 37536

Re: Carriers OXP v0.9

Hi, To encourage carrier usage perhaps one could introduce carrier missions/contracts. As a commander you accept the contract Your ship goes into storage You fly the carrier to itś destination within time limit --> credits and/or penalties scenario: viper carrier The contract is to fly the viper car...
by cbr
Sun Sep 20, 2015 2:16 pm
Forum: Suggestion Box
Topic: Selectable var cone for the plasma turrets
Replies: 0
Views: 10678

Selectable var cone for the plasma turrets

A var which declares the angle at which the plasma turrets can aim perhaps even angles greater than 180 certainly smaller
by cbr
Sun Sep 20, 2015 2:13 pm
Forum: Suggestion Box
Topic: Title screen ship - selectable via OXP?
Replies: 8
Views: 5201

Re: Title screen ship - selectable via OXP?

I too would like to see a random śtart model selected from the pool of available items.
by cbr
Sun Sep 20, 2015 2:11 pm
Forum: Discussion
Topic: random escape capsules
Replies: 4
Views: 2635

random escape capsules

Hello, I have been playing with the idea to add random and unique escape capsules to a ship. Adding an unique model is done via "escape_pod_model" = "NewModel"; This works if i give the NewModel the role = "escape-capsule" and although like_ship = "escape-capsule"; they don't seem to be drifting so ...
by cbr
Sat Sep 19, 2015 10:17 am
Forum: Expansion Pack
Topic: [RELEASE] Gallery OXP v1.21
Replies: 63
Views: 38041

Re: [RELEASE] Gallery OXP v1.21

Hi,

Is it normal for the gallery to add ships while inside the main station?
by cbr
Thu Sep 17, 2015 6:44 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 148
Views: 94374

Re: [Release] EscortDeck v1.5 and EscortPack v1.1

Have you reconsidered the option to be able to fly in one of the escorts? Would be nice to have a python/boa --> fighter combo... Would this be a possible scenary. 1] I rig up a fighter and launch 2] I jump into an escape pod 3] I go back to the main station 4] I buy a boa and an escortdeck and laun...
by cbr
Thu Sep 17, 2015 6:35 pm
Forum: Expansion Pack
Topic: Carriers OXP v0.9
Replies: 51
Views: 37536

Re: Carriers OXP v0.9

Do npc carriers launch their fighters? :?

Is it possible to lock certain 'positions' so when launching the locked ships stay on the carrier,
ergo the pythons stay and the fighters 'go'
by cbr
Mon Sep 14, 2015 7:50 pm
Forum: Discussion
Topic: introduction by obligatory list
Replies: 12
Views: 6874

Re: introduction by obligatory list

Hi, Ow the hammerhead carrier, i like that one :) exactly the interaction i'd like to see. I looked at The Oolite_System_Populator script it is a beast ( i'll keep it as it is for now :lol: ) For short time testing legacy add system ships may be the easiest way to add some ships, but it seems to be ...
by cbr
Sun Sep 13, 2015 7:17 pm
Forum: Expansion Pack
Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
Replies: 41
Views: 22807

Re: SOTL Exploration v0.4 [WIP, 1.83 required]

The cargo transfer mentioned
There's an example of freighters with cargo transfer done by shuttles in my experimental Altmap OXP
Is it between the luna's and the renamed pythons?
One can see luna's tumbling and entering the main station and after a while they launch and speed back to their party?
by cbr
Sat Sep 12, 2015 7:04 pm
Forum: Discussion
Topic: introduction by obligatory list
Replies: 12
Views: 6874

Re: introduction by obligatory list

Thanks for all the suggestions!
by cbr
Sat Sep 12, 2015 7:00 pm
Forum: Discussion
Topic: Screenshots
Replies: 5705
Views: 1113912

Re: Screenshots

Ok last one for now.

One more for the carriers...

Image

Albeit undockable and gimpified... :)
by cbr
Sat Sep 12, 2015 6:56 pm
Forum: Discussion
Topic: Screenshots
Replies: 5705
Views: 1113912

Re: Screenshots

This time playing with the carrier oxp from Norby I tried my hand on incorporating new escorts :) Looking at the oxp each escort is to be placed on certain coordinates of the carrier so only 8 of these devils These escorts are small, agile, trigger happy and rather cheap :evil: http://s2.postimg.org...