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 Post subject: Re: Unwanted re-routing
PostPosted: Wed Feb 10, 2016 3:57 pm 
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Sharp Shooter Spam Assassin
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Joined: Sat Jul 04, 2009 9:31 pm
Posts: 13058
Location: Corke's Drift
Aye... welcome aboard, Commander! A wonderful quirk of Witchspace... the all-stopper is quicker than the express!

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Overall, there is a smell of fried onions!


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 Post subject: Re: Unwanted re-routing
PostPosted: Wed Feb 10, 2016 4:01 pm 
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---- E L I T E ----
---- E L I T E ----
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Joined: Sun Dec 03, 2006 9:07 pm
Posts: 400
Hyperspace Travel Time is remarkably non-linear. You will appreciate the fastest/shortest alternatives when you have 6 or 7 contracts along a route and you don't want to end up with 4000 Kg Platinum which nobody wants.

Also be aware that work done on your ship takes time - often quite a lot of it.


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 Post subject: Re: Unwanted re-routing
PostPosted: Sat Apr 02, 2016 5:48 pm 
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---- E L I T E ----
---- E L I T E ----

Joined: Fri Feb 08, 2013 12:12 pm
Posts: 422
Quote:
Hi and welcome. The magic formula here is TravelTimeInHrs = DistanceInLY * DistanceInLY. This is done in order to add an element of strategy in your route planning. Take risk of a longer route and arrive in time or take risk of losing a contract but exposing yourself to less danger by means of fewer jumps? You decide.
Marilee hangs a lampshade on this in Sidewinder Precision Pro, pointing out that the maths checks out to many decimal places even though both units are completely arbitrary, and concludes that the creator of the universe must have had a sense of humour.

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Sidewinder Precision Pro ||Claymore Mine ||The Russian Creed ||One Jump Ahead

All titles also available in paperback.


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 Post subject: Re: Unwanted re-routing
PostPosted: Sat Nov 25, 2017 9:50 am 
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Average
Average

Joined: Tue Nov 14, 2017 11:15 pm
Posts: 10
Quick question: do the Advanced Navigation Computer and the Advanced Navigational Array (or possibly the Galactic Sat Nav) do essentially the same thing?

The route colours are different but I have some equipment that does what you're all describing (unless I've misunderstood somehow) but I don't currently have the Advanced Navigation Computer. I do have the ANN and the GSN and I think that they are my most likely candidates.

I was pondering buying the ANC, which is how my searching brought me to this page, but if it doesn't add any significant new functionality, then I won't or, at least, not until I have a larger pool of credits at my disposal. :wink:


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 Post subject: Re: Unwanted re-routing
PostPosted: Sat Nov 25, 2017 9:42 pm 
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Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
Posts: 1927
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
The Advanced Navigation Computer reduces the fuel consumed on jumps by plotting more accurate point to point destinations. It doesn’t have any relationship with the Advanced Navigation Array, which allows you to plot long distance routes across the chart. Hope that makes sense.

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 Post subject: Re: Unwanted re-routing
PostPosted: Sun Nov 26, 2017 10:12 am 
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---- E L I T E ----
---- E L I T E ----
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Joined: Mon Oct 06, 2008 10:49 pm
Posts: 743
Location: Oz. The land of some gold but mostly rust
Uft all the fancy sciency talk. Don't care if your wearing a timex, rolex of a neutron divider.
It's simple. Wich space is no space and time doesn't exist. So the longer your in there the more it gets funny. Ask a Thargoobly. Want to get somewhere faster, jump short. Make dosh on the way, trade at best guess, shoot first and collect.
Remember "Save Game" And get used to "Press Space"
Lets you hone your expletives.

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OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!


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 Post subject: Re: Unwanted re-routing
PostPosted: Sun Nov 26, 2017 3:33 pm 
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Average

Joined: Tue Nov 14, 2017 11:15 pm
Posts: 10
Thanks PKHB.

I think I just found that everyone's descriptions of the Advanced Navigation Computer sounded like the Advanced Navigation Array.


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