Search found 570 matches

by Staer9
Sat May 05, 2012 9:35 am
Forum: Expansion Pack
Topic: [Release] Staer9's Shipset
Replies: 206
Views: 71733

Re: [Release] Staer9's Shipset

17:43:36.078 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_pythonet_normal.png: IDAT: CRC error. 17:44:04.187 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp...
by Staer9
Fri May 04, 2012 7:58 am
Forum: Discussion
Topic: Inconsistencies and the Wiki
Replies: 54
Views: 6420

Re: Inconsistencies and the Wiki

snork wrote:But if you haven't already done so, then I will mention your oxp in the idividual ship's "where to buy" section.
You don't need to, mine has a copy of the Neolite shipyard plist (with a couple of changes), as far as I'm aware that one was correct.
by Staer9
Thu May 03, 2012 2:17 pm
Forum: Expansion Pack
Topic: [Release] Staer9's Shipset
Replies: 206
Views: 71733

Re: [Release] Staer9's Shipset

Stable version now released,

those who have the latest Beta don't need to change anything or bother downloading the stable release; it is exactly the same

see first post for details.
by Staer9
Mon Apr 30, 2012 1:44 pm
Forum: Discussion
Topic: Inconsistencies and the Wiki
Replies: 54
Views: 6420

Re: Inconsistencies and the Wiki

There are 3 oxps that contain some or all of these ships, sometimes with different specs. So, should these different specs be reflected by secondary or even tertiary individual infoboxes ? Is my Soon-to-be-released shipset included in these 3 different OXPs? Just to be clear I made sure all the spe...
by Staer9
Fri Apr 27, 2012 4:21 pm
Forum: Expansion Pack
Topic: [Release] Staer9's Shipset
Replies: 206
Views: 71733

Re: [BETA] Staer9's Shipset (big update, now shadered)

This is the final BETA update, I'll leave it for a week, tidy up any bugs, then release the (hopefully) stable result. I *think* there are no more bugs. Fixes: Fixed the normals on the python_cc_eng subent Fixed all the player veiws (so you shouldn't be able to see bits of ship) Fixed a missing "l" ...
by Staer9
Wed Apr 25, 2012 12:02 pm
Forum: Expansion Pack
Topic: [Release] Staer9's Shipset
Replies: 206
Views: 71733

Re: [BETA] Staer9's Shipset

Patch #3 This is a big update that includes the following: Fixes: fixed a misspelling of the Python ET engine subent that was causing some errors fixed a CnP error that had given one ship the Firefly texture Additions: All ships now have specular maps baked onto the diffuse map to save space. All sh...
by Staer9
Tue Apr 24, 2012 4:36 pm
Forum: Expansion Pack
Topic: [Release] Staer9's Shipset
Replies: 206
Views: 71733

Re: [BETA] Staer9's Shipset

Patch #2 download: https://www.box.com/s/165326e80d9c18866373 installation instructions: place in the Config folder and overwrite the existing shipdata.plist rename "Staer9's Shipset (non-shadered)BETA-v0.1.8.oxp" to "Staer9's Shipset (non-shadered)BETA-v0.1.9.oxp" (swap the 8 for the 9 this helps m...
by Staer9
Mon Apr 23, 2012 2:28 pm
Forum: Expansion Pack
Topic: [Release] Staer9's Shipset
Replies: 206
Views: 71733

Re: [BETA] Staer9's Shipset

I've a request: could you include the python textures without the teeth and "ET Special" markings, please? I really like your take on the pythons. I can do... but without the teeth and markings they would just be carbon-copys of Griff's textures, all I did with the pythons was add, move and scale b...
by Staer9
Mon Apr 23, 2012 2:26 pm
Forum: Expansion Pack
Topic: [Release] Staer9's Shipset
Replies: 206
Views: 71733

Re: [BETA] Staer9's Shipset

Patch #1 download: REMOVED - please download patch #2 below installation instructions: place in the Config folder and overwrite the existing shipdata.plist rename "Staer9's Shipset (non-shadered)BETA-v0.1.7.oxp" to "Staer9's Shipset (non-shadered)BETA-v0.1.8.oxp" (swap the 7 for the 8) this helps me...
by Staer9
Mon Apr 23, 2012 1:58 pm
Forum: Testing and Bug reports
Topic: What is going on!!!!
Replies: 1
Views: 1897

What is going on!!!!

Ok, I'd just done some editing to my shipset and I decided to launch oolite (stable V1.76) with only my shipset in the addons folder (so I would only be told the errors in that rather than in all my un-finished oxps) and after loading it looks like this: http://www.imgpaste.com/sIux.jpg No, I havn't...
by Staer9
Sat Apr 21, 2012 12:42 pm
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 214
Views: 132242

Re: Blender 3d Modeling Tutorials

Check to make sure that when you re set up your user prefs that you changed veiw to orth rather than persp
by Staer9
Sat Apr 21, 2012 12:30 pm
Forum: Expansion Pack
Topic: [Release] Staer9's Shipset
Replies: 206
Views: 71733

Re: [BETA] Staer9's Shipset

I am proud to say that I have finally got enough time to continue work on this :D There should be a patch ready soon with some basic exhaust possition updates and material updates (ready for shaders) it will probably still take a few weeks to finish updating and testing so pay attention to this thre...
by Staer9
Sat Mar 31, 2012 8:18 am
Forum: Expansion Pack
Topic: [RELEASE]Romulan Bird Of Prey
Replies: 29
Views: 6107

Re: [RELEASE]Romulan Bird Of Prey

I really, really like those green exhausts.
It makes me wonder if it is possible to somehow make a script that binds ship_speed to flasher_brightness to create fading exhausts.

Great work :wink:
by Staer9
Tue Mar 27, 2012 3:07 pm
Forum: Outworld
Topic: Other Space Games
Replies: 7
Views: 2162

Other Space Games

I've been playing some other space-sims recently and there are a couple of things I like about them, some things I dislike and some things I really think Oolite should have: Vendetta Online: Good bits: Graphics: the ships and stations look beautiful Weapons: the focus on rail-gun like weapons is gre...