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PostPosted: Fri Apr 13, 2018 7:27 pm 
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Deadly
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Joined: Mon Feb 20, 2017 2:14 pm
Posts: 138
So... what started as a suggestion in this post (http://aegidian.org/bb/viewtopic.php?f=6&t=19572), and what started with a_c's motivating speech on the project, I have come to the conclusion that this should be done. A complete overhaul of the UI, because I think it's dated, and needs some love.

So I cloned in the current build, made some changes to Core/GuiDisplayGen.m, built it...

And boom. I got rid of the original menu display... although it is reacting and working properly, the UI is simply not shown, as evidenced in this screenshot:

Image


Stay iTuned for updates.

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DeeperSpace HUD | pleiadian's Oolite GitHub


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PostPosted: Sat Apr 14, 2018 4:15 pm 
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Deadly
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Joined: Mon Feb 20, 2017 2:14 pm
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Day 2... beginning experiments with UI rendering to find out how it works. Began with something simple, like, render a square over the current scene.

Result:

Image

This gives me hope to achieve what I want, or something similar to it. We will see.

Next up, alpha transparency and custom converted TTF fonts.

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DeeperSpace HUD | pleiadian's Oolite GitHub


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