Search found 154 matches

by hoqllnq
Sun Nov 05, 2017 6:18 pm
Forum: Suggestion Box
Topic: Scriptable pause?
Replies: 16
Views: 9074

Re: Scriptable pause?

I have two alternative fixes: https://github.com/jobi-wan/oolite/commit/0c90938b6581e9756e43ccef4489e6177071ea74 https://github.com/jobi-wan/oolite/commit/4ffe59da4dc2946ac855aded0db44ec7e22b19d0 Both do essentially the same thing: They move the pause/resume code form pollFlightControls and pollDock...
by hoqllnq
Sat Nov 04, 2017 10:07 pm
Forum: Suggestion Box
Topic: Scriptable pause?
Replies: 16
Views: 9074

Re: Scriptable pause?

Astrobe wrote:
Fri Nov 03, 2017 2:31 pm
keyboard malfunctions
Have you observed any more of those with the patch I gave you
and have you used it enough to confidently say they are gone?
I have tested in different screens and not found issues.
Thanks.
by hoqllnq
Thu Nov 02, 2017 9:00 am
Forum: Outworld
Topic: Stupid Mac Question
Replies: 7
Views: 2928

Re: Stupid Mac Question

It should be possible to have VirtualBox boot off of your bootcamp partition. I have not done this myself, but the internet says so. Googling for: virtualbox bootcamp partition gives some explanations of the steps involved. Boils down to: you have to unmount your bootcamp partition from MacOSX and m...
by hoqllnq
Mon Oct 30, 2017 9:26 pm
Forum: Testing and Bug reports
Topic: Flasher display issue
Replies: 1
Views: 2231

Re: Flasher display issue

It is the same in the original and the modified oxp. When you're closer to the station than about 4200m, the flashers are clipped by the station. (You still see them one at a time when they're really close as you fly through them.) I believe this is what happens: All entities are drawn from farthest...
by hoqllnq
Sun Oct 29, 2017 8:46 pm
Forum: Expansion Pack
Topic: Neo-Docklights OXP
Replies: 84
Views: 31483

Re: Neo-Docklights OXP

Astrobe wrote:
Sun Oct 29, 2017 4:55 pm
If someone can confirm
Can confirm. At some point when you're close, the flashers seem clipped by te station.

In the unmodified version, something weird is going on as well, but less noticeable.
At some point you see only one more flasher and when you go through it you see more.
by hoqllnq
Sun Oct 29, 2017 6:56 pm
Forum: Suggestion Box
Topic: Scriptable pause?
Replies: 16
Views: 9074

Re: Scriptable pause?

This is in todays nightly. It is a new Global method function pauseGame() : Boolean It does not pause the game on screens that are can normally not be paused by keyboard: mission screens, long range chart, arrival report, save menu. In those cases, the function returns false. Otherwise it pauses the...
by hoqllnq
Sun Oct 29, 2017 6:32 pm
Forum: Suggestion Box
Topic: Reverse up-down control when looking astern?
Replies: 75
Views: 45863

Re: Reverse up-down control when looking astern?

Diziet Sma wrote:
Mon Oct 23, 2017 6:05 am
You can always submit a request that they be made writable..
This is in todays nightly.
by hoqllnq
Thu Oct 26, 2017 8:43 pm
Forum: Expansion Pack
Topic: Neo-Docklights OXP
Replies: 84
Views: 31483

Re: Neo-Docklights OXP

bikeshedding: The frequency is 0.5 so the period is 2 sec. The phase is from 0 to 3.7 sec., so almost but not quite 2 waves. I tried doubling the step size, so the phase is from 0 to 7.4, which gives 3.7 waves in a 2 sec. period. It looks better. I also tried leaving the phase as is and doubling th...
by hoqllnq
Wed Oct 25, 2017 8:21 pm
Forum: Suggestion Box
Topic: Mouse Controller options
Replies: 14
Views: 6323

Re: Mouse Controller options

Yes, this does not compile where gameView has no updateControls. #if OOLITE_MAC_OS_X -ing it would make it compile. But it would be nicer if I didn't need it at all. Edit to add: This one is much more in line with the implementation on SDL: https://github.com/jobi-wan/oolite/commit/ce12f43cbabb31754...
by hoqllnq
Tue Oct 24, 2017 11:32 am
Forum: Suggestion Box
Topic: Mouse Controller options
Replies: 14
Views: 6323

Re: Mouse Controller options

Thanks. That looks simpler than what I came up with in the mean time. Please have a look at this: https://github.com/jobi-wan/oolite/commit/9d6c06cbefbfb743a910d5cb0d373c6401c4322d It takes into account the delta-Y of the scroll wheel event, and for damping it takes into account the delta-T of the g...
by hoqllnq
Tue Oct 24, 2017 9:23 am
Forum: Suggestion Box
Topic: Mouse Controller options
Replies: 14
Views: 6323

Re: Mouse Controller options

Note: Not available for Mac, since mouse wheel support has not yet been coded in for this platform. I can implement this for Mac, but how is it supposed to work? When I get a scrollWheel event, it comes with a delta, which has greater values when turning the wheel faster. But the interface is such ...
by hoqllnq
Mon Oct 23, 2017 11:19 pm
Forum: Expansion Pack
Topic: Neo-Docklights OXP
Replies: 84
Views: 31483

Re: Neo-Docklights OXP

Sorry not sorry for reviving a years old thread... Adding phase to the flashers that increase/decrease with distance makes them 'running lights'. Like so: { "dockLights_green" = { subentities = ( { type = "flasher"; position = (0.0, 0.0, -500.0); frequency = 0.5; size = 20; color = greenColor; phase...
by hoqllnq
Sun Oct 22, 2017 10:25 pm
Forum: Suggestion Box
Topic: Reverse up-down control when looking astern?
Replies: 75
Views: 45863

Re: Reverse up-down control when looking astern?

I just had a quick look at the script. It inverts the angular motion of the ship, not the effect of the controls. On each frame it calculates the difference in orientation and then double-undoes it, or undoes it and then applies it to a different axis. (Which is pretty creative.) I don't think you c...
by hoqllnq
Sun Oct 22, 2017 4:53 pm
Forum: Suggestion Box
Topic: Elves tire wolf
Replies: 16
Views: 8252

Re: Evil tree wolfs

Cody wrote:
Sun Oct 22, 2017 12:46 pm
Welcome to the Admiralty, Commodore! Pink gins all round!
Oooohhh .. thank you!
/me sets ASC to Saloon.


(I have nothing on-topic. Sorry.)
by hoqllnq
Sun Oct 22, 2017 1:54 pm
Forum: Testing and Bug reports
Topic: Apparently defective Config/shipdata.plist files
Replies: 22
Views: 8128

Re: Apparently defective Config/shipdata.plist files

how well does it cope if the problem is something more serious than a missing semi-colon? In that case, the OXP developer would notice upon testing on a non-Mac system. (But that's not what you're asking...) It allows the wrong kinds of brackets / parentheses, missing commas, using commas instead o...