Search found 154 matches
- Sun Nov 05, 2017 6:18 pm
- Forum: Suggestion Box
- Topic: Scriptable pause?
- Replies: 16
- Views: 10936
Re: Scriptable pause?
I have two alternative fixes: https://github.com/jobi-wan/oolite/commit/0c90938b6581e9756e43ccef4489e6177071ea74 https://github.com/jobi-wan/oolite/commit/4ffe59da4dc2946ac855aded0db44ec7e22b19d0 Both do essentially the same thing: They move the pause/resume code form pollFlightControls and pollDock...
- Sat Nov 04, 2017 10:07 pm
- Forum: Suggestion Box
- Topic: Scriptable pause?
- Replies: 16
- Views: 10936
- Thu Nov 02, 2017 9:00 am
- Forum: Outworld
- Topic: Stupid Mac Question
- Replies: 7
- Views: 3767
Re: Stupid Mac Question
It should be possible to have VirtualBox boot off of your bootcamp partition. I have not done this myself, but the internet says so. Googling for: virtualbox bootcamp partition gives some explanations of the steps involved. Boils down to: you have to unmount your bootcamp partition from MacOSX and m...
- Mon Oct 30, 2017 9:26 pm
- Forum: Testing and Bug reports
- Topic: Flasher display issue
- Replies: 1
- Views: 2646
Re: Flasher display issue
It is the same in the original and the modified oxp. When you're closer to the station than about 4200m, the flashers are clipped by the station. (You still see them one at a time when they're really close as you fly through them.) I believe this is what happens: All entities are drawn from farthest...
- Sun Oct 29, 2017 8:46 pm
- Forum: Expansion Pack
- Topic: Neo-Docklights OXP
- Replies: 84
- Views: 37606
Re: Neo-Docklights OXP
Can confirm. At some point when you're close, the flashers seem clipped by te station.
In the unmodified version, something weird is going on as well, but less noticeable.
At some point you see only one more flasher and when you go through it you see more.
- Sun Oct 29, 2017 6:56 pm
- Forum: Suggestion Box
- Topic: Scriptable pause?
- Replies: 16
- Views: 10936
Re: Scriptable pause?
This is in todays nightly. It is a new Global method function pauseGame() : Boolean It does not pause the game on screens that are can normally not be paused by keyboard: mission screens, long range chart, arrival report, save menu. In those cases, the function returns false. Otherwise it pauses the...
- Sun Oct 29, 2017 6:32 pm
- Forum: Suggestion Box
- Topic: Reverse up-down control when looking astern?
- Replies: 75
- Views: 61903
Re: Reverse up-down control when looking astern?
This is in todays nightly.Diziet Sma wrote: ↑Mon Oct 23, 2017 6:05 am You can always submit a request that they be made writable..
- Thu Oct 26, 2017 8:43 pm
- Forum: Expansion Pack
- Topic: Neo-Docklights OXP
- Replies: 84
- Views: 37606
Re: Neo-Docklights OXP
bikeshedding: The frequency is 0.5 so the period is 2 sec. The phase is from 0 to 3.7 sec., so almost but not quite 2 waves. I tried doubling the step size, so the phase is from 0 to 7.4, which gives 3.7 waves in a 2 sec. period. It looks better. I also tried leaving the phase as is and doubling th...
- Wed Oct 25, 2017 8:21 pm
- Forum: Suggestion Box
- Topic: Mouse Controller options
- Replies: 14
- Views: 7655
Re: Mouse Controller options
Yes, this does not compile where gameView has no updateControls. #if OOLITE_MAC_OS_X -ing it would make it compile. But it would be nicer if I didn't need it at all. Edit to add: This one is much more in line with the implementation on SDL: https://github.com/jobi-wan/oolite/commit/ce12f43cbabb31754...
- Tue Oct 24, 2017 11:32 am
- Forum: Suggestion Box
- Topic: Mouse Controller options
- Replies: 14
- Views: 7655
Re: Mouse Controller options
Thanks. That looks simpler than what I came up with in the mean time. Please have a look at this: https://github.com/jobi-wan/oolite/commit/9d6c06cbefbfb743a910d5cb0d373c6401c4322d It takes into account the delta-Y of the scroll wheel event, and for damping it takes into account the delta-T of the g...
- Tue Oct 24, 2017 9:23 am
- Forum: Suggestion Box
- Topic: Mouse Controller options
- Replies: 14
- Views: 7655
Re: Mouse Controller options
Note: Not available for Mac, since mouse wheel support has not yet been coded in for this platform. I can implement this for Mac, but how is it supposed to work? When I get a scrollWheel event, it comes with a delta, which has greater values when turning the wheel faster. But the interface is such ...
- Mon Oct 23, 2017 11:19 pm
- Forum: Expansion Pack
- Topic: Neo-Docklights OXP
- Replies: 84
- Views: 37606
Re: Neo-Docklights OXP
Sorry not sorry for reviving a years old thread... Adding phase to the flashers that increase/decrease with distance makes them 'running lights'. Like so: { "dockLights_green" = { subentities = ( { type = "flasher"; position = (0.0, 0.0, -500.0); frequency = 0.5; size = 20; color...
- Sun Oct 22, 2017 10:25 pm
- Forum: Suggestion Box
- Topic: Reverse up-down control when looking astern?
- Replies: 75
- Views: 61903
Re: Reverse up-down control when looking astern?
I just had a quick look at the script. It inverts the angular motion of the ship, not the effect of the controls. On each frame it calculates the difference in orientation and then double-undoes it, or undoes it and then applies it to a different axis. (Which is pretty creative.) I don't think you c...
- Sun Oct 22, 2017 4:53 pm
- Forum: Suggestion Box
- Topic: Elves tire wolf
- Replies: 16
- Views: 10481
- Sun Oct 22, 2017 1:54 pm
- Forum: Testing and Bug reports
- Topic: Apparently defective Config/shipdata.plist files
- Replies: 22
- Views: 9796
Re: Apparently defective Config/shipdata.plist files
how well does it cope if the problem is something more serious than a missing semi-colon? In that case, the OXP developer would notice upon testing on a non-Mac system. (But that's not what you're asking...) It allows the wrong kinds of brackets / parentheses, missing commas, using commas instead o...