Search found 106 matches

by Nite Owl
Thu Nov 22, 2018 8:52 am
Forum: Discussion
Topic: Money!
Replies: 4
Views: 1987

Re: Money!

Methinks you might need a heaping helping from "The Joys of Spreadsheets". Either that or hire one of the accountants from Ceinerxe but they are an expensive piece of equipment. Seriously though, the job ain't done until the paperwork is finished. One of the things that brought me joy with the origi...
by Nite Owl
Thu Nov 22, 2018 8:25 am
Forum: Discussion
Topic: Screenshots
Replies: 5526
Views: 966010

Re: Screenshots

Redspear wrote:Did the er, station just blow up? :shock:
More than likely got caught in an ASTEROID STORM.
by Nite Owl
Wed Nov 21, 2018 5:54 pm
Forum: Discussion
Topic: Screenshots
Replies: 5526
Views: 966010

Re: Screenshots

And the look of those Asteroids... you achieved that how exactly?

Never ceases to Amaze !!
by Nite Owl
Tue Nov 20, 2018 1:19 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 221457

Re: BGS - The BackgroundSet

The latest version of Library (v1.7.1) is NOT available from the in game OXZ Manager. Follow the link to Library's Wiki page in my previous post. The download link is towards the bottom of the page. The latest version of BGS (v2.5) may not yet be available from the in game OXZ manager either. Go bac...
by Nite Owl
Mon Nov 19, 2018 10:19 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 189
Views: 63958

Re: [WIP] GalCop Missions

Minor bug has cropped up in the Latest Log. Was actually there in the previous version as well but did not get around to reporting it before v0.5.1 was released. 16:24:28.902 [script.javaScript.exception.notDefined]: ***** JavaScript exception (GalCopBB_CargoMonitor 0.5.1): ReferenceError: whom is n...
by Nite Owl
Mon Nov 19, 2018 10:10 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 715
Views: 221457

Re: BGS - The BackgroundSet

No need to edit files in this case. Download LIBRARY v1.7.1 as it allows configuration options for The Background Set including the ones you mentioned. Library also allows for configuration options for many other OXZ's so it is handy to have around. As for the future editing of .plist's and such avo...
by Nite Owl
Thu Nov 15, 2018 9:32 pm
Forum: Expansion Pack
Topic: Xenon UI OXP
Replies: 165
Views: 79264

Re: Xenon UI OXP

WOW TWICE !! Fast bug smashing. Thank you very much phkb. Upon comparing the 3.0 and 3.1 xenonui.js was it possible for me to have been more wrong in my feeble attempts to find the error generating portion of that JavaScript. Chalk it up to another learning experience. One day it will all make sense...
by Nite Owl
Thu Nov 15, 2018 5:52 pm
Forum: Expansion Pack
Topic: Xenon UI OXP
Replies: 165
Views: 79264

Re: Xenon UI OXP

A bit of a conflict has arisen between Xenon UI v3.0 and Library v1.7. The Latest Log keeps filling up with the following errors. 21:31:59.177 [script.javaScript.exception.readOnly]: ***** JavaScript exception (XenonUI 3.0): TypeError: lib.$IDRules[missionScreenID] is read-only 21:32:02.141 [script....
by Nite Owl
Tue Oct 30, 2018 5:16 am
Forum: Expansion Pack
Topic: [Release] Stations for Extra Planets
Replies: 124
Views: 62168

Re: [Release] Stations for Extra Planets

Found a minor problem with the S-A1 Coriolis Station by smivs. Had trouble manually docking at this station as the docking port was always showing up as extremely dark on at least two of the five sides. This made it difficult to judge my ship's distance from those sides. Took a look at the shipdata....
by Nite Owl
Fri Oct 26, 2018 6:18 am
Forum: Expansion Pack
Topic: Repair Bots OXP Bug Report
Replies: 1
Views: 973

Re: Repair Bots OXP Bug Report

In my heavily tweaked version of Repair Bots* the only oddity that has cropped up (which may be due to my endless need to tweak stuff) is that if the Main Repair Bot System is damaged it is suppose to repair itself first and then proceed to repair the other damaged equipment. The other day (and this...
by Nite Owl
Sat Oct 20, 2018 8:02 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1474
Views: 362651

Re: Scripters cove

Thank you phkb for the explanation. Much appreciation to all three of you for your help and guidance. The gauge is now installed on my Coluber HUD and updating properly. This includes a nicely colored bar and a level measuring background image like those used on all of the other gauges in the Colube...
by Nite Owl
Sat Oct 20, 2018 12:08 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1474
Views: 362651

Re: Scripters cove

Thank you Norby. The scripting details are starting to make sense to me but before the time is spent putting them into practice there is a bit of confusion on my part as to exactly which player ship status the Combat Service Level Bar is measuring. Service Level Bar made me think (as stated in my or...
by Nite Owl
Fri Oct 19, 2018 12:36 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1474
Views: 362651

Re: Scripters cove

No luck. Can get the gauge to appear where desired in the HUD but cannot get it to update at all. Not sure why. The combatSLBar does have its own data set as follows: this.$setData("combatSLBar", (player.ship.serviceLevel-75)/25); Perhaps Norby is the person to contact as he created the combatmfd.ox...
by Nite Owl
Thu Oct 18, 2018 9:11 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 189
Views: 63958

Re: [WIP] GalCop Missions

As the Witchspace Countdown gets to 2 seconds press and hold the down arrow key on your keyboard. This action forces a Mis-jump into Interstellar Space where you can hunt for the Thargoids. If you have already done this, are in Interstellar Space, and the Thargoids are just not showing up then that ...
by Nite Owl
Thu Oct 18, 2018 8:53 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1474
Views: 362651

Re: Scripters cove

Thank you spara. What you posted does make sense to me. Adapting it to my needs will be another story.

Fingers crossed that it will work out.