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 Post subject: Zero energy
PostPosted: Fri Sep 07, 2018 6:29 pm 
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I'm new to these boards so please bear with me if I've posted this in the wrong place.

I have lately been having a problem with my ship's energy dropping to zero the moment I exit the station. This is happening with several ships I've bought even before I've modified them in any way. It seems Shield Boosters cause this every time I have a ship with them on it. Sometimes, removing them solves the problem, but sometimes I have to strip a ship down to nearly nothing to get around this. Once in a while, nothing I do seems to help.

Is this something I'm causing? I've got a LOT of expansion packs installed, could there be some kind of conflict that only happens to specific ships? I'm not a programmer or coder of any kind, so I'm pretty well lost.

Any advice or suggestions would be greatly appreciated.

Thanks.

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 Post subject: Re: Zero energy
PostPosted: Fri Sep 07, 2018 7:40 pm 
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Joined: Sat Jul 04, 2009 9:31 pm
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Probably a good idea to post your Latest.log (~:\Oolite\oolite.app\Logs\Latest.log) - that might give some clues.

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 Post subject: Re: Zero energy
PostPosted: Fri Sep 07, 2018 8:59 pm 
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Joined: Mon May 20, 2013 9:53 pm
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Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Welcome Mortakapo!

It is pretty sure that one of your OXPs cause the problem, maybe Surjectors, Ship Configuration or another which change the energy usage.
Try to uninstall a few of them, check it and repeat to find the problematic one.

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 Post subject: Re: Zero energy
PostPosted: Fri Sep 07, 2018 11:05 pm 
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Thanks. I'll see if I can get it straightened out. I don't know anything about the logs, but if I can't fix it by shedding OXPs I'll try and figure out logs.

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 Post subject: Re: Zero energy
PostPosted: Sat Sep 08, 2018 9:51 am 
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Logs are fairly straightforward: find it, open it, copy its contents, paste into a forum post.

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 Post subject: Re: Zero energy
PostPosted: Sun Sep 09, 2018 1:56 pm 
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After removing a few expansion packs I'm not having the problem anymore. I think it was the 'equipment by ship class' that was causing it. Now I just need to pare down the graphics using ones (or somehow otherwise high processor using ones) to get over my 'screen freeze' problem during combat. I have an annoying tendency to get killed because I can't see/move for a second or two at a time when fighting.

Thanks for the advice, commanders.

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 Post subject: Re: Zero energy
PostPosted: Sun Sep 09, 2018 2:40 pm 
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Yeah, I was afraid it might be that one...
There are some multipliers in there that seem to be causing all kinds of havoc in certain scenarios...

I'll swap them for specific additions/subtractions sometime this week.

Thanks for the report and sorry for the trouble.

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 Post subject: Re: Zero energy
PostPosted: Mon Sep 17, 2018 9:52 pm 
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Joined: Thu Apr 05, 2018 5:31 am
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Quote:
to get over my 'screen freeze' problem during combat.
I have sometimes graphic lags correlated with Thargoid incursions onto system. Not examining this case in detail, just taking it.


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