Search found 570 matches

by Staer9
Mon Mar 26, 2012 10:46 am
Forum: Outworld
Topic: On the subject of Quaternions
Replies: 15
Views: 2990

Re: On the subject of Quaternions

And for a handy tool for working them out I have acquired a Quaternion Generator along the way. Help yourself :D I aquired (from a different source) the very same thing but was told that it is completely illegal to redistribute it in any way shape or indeed form, so you might want to remove it befo...
by Staer9
Thu Mar 22, 2012 1:29 pm
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 214
Views: 133769

Re: Blender 3d Modeling Tutorials

Does anyone know why this is happening, and how/if I can fix it? Thanks. Unfortunately that is one of the bugs in the smooth modifier, there is a way (sort of) of avoiding it: In edit mode select one of the vertices from the main part you want to smooth Hit CTRL-L check to make sure you've selected...
by Staer9
Wed Mar 14, 2012 11:02 am
Forum: Expansion Pack
Topic: Are there link lists for OXPs outside the Wiki?
Replies: 4
Views: 743

Re: Are there link lists for OXPs outside the Wiki?

m4r35n357 wrote:I just delete the old version on Box each time I do a release; I'd rather have someone complaining about a broken unsupported link (which is easily fixed) than using an obsolete version of one of my OXPs.
Whereas I use the update feature meaning old links never need updating/changeing
by Staer9
Tue Mar 06, 2012 4:08 pm
Forum: Expansion Pack
Topic: Storm Shipyards
Replies: 96
Views: 13043

Re: Storm Shipyards

It would be possible to use the material definitions to set up the non-shader effects, which effects those are I'm not sure (Smivs would know better than me) then set up the .vertex and .fragment shader files in the shader definition section, thus making it look awesome on all machines without makin...
by Staer9
Tue Mar 06, 2012 1:52 pm
Forum: Expansion Pack
Topic: Storm Shipyards
Replies: 96
Views: 13043

Re: Storm Shipyards

Storm wrote:The scripting I believe could quite easily be applied to mimick Griff's laser and engine heat shader effects on ships for those without shaders!
err.. not quite...
Those effects still require shader module 4.0 or greater but can be done as material definitions.
by Staer9
Thu Mar 01, 2012 4:56 pm
Forum: Discussion
Topic: What? Ship
Replies: 43
Views: 5081

Re: What? Ship

I just thought of inquiring of how the review's are coming. How many have you got? and How many would you like? Your reveiw has been finished and is set out magazinely, but I have lacked the time so my reveiw still needs to be typed up (it's all on paper though) and I still need at least one more b...
by Staer9
Tue Feb 28, 2012 9:02 am
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 757
Views: 147131

Re: Show and Tell (new ships/ ships in progress)

You know, instead of laughing at other people's attempts, maybe you should be offering some helpful solutions to problems you see in their work. I guess when you reach a certain level, that must give you the right to sneer at what others do. Not sure why you even started that Blender tutorial. My a...
by Staer9
Mon Feb 27, 2012 1:10 pm
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 757
Views: 147131

Re: Show and Tell (new ships/ ships in progress)

I thought I had done this already, but I must have not hit "Submit". This is something I'm working on for a friend. Thought some might like to see it. Good luck making that run in Oolite, 44000 faces :shock: And that appears to be before triangulation. Which will of course double it :lol:
by Staer9
Mon Feb 27, 2012 11:41 am
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 757
Views: 147131

Re: Show and Tell (new ships/ ships in progress)

mandoman wrote:I thought I had done this already, but I must have not hit "Submit". This is something I'm working on for a friend. Thought some might like to see it.
Good luck making that run in Oolite, 44000 faces :shock:

Great looking though :wink:
by Staer9
Tue Feb 21, 2012 10:02 am
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 214
Views: 133769

Re: Blender 3d Modeling Tutorials

It's worth playing arround with modifiers as some effects are quite awesome. :wink:
by Staer9
Mon Feb 20, 2012 2:05 pm
Forum: Discussion
Topic: Oolite.org updated media?
Replies: 127
Views: 14990

Re: Oolite.org updated media?

I have a question, while not entirely relevant I think it could fit in. Would it be possible to put Oolite on Steam? It would make the game available to a vast amount of other people and would also greatly assist DLC (aka OXPs) which would be easily downloaded and put in the right place. just how do...
by Staer9
Mon Feb 20, 2012 1:23 pm
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 214
Views: 133769

Re: Blender 3d Modeling Tutorials

Does anyone know how to make rounded surfaces on a Blender model? Staer9? I know the game smooths a certain amount of the model out, but it would be cool to know how to make the edges of a ship rounded while working on it in Blender. I've experimented with a couple ideas, but no dice. It isn't an a...
by Staer9
Mon Feb 20, 2012 12:52 pm
Forum: Expansion Pack
Topic: MandoTech Industries, Inc.
Replies: 316
Views: 33735

Re: MandoTech Industries, Inc.

mandoman wrote:Image
That looks absolutely great, I really love that shape.
Excelent work!
by Staer9
Mon Feb 20, 2012 12:49 pm
Forum: Expansion Pack
Topic: [REL] Firefly (Serenity)
Replies: 49
Views: 24026

Re: [REL] Firefly (Serenity)

maik wrote:added it to the [wiki]OXP List[/wiki]
Thanks Maik,

I'll make a page for it at some point too.
by Staer9
Fri Feb 17, 2012 10:10 am
Forum: Expansion Pack
Topic: [REL] Firefly (Serenity)
Replies: 49
Views: 24026

Re: [REL] Firefly (Serenity)

DaddyHoggy wrote:Of course Serenity had no weapons...
Of course, you could just fly it with no weapons :P