Passenger Ship

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Re: Passenger Ship

Post by Shipbuilder »

JazHaz wrote:Maybe someone ought to design a proper passenger ship OXP with non-removeable passenger cabins? ALA the Orca or Dolphin from ED.

Image
Hmm I'm looking into what to do for my next OXP perhaps I may look into this.
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Re: Passenger Ship

Post by Disembodied »

There's always the ships from Ramirez's [wiki]Executive SpaceWays[/wiki] OXP.

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Re: Passenger Ship

Post by JazHaz »

Shipbuilder wrote:
JazHaz wrote:Maybe someone ought to design a proper passenger ship OXP with non-removeable passenger cabins? ALA the Orca or Dolphin from ED.
Hmm I'm looking into what to do for my next OXP perhaps I may look into this.
I suggest doing the model then picking a similar sized core ship, and see how many cabins that could fit, and have only a very small cargo bay 2-5 TC.
I'm sure with a script to re-add cabins/reduce the credits if they are sold would work to simulate the non-removeable cabins. That would force the player to have to do passenger missions.

I think I would be interested in having one myself!

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Re: Passenger Ship

Post by Hans Olo »

I like this idea. I recommend at least 2 tons of spare space for picking up escape pods.

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Re: Passenger Ship

Post by Shipbuilder »

JazHaz are there any other references for these 2 ships i.e. more screenshots or even better schematics ?
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Re: Passenger Ship

Post by Commander McLane »

cim wrote:
Hans Olo wrote:It is indeed! I have spent a decent amount of time in one. It is a little cumbersome, however. I would love something small, maybe even as small as a 10 ton hold, but also fast and powerful
~10T hold, small, fast, powerful... maybe you're looking for a Fer-de-lance?
Hmm. The problem with the Fer-de-lance is that it's not really powerful. Its most striking feature is a distinct lack of energy banks. It looks like a mean machine (and don't forget the luxurious interior!), but when push comes to shove, it's lacking the punch to live up to its looks. All showy, but too little substance.

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Re: Passenger Ship

Post by Hans Olo »

Commander McLane wrote:
cim wrote:
Hans Olo wrote:It is indeed! I have spent a decent amount of time in one. It is a little cumbersome, however. I would love something small, maybe even as small as a 10 ton hold, but also fast and powerful
~10T hold, small, fast, powerful... maybe you're looking for a Fer-de-lance?
Hmm. The problem with the Fer-de-lance is that it's not really powerful. Its most striking feature is a distinct lack of energy banks. It looks like a mean machine (and don't forget the luxurious interior!), but when push comes to shove, it's lacking the punch to live up to its looks. All showy, but too little substance.
It might be ok but 480 000 (I believe that is the price, anyway) is a little much for OK ship. Although I met someone who had his fitted with a Zero-G Hot Tub. That would be pretty cool.

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Re: Passenger Ship

Post by cim »

Commander McLane wrote:Hmm. The problem with the Fer-de-lance is that it's not really powerful. Its most striking feature is a distinct lack of energy banks.
Though its shields are boosted as standard, which is the equivalent of at least two extra banks in terms of absorbing punishment, plus it has the best recharge rate on those banks. If it weren't so expensive that might actually be good compensation.

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Re: Passenger Ship

Post by JazHaz »

Shipbuilder wrote:JazHaz are there any other references for these 2 ships i.e. more screenshots or even better schematics ?
Not so far, that image was taken from the Newsletter when they were announced. I was thinking they could inspire you rather than to get a copy.

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Re: Passenger Ship

Post by Diziet Sma »

Hans Olo wrote:I met someone who had his fitted with a Zero-G Hot Tub.
<tries to figure out how one avoids drowning in such a device, without breathing apparatus>
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

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Re: Passenger Ship

Post by Hans Olo »

Diziet Sma wrote:
Hans Olo wrote:I met someone who had his fitted with a Zero-G Hot Tub.
<tries to figure out how one avoids drowning in such a device, without breathing apparatus>
Well, he was amphibious.

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Re: Passenger Ship

Post by Diziet Sma »

<wonders why I didn't think of that> :oops:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

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Re: Passenger Ship

Post by Shipbuilder »

I thought that I would post some pictures of a concept passenger ship I have been playing around with.

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Re: Passenger Ship

Post by JazHaz »

Nice. Whats the scale?

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Re: Passenger Ship

Post by Shipbuilder »

I've not really decided on either scale or specifications yet. Initial thought are that it would be roughly the same length as a python.

The ship I envisage is a high luxury craft where the internal space is set aside to make the high paying messengers as comfortable as possible.

The idea being that if this ship is a passenger ship, perhaps to take tourists around the system or alternatively to other star systems the last thing a paying passenger would want is to get in to a fight.

Therefore the design of the ship should allow it to outrun most attackers, have injectors and decent shields to provide protection. Any reasonable weaponry therefore would probably be a rear laser to deter chasing craft. I am also thinking of limiting the ship to having forward and rear beam lasers only.

Regarding the specifications I was thinking along the lines of a fast ship with little cargo capacity or space for missiles.
The GalTech Industries Corporation - Building ships to populate the galaxies.

Increase the variety of ships within your Ooniverse by downloading my OXPs

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